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2004-08-08No longer requiredTravis Howell
svn-id: r14514
2004-08-08Update commentTravis Howell
svn-id: r14513
2004-08-08Added suggested hack for bug #556558, which was bug in original game.Travis Howell
svn-id: r14512
2004-08-08Correction from FT disasm.Travis Howell
svn-id: r14511
2004-08-08Non-interactive INSANE sequence in PC FT demo works now.Travis Howell
svn-id: r14509
2004-08-08insane skip tag is different in PC FT demoTravis Howell
svn-id: r14508
2004-08-07Init _compInput (prevents bad free)Max Horn
svn-id: r14506
2004-08-07Re-arrange code to allow second INSANE in PC FT demo to workTravis Howell
svn-id: r14500
2004-08-07Always clear weapons in INSANE of PC FT demoTravis Howell
svn-id: r14499
2004-08-07Correction my earlier mistakeTravis Howell
svn-id: r14498
2004-08-07UpdateTravis Howell
svn-id: r14497
2004-08-07Wrong valueTravis Howell
svn-id: r14496
2004-08-07OoopsTravis Howell
svn-id: r14495
2004-08-07PC FT demo INSANE actually used a combined actor02Reaction/actor03ReactionTravis Howell
svn-id: r14494
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
svn-id: r14493
2004-08-07More PC FT demo INSANE differences (Sounds)Travis Howell
svn-id: r14492
2004-08-06Cleanup; added ugly workaround for bug #901462Max Horn
svn-id: r14490
2004-08-06WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German))Max Horn
svn-id: r14487
2004-08-06More PC FT demo INSANE differences (Costumes)Travis Howell
svn-id: r14486
2004-08-06Minor correction for actor rooms.Travis Howell
svn-id: r14485
2004-08-06More PC FT demo INSANE differences (Weapons)Travis Howell
svn-id: r14483
2004-08-06More PC FT demo INSANE differencesTravis Howell
svn-id: r14482
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
Remove old var, no longer required svn-id: r14481
2004-08-06Set cemera default values for scumm7 games.Travis Howell
svn-id: r14480
2004-08-05Fix a small overpainting issue, visible in some of the COMI dialogsMax Horn
svn-id: r14476
2004-08-05Disable this workaround for COMI, as it causes a regression there. Actually, ↵Max Horn
maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately... svn-id: r14475
2004-08-05Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts ↵Max Horn
weird) svn-id: r14474
2004-08-05Correction from disasm.Travis Howell
svn-id: r14468
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ↵Max Horn
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467
2004-08-05Use array slot and not array number.Travis Howell
svn-id: r14466
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
Some sounds work now. svn-id: r14465
2004-08-05Small correction from FT disasm.Travis Howell
Add some basic support for INSANE in PC version of FT demo svn-id: r14464
2004-08-03Shouldn't error out in early scumm 1 - 4 games.Travis Howell
svn-id: r14454
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵Max Horn
drunken nazi) svn-id: r14448
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
svn-id: r14447
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause ↵Max Horn
regressions, watch our for speech related quirks in COMI/DIG svn-id: r14446
2004-08-02Fix regression in HE. It cries for proper fix, thoughEugene Sandulenko
svn-id: r14438
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
svn-id: r14433
2004-08-02Missed a lineTravis Howell
svn-id: r14432
2004-08-02init _arraySlotTravis Howell
svn-id: r14431
2004-08-02Should have limited that to HE games only.Travis Howell
svn-id: r14430
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
svn-id: r14423
2004-08-01Correct default settings used by COMITravis Howell
Allow object_labels config option in COMI svn-id: r14408
2004-08-01Even more array code cleanupMax Horn
svn-id: r14407
2004-08-01More array code cleanupMax Horn
svn-id: r14406
2004-08-01Add symbolic names for the array types, which makes the code easier to ↵Max Horn
read/understand (note that array types != res types) svn-id: r14404
2004-08-01Cleanup & enhanced error messagesMax Horn
svn-id: r14402
2004-08-01Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first ↵Max Horn
oponent); this would be suitable for the 0.6.x branch, too... svn-id: r14401
2004-07-31Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry ↵Max Horn
Statue)) svn-id: r14398
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
svn-id: r14396