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2004-10-04Add opcode differenceTravis Howell
svn-id: r15400
2004-10-03Add stubTravis Howell
svn-id: r15399
2004-10-03simplificationGregory Montoir
svn-id: r15395
2004-10-03Fixed bug #1039162 (Sam & Max intro crash) by making drawBox() do nothingTorbjörn Andersson
if the box's width or height is zero or less. svn-id: r15394
2004-10-03Add safety check.Travis Howell
svn-id: r15392
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15391
2004-10-03Too many semicolonsMax Horn
svn-id: r15390
2004-10-03Reading 1 too far.Travis Howell
svn-id: r15389
2004-10-03Add missing code for opcodeTravis Howell
svn-id: r15388
2004-10-03OoopsTravis Howell
svn-id: r15387
2004-10-03Add missing code for opcode.Travis Howell
svn-id: r15386
2004-10-03Should use findWrappedBlockTravis Howell
svn-id: r15385
2004-10-02One more...Max Horn
svn-id: r15384
2004-10-02Turned some methods into static functionsMax Horn
svn-id: r15383
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
svn-id: r15382
2004-10-02Array correctionsTravis Howell
svn-id: r15381
2004-10-02Add/correct opcodeTravis Howell
svn-id: r15380
2004-10-02Add a few opcodes for pajama3Travis Howell
svn-id: r15379
2004-10-02That was duplicateTravis Howell
svn-id: r15378
2004-10-01Add/correct opcodeTravis Howell
svn-id: r15377
2004-10-01Remove Blue's HE games again. Smacker is used there.Eugene Sandulenko
svn-id: r15376
2004-10-01Add couple other HE games and make Blue's birthday demo show intro. It diesEugene Sandulenko
on opcode 2d, though. svn-id: r15375
2004-10-01Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)Max Horn
svn-id: r15374
2004-10-01Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes)Max Horn
svn-id: r15373
2004-10-01Smooth scrolling seems to work very well, so I am promoting it now from ↵Max Horn
hack-status to a fully official feature ;-) svn-id: r15371
2004-10-01Definately Palettes.Travis Howell
Update HE todo. svn-id: r15369
2004-10-01OoopsTravis Howell
svn-id: r15368
2004-10-01Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug ↵Max Horn
#1036707 (COMI: Subtitles positioned incorrect) svn-id: r15367
2004-10-01cleanupMax Horn
svn-id: r15366
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-30rewrote drawStripHE ; although it's less efficient than the previous ↵Gregory Montoir
version, it should fix all the invalid mem read accesses reported by valgrind svn-id: r15363
2004-09-30WhitespaceMax Horn
svn-id: r15362
2004-09-30Not quite right.Travis Howell
svn-id: r15361
2004-09-30Add missing case code.Travis Howell
svn-id: r15360
2004-09-30Add extra cases/stubsTravis Howell
svn-id: r15359
2004-09-30Add stubTravis Howell
svn-id: r15358
2004-09-30OooopsTravis Howell
svn-id: r15357
2004-09-30Add some extra cases/opcodes for lost/smaller.Travis Howell
Add work around for paths svn-id: r15356
2004-09-30Actually always stored in indexTravis Howell
svn-id: r15355
2004-09-30Change to warnings for now.Travis Howell
svn-id: r15354
2004-09-30roomVars rises to 256 is some HE games.Travis Howell
svn-id: r15353
2004-09-30Number of local scripts is no longer constantTravis Howell
svn-id: r15352
2004-09-29cleanupMax Horn
svn-id: r15351
2004-09-29cleanupMax Horn
svn-id: r15350
2004-09-29Hack to work around bug #1037052Max Horn
svn-id: r15349
2004-09-29Add caserTravis Howell
svn-id: r15348
2004-09-29Correct string for temp save/load, original load/save screens now displays ↵Travis Howell
in HE 71+ games. svn-id: r15346
2004-09-29Use FM-TOWNS consistentlyMax Horn
svn-id: r15345
2004-09-29FM-TOWNS is the 'official' spelling, we should try to use it everywhere (see ↵Max Horn
also common/util.cpp) svn-id: r15344
2004-09-29Should only copy data, not tag/size.Travis Howell
svn-id: r15343