Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-11-14 | removed obsolete TODO | Max Horn | |
svn-id: r5544 | |||
2002-11-14 | Patch 637825, plus stubs for remaining MT32 instruments to reconcile | Jamieson Christian | |
svn-id: r5542 | |||
2002-11-13 | Some other inits added to prepare for the 'new / delete' overloading | Lionel Ulmer | |
removal. svn-id: r5537 | |||
2002-11-13 | more initialisation fixes | Max Horn | |
svn-id: r5533 | |||
2002-11-13 | more initialisation fixes | Max Horn | |
svn-id: r5532 | |||
2002-11-11 | append missing heads hack so actor in indy3 intro is always visible | Jonathan Gray | |
svn-id: r5516 | |||
2002-11-11 | confine dodgy hack in indy3 that should probably be removed | Jonathan Gray | |
svn-id: r5515 | |||
2002-11-10 | in Zak256, flash light now follows the mouse cursor instead of the actor; ↵ | Max Horn | |
also, the flashlight x position is now pixel based, not strip based (finer granularity) svn-id: r5511 | |||
2002-11-10 | Fixed race condition check in midi_driver_thread. | Jamieson Christian | |
Updated do_command for Conroy Bumpus' song. svn-id: r5510 | |||
2002-11-10 | Hack to prevent animation hangs during Conroy's song in Sam & Max. | Jamieson Christian | |
svn-id: r5509 | |||
2002-11-10 | Game-specific a likely incorrect fix for Indy3 (Class 22 is the "Don't mask" ↵ | James Brown | |
flag, so why translate it to something else?) *hurts khalek badly and mumbles about regression testing during a CVS freeze..* svn-id: r5508 | |||
2002-11-10 | revert costume palette table to 32 and fix actor.cpp compilation | Paweł Kołodziejski | |
svn-id: r5507 | |||
2002-11-10 | completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some ↵ | Max Horn | |
static variables from drawFlashlight() and made them members of class Scumm instead svn-id: r5506 | |||
2002-11-10 | increasing actor palette to 256 | Paweł Kołodziejski | |
svn-id: r5505 | |||
2002-11-10 | fix for the flashlight crash in Indy3; I am not 100% sure that this is the ↵ | Max Horn | |
right way t do it, though, need to do some more reseach svn-id: r5496 | |||
2002-11-10 | fixed stupid mistake | Max Horn | |
svn-id: r5494 | |||
2002-11-10 | added Scumm::displayError() method; make use of that to display errors if ↵ | Max Horn | |
save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit svn-id: r5493 | |||
2002-11-10 | fixed two race conditions | Max Horn | |
svn-id: r5490 | |||
2002-11-10 | Fixed IMuseGM device state trackers to prevent inappropriate dropped messages. | Jamieson Christian | |
svn-id: r5487 | |||
2002-11-10 | Hack to prevent decapitation :) | James Brown | |
svn-id: r5485 | |||
2002-11-10 | Let's try this without the blatent stupidity | James Brown | |
svn-id: r5484 | |||
2002-11-10 | Fix a stupid mistake in my implementation of Indy3's alternate wait_for_message. | James Brown | |
Unlike the o5_wait() version, we don't read any data, so there's no need to reset the script pointer. svn-id: r5483 | |||
2002-11-10 | Implement Indy3 opcode - this fixes the 'walking to car' portion of the ↵ | James Brown | |
first section of the game svn-id: r5482 | |||
2002-11-10 | properly translate class, read (i want my trains back), I'm told this will ↵ | Jonathan Gray | |
require regression testing for at least loom and zak by ender svn-id: r5481 | |||
2002-11-10 | Remove hack. It's not even the CORRECT hack for this problem. | James Brown | |
svn-id: r5480 | |||
2002-11-10 | add back code that was removed in rev 1.16 with a room specific check, so ↵ | Jonathan Gray | |
trains in the lucasfilm games logo in indy3 work the way they should. Maybe a look at the dissasembly of setClass for indy3 is in order... svn-id: r5478 | |||
2002-11-09 | Apart from broke actor costumes, and the random catacomb crashes - | James Brown | |
Indy3-256 is completable. (Will not be labeled as such in the compatability table until the catacomb crashes are fixed!) svn-id: r5475 | |||
2002-11-09 | New IMuseMonitor front-end provides thread-safe access into IMuse from ↵ | Jamieson Christian | |
scripts and the MIDI parser. This seems to effectively remove pointer corruption observed under IMuseGM, and also provides thread-safe access into IMuseAdlib. This is an improved version of the mutex-based solution presented in Patch 615737. svn-id: r5474 | |||
2002-11-09 | Patch 635873: Loom Masking Hack - update | James Brown | |
svn-id: r5473 | |||
2002-11-09 | Evil Geniuses arn't, otherwise the world would be far more intrested. | James Brown | |
svn-id: r5472 | |||
2002-11-09 | This should fix the DOTT white-background bug. Someone please confirm this ↵ | James Brown | |
for me :) svn-id: r5471 | |||
2002-11-09 | fix for bomp scalling, missing duplicate table | Paweł Kołodziejski | |
svn-id: r5470 | |||
2002-11-08 | Masking patch | James Brown | |
svn-id: r5468 | |||
2002-11-08 | Fix Indy3 "Guard-Fighting" crash and properly fix the empty exits problem | James Brown | |
svn-id: r5467 | |||
2002-11-07 | Add newline to end of file | Travis Howell | |
svn-id: r5453 | |||
2002-11-07 | class -> struct to make Visual C++ happy | Max Horn | |
svn-id: r5450 | |||
2002-11-06 | Initial upgrades to support MT-32 emulation | Jamieson Christian | |
svn-id: r5449 | |||
2002-11-06 | applied patch: #634326, and changed strip ranges for after and before scumm v7, | Paweł Kołodziejski | |
added comments to saveload svn-id: r5448 | |||
2002-11-06 | fix options dialog | Max Horn | |
svn-id: r5447 | |||
2002-11-06 | why keep a seperate opcode entry & opcode description table if we can have ↵ | Max Horn | |
it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all) svn-id: r5445 | |||
2002-11-06 | moved some constants from scumm.h to gameDetector.h; this way, we don't have ↵ | Max Horn | |
to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more) svn-id: r5444 | |||
2002-11-06 | make it possible to #include imuse.h on its own | Max Horn | |
svn-id: r5443 | |||
2002-11-06 | removed more unused variables; cleaned up some spaces | Max Horn | |
svn-id: r5442 | |||
2002-11-06 | added a FIXME | Max Horn | |
svn-id: r5441 | |||
2002-11-06 | removed unused parameters from drawBomp | Max Horn | |
svn-id: r5440 | |||
2002-11-06 | compile fix | Max Horn | |
svn-id: r5439 | |||
2002-11-06 | removed more typecasts | Max Horn | |
svn-id: r5438 | |||
2002-11-06 | removed some useless typecasts | Max Horn | |
svn-id: r5437 | |||
2002-11-06 | removed obsolete code; properly init variables (aquadran, can you maybe turn ↵ | Max Horn | |
on some more warnings with your compiler?); some error catching svn-id: r5436 | |||
2002-11-06 | removed hardcoded value | Paweł Kołodziejski | |
svn-id: r5435 |