Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-08 | No longer required | Travis Howell | |
svn-id: r14514 | |||
2004-08-08 | Update comment | Travis Howell | |
svn-id: r14513 | |||
2004-08-08 | Added suggested hack for bug #556558, which was bug in original game. | Travis Howell | |
svn-id: r14512 | |||
2004-08-08 | Correction from FT disasm. | Travis Howell | |
svn-id: r14511 | |||
2004-08-08 | Non-interactive INSANE sequence in PC FT demo works now. | Travis Howell | |
svn-id: r14509 | |||
2004-08-08 | insane skip tag is different in PC FT demo | Travis Howell | |
svn-id: r14508 | |||
2004-08-07 | Init _compInput (prevents bad free) | Max Horn | |
svn-id: r14506 | |||
2004-08-07 | Re-arrange code to allow second INSANE in PC FT demo to work | Travis Howell | |
svn-id: r14500 | |||
2004-08-07 | Always clear weapons in INSANE of PC FT demo | Travis Howell | |
svn-id: r14499 | |||
2004-08-07 | Correction my earlier mistake | Travis Howell | |
svn-id: r14498 | |||
2004-08-07 | Update | Travis Howell | |
svn-id: r14497 | |||
2004-08-07 | Wrong value | Travis Howell | |
svn-id: r14496 | |||
2004-08-07 | Ooops | Travis Howell | |
svn-id: r14495 | |||
2004-08-07 | PC FT demo INSANE actually used a combined actor02Reaction/actor03Reaction | Travis Howell | |
svn-id: r14494 | |||
2004-08-07 | More PC FT demo INSANE differences (Sounds) | Travis Howell | |
svn-id: r14493 | |||
2004-08-07 | More PC FT demo INSANE differences (Sounds) | Travis Howell | |
svn-id: r14492 | |||
2004-08-06 | Cleanup; added ugly workaround for bug #901462 | Max Horn | |
svn-id: r14490 | |||
2004-08-06 | WORKAROUND bug #903223 (COMI: Guybrush reads church clock incorrectly (German)) | Max Horn | |
svn-id: r14487 | |||
2004-08-06 | More PC FT demo INSANE differences (Costumes) | Travis Howell | |
svn-id: r14486 | |||
2004-08-06 | Minor correction for actor rooms. | Travis Howell | |
svn-id: r14485 | |||
2004-08-06 | More PC FT demo INSANE differences (Weapons) | Travis Howell | |
svn-id: r14483 | |||
2004-08-06 | More PC FT demo INSANE differences | Travis Howell | |
svn-id: r14482 | |||
2004-08-06 | COMI/DIG always redraws verbs too | Travis Howell | |
Remove old var, no longer required svn-id: r14481 | |||
2004-08-06 | Set cemera default values for scumm7 games. | Travis Howell | |
svn-id: r14480 | |||
2004-08-05 | Fix a small overpainting issue, visible in some of the COMI dialogs | Max Horn | |
svn-id: r14476 | |||
2004-08-05 | Disable this workaround for COMI, as it causes a regression there. Actually, ↵ | Max Horn | |
maybe we should just remove this again completely; we can 'work around' it by allowing more obj name resources, ultimately... svn-id: r14475 | |||
2004-08-05 | Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts ↵ | Max Horn | |
weird) svn-id: r14474 | |||
2004-08-05 | Correction from disasm. | Travis Howell | |
svn-id: r14468 | |||
2004-08-05 | Aargh, my work around code was using a wrong check, and then using the wrong ↵ | Max Horn | |
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467 | |||
2004-08-05 | Use array slot and not array number. | Travis Howell | |
svn-id: r14466 | |||
2004-08-05 | More difference in INSANE of PC version of FT demo. | Travis Howell | |
Some sounds work now. svn-id: r14465 | |||
2004-08-05 | Small correction from FT disasm. | Travis Howell | |
Add some basic support for INSANE in PC version of FT demo svn-id: r14464 | |||
2004-08-03 | Shouldn't error out in early scumm 1 - 4 games. | Travis Howell | |
svn-id: r14454 | |||
2004-08-02 | WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵ | Max Horn | |
drunken nazi) svn-id: r14448 | |||
2004-08-02 | WORKAROUND bug #645711 (FT: regression segfault in minefield) | Max Horn | |
svn-id: r14447 | |||
2004-08-02 | Fix for bug #896060 (DIG: Two sentences spoken at once); might cause ↵ | Max Horn | |
regressions, watch our for speech related quirks in COMI/DIG svn-id: r14446 | |||
2004-08-02 | Fix regression in HE. It cries for proper fix, though | Eugene Sandulenko | |
svn-id: r14438 | |||
2004-08-02 | Opcode BD is stopObjectCode() in HE games. | Travis Howell | |
svn-id: r14433 | |||
2004-08-02 | Missed a line | Travis Howell | |
svn-id: r14432 | |||
2004-08-02 | init _arraySlot | Travis Howell | |
svn-id: r14431 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-08-01 | Correct default settings used by COMI | Travis Howell | |
Allow object_labels config option in COMI svn-id: r14408 | |||
2004-08-01 | Even more array code cleanup | Max Horn | |
svn-id: r14407 | |||
2004-08-01 | More array code cleanup | Max Horn | |
svn-id: r14406 | |||
2004-08-01 | Add symbolic names for the array types, which makes the code easier to ↵ | Max Horn | |
read/understand (note that array types != res types) svn-id: r14404 | |||
2004-08-01 | Cleanup & enhanced error messages | Max Horn | |
svn-id: r14402 | |||
2004-08-01 | Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first ↵ | Max Horn | |
oponent); this would be suitable for the 0.6.x branch, too... svn-id: r14401 | |||
2004-07-31 | Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry ↵ | Max Horn | |
Statue)) svn-id: r14398 | |||
2004-07-31 | isGlobInMemory == isResourceLoaded | Max Horn | |
svn-id: r14396 |