Age | Commit message (Expand) | Author |
2005-04-13 | Updated comment | Gregory Montoir |
2005-04-13 | Fix bug #1182206 "Maniac Mansion (NES) doesn't run anymore after Apr 10 commit" | Eugene Sandulenko |
2005-04-13 | Off by one. | Travis Howell |
2005-04-13 | Ooops, was not used. | Travis Howell |
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell |
2005-04-13 | Read/write INI entries from config file in HE games. | Travis Howell |
2005-04-13 | Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently it | Torbjörn Andersson |
2005-04-13 | Increased buffer size to avoid overflow when looking at the Loom help in | Torbjörn Andersson |
2005-04-13 | Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and | Eugene Sandulenko |
2005-04-12 | Patch #1180882 "GM/GS Percussion Remapping" | Eugene Sandulenko |
2005-04-12 | Add missing segment | Travis Howell |
2005-04-12 | Not all polygons should be cleared in startScene(). | Travis Howell |
2005-04-12 | Removed unnecessary semi-colon. | Torbjörn Andersson |
2005-04-12 | Cleanup | Travis Howell |
2005-04-12 | Add angle change. | Travis Howell |
2005-04-12 | Use paletteNum. | Travis Howell |
2005-04-12 | Sync. | Travis Howell |
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell |
2005-04-11 | MIN() on two different datatypes not allowed... | Marcus Comstedt |
2005-04-11 | minor change, to be consistent with rest of Wiz code | Gregory Montoir |
2005-04-11 | added processWizImage mode 10 | Gregory Montoir |
2005-04-11 | Update debug message. | Travis Howell |
2005-04-11 | Add a few extra sprite correction and functions, based off HE100. | Travis Howell |
2005-04-11 | RNAM block is different in HE games. | Travis Howell |
2005-04-11 | Ooops | Travis Howell |
2005-04-11 | Sort alternative file list again and remove duplicate. | Travis Howell |
2005-04-11 | Re-order md5s for multiple version games. | Travis Howell |
2005-04-11 | Add md5s for NES maniac | Travis Howell |
2005-04-10 | Fix regression in MM NES which disabled scrolling and lead to weird crashes | Eugene Sandulenko |
2005-04-10 | cleanup | Max Horn |
2005-04-10 | Fix for bug #1167146 (properly fix the monkey vs. monkey1 issue by using the ... | Max Horn |
2005-04-10 | Add a comment which clarifies that monkeyVGA and loomCD are V5 games, but we ... | Max Horn |
2005-04-10 | Fix for bug #1180240 | Max Horn |
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one fo... | Max Horn |
2005-04-10 | Read the RNAM data (might be useful for debugging) | Max Horn |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-10 | akst/aksf pointer should be reset for each loop. | Travis Howell |
2005-04-10 | Do not hardcode character translation tables and verbs prepositions | Eugene Sandulenko |
2005-04-10 | Enable object lock/unlock in HE 100 too. | Travis Howell |
2005-04-10 | Add extra case, used by freddicove | Travis Howell |
2005-04-10 | Pointer off by 8 | Travis Howell |
2005-04-10 | rmap suppork works now | Travis Howell |
2005-04-10 | Init _numObjectsInRoom in another spot | Max Horn |
2005-04-10 | Init music engine within setupMusic(), even for V1 and V2 games | Max Horn |
2005-04-10 | Add initial rmap support for wizImages. | Travis Howell |
2005-04-10 | Moved some room loading stuff into a new source file | Max Horn |
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after call... | Max Horn |
2005-04-10 | Got rid of _dynamicRoomOffsets | Max Horn |
2005-04-10 | Add some debug output to help with bug report. | Travis Howell |
2005-04-09 | Pedantic cleanup | Max Horn |