Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-11 | Ooops that should only be for Amiga scumm 5 games. | Travis Howell | |
svn-id: r9637 | |||
2003-08-11 | Fix for Bug [770364] MI2: Amiga - Segfault when entering bar | Jamieson Christian | |
Possible fix for Bug [770085] MI2: Amiga version always crashes after a few minutes Corrected OOB graphics writes in proc3_ami() by fixing the mask to properly detect negative Y values. Don't know if this is the right way to fix this -- there are enough GFX bugs in the Amiga code as to make assessment difficult -- but at least it averts crashes. svn-id: r9634 | |||
2003-08-11 | Fix a regression, this code is required for Amiga versions! | Travis Howell | |
Fixes some brief costume distortions svn-id: r9633 | |||
2003-08-11 | this fixme doesn't apply to old bundle games using GID_INDY3 target | Jonathan Gray | |
svn-id: r9631 | |||
2003-08-11 | A nuke wasn't required after all | Travis Howell | |
svn-id: r9630 | |||
2003-08-11 | Fix regression | Travis Howell | |
svn-id: r9629 | |||
2003-08-10 | Replaced use of File with use of SaveFileManager where appropriate. | Marcus Comstedt | |
svn-id: r9627 | |||
2003-08-10 | Harmonized SaveFile API with File API a bit. | Marcus Comstedt | |
svn-id: r9626 | |||
2003-08-10 | Fix for Bug [785373] SAM: Overlapping music at Bigfoot convention | Jamieson Christian | |
Included the ImDeferredCommand list when checking for sounds that have been queued to play. Also added sound queue processing between execution of exit script and entry script. In the case of this bug, the entry script required that the iMuse state be fully up to date, including last-moment changes from the previous exit script. svn-id: r9622 | |||
2003-08-10 | Added imuse_panic to turn off all music players | Jamieson Christian | |
svn-id: r9621 | |||
2003-08-10 | remap F1 to F5 for comi so people don't get the broken in game menu | Jonathan Gray | |
svn-id: r9613 | |||
2003-08-08 | remove GF_LOOM | Jonathan Gray | |
svn-id: r9603 | |||
2003-08-08 | remove debug printf | Jonathan Gray | |
svn-id: r9598 | |||
2003-08-08 | Fixed type mismatch warning | Jamieson Christian | |
svn-id: r9594 | |||
2003-08-08 | Added missing break after case | Jamieson Christian | |
svn-id: r9592 | |||
2003-08-07 | work around odd cases with odd lens for 16 bit audio data | Max Horn | |
svn-id: r9591 | |||
2003-08-07 | Fix for Bug [780924] IMUSE: Pitchbend isn't reset when changing tracks | Jamieson Christian | |
When scanning (not jumping) to a target location in a different track, the current track is first scanned to the end to update the player state before starting into the new track. Miscellaneous scan-related cleanup is included. svn-id: r9589 | |||
2003-08-07 | This seems to be no more used | Chris Apers | |
svn-id: r9585 | |||
2003-08-07 | In fact, Nicolas, this is no more needed :) | Chris Apers | |
svn-id: r9584 | |||
2003-08-06 | Remove old tweak that can break the music when restoring now ... Chris, you ↵ | Nicolas Bacca | |
should check it too :p svn-id: r9582 | |||
2003-08-06 | Upgraded IMuse::doCommand() to support more than 8 parameters. | Jamieson Christian | |
V6 scripts can specify up to 16 parameters to be passed to doCommand(). In most cases 8 or fewer parameters were used, but occasional uses of 9 or 10 parameters resulted in incorrect iMuse behavior due to lost doCommand() data. ImTrigger was also upgraded to support 8 parameters instead of 4, since the incorrect behavior that was observed involved the use of triggered commands that required more than 4 parameters. Since ImTrigger data is not currently being saved (which is bad), we do not at this time have to go to another savegame format to support the additional ImTrigger data (which is good). This fix corrects a problem in the Tunnel of Love. When the "execution scene" music finishes and the hidden door opens, the Tunnel of Love music is supposed to start up again. In ScummVM, it never would, do to the loss of parameters for a trigger-based "Parameter Fade" command. A bit of miscellaneous cleanup has also been made. svn-id: r9579 | |||
2003-08-06 | Tweaked debugger output to avoid wrapping, esp. | Jamieson Christian | |
in the case of tabular output. svn-id: r9577 | |||
2003-08-06 | Fix for Bug [780918] SAM: Music stops at Bumpusville | Jamieson Christian | |
Tweaked handling of ImSetTrigger when the triggered command starts a new song. If the song to be started is already playing, we stop it (in preparation for a restart) ONLY if the song containing the command trigger is actually playing. Otherwise the restart is likely to never occur (as is the case with the Bumpusville mansion interior music). svn-id: r9576 | |||
2003-08-06 | remove obsolete warning for non-22050 Vorbis files | Max Horn | |
svn-id: r9555 | |||
2003-08-06 | get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS | Max Horn | |
svn-id: r9554 | |||
2003-08-06 | Remove unneeded double brackets | Travis Howell | |
svn-id: r9548 | |||
2003-08-06 | Add GF_LOOM feature flag for loom games to reduce checks. | Travis Howell | |
Will make it easier to add loom fm towns target in future. svn-id: r9547 | |||
2003-08-06 | Add GF_INDY3 feature flag for indy3 games to reduce checks | Travis Howell | |
Remove GF_ADLIB_DEFAULT since it is no longer used svn-id: r9546 | |||
2003-08-06 | snmidemo is adlin resources only, other than intro. | Travis Howell | |
snmdemo is midi resources only, double checked svn-id: r9535 | |||
2003-08-06 | Reverted too much | Travis Howell | |
Add note about missing code in simon svn-id: r9531 | |||
2003-08-05 | getting rid of g_mixer; removing lots of whitespace | Max Horn | |
svn-id: r9527 | |||
2003-08-05 | another tab completion fix by wjp | Max Horn | |
svn-id: r9517 | |||
2003-08-05 | fix for debugger tab completion (thanks wjp) | Max Horn | |
svn-id: r9515 | |||
2003-08-05 | fix warning, cleanup code | Max Horn | |
svn-id: r9511 | |||
2003-08-05 | added support for output sample rates > 32767 (still limited to a max of ↵ | Max Horn | |
65535, but all we care about are 44100 and 48000 anyway) svn-id: r9510 | |||
2003-08-05 | cleanup | Max Horn | |
svn-id: r9509 | |||
2003-08-05 | Make prepositions work | James Brown | |
svn-id: r9505 | |||
2003-08-05 | fix warning / whitespace | Max Horn | |
svn-id: r9504 | |||
2003-08-05 | Forgot some V1 prep code | James Brown | |
svn-id: r9503 | |||
2003-08-05 | V1 preposition support, but broken. | James Brown | |
svn-id: r9502 | |||
2003-08-05 | Revert | Travis Howell | |
svn-id: r9500 | |||
2003-08-05 | This sam and max demo includes midi tracks | Travis Howell | |
svn-id: r9499 | |||
2003-08-05 | removed obsolete FIXME | Max Horn | |
svn-id: r9488 | |||
2003-08-05 | fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-) | Max Horn | |
svn-id: r9486 | |||
2003-08-05 | Humongous Games should use native midi drivers if available, since music ↵ | Travis Howell | |
resources are MIDI type. svn-id: r9483 | |||
2003-08-05 | nuke old resource again | Travis Howell | |
svn-id: r9481 | |||
2003-08-05 | Add adlib music improvements for indy3/monkeyega/monkeyvga and cleanups from ↵ | Travis Howell | |
patch #770862 svn-id: r9480 | |||
2003-08-03 | fix warning | Max Horn | |
svn-id: r9443 | |||
2003-08-03 | removed obsolete warning | Max Horn | |
svn-id: r9442 | |||
2003-08-03 | o5_getStringWidth was missing getResultPos() (thanks to _Q for pointing this ↵ | Max Horn | |
out) svn-id: r9441 |