index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
Age
Commit message (
Expand
)
Author
2004-06-25
Fix regression in HE 7.2 games
Travis Howell
2004-06-25
add debugging messages for index blocks which don't already have them via rea...
Jonathan Gray
2004-06-25
Minor cleanup
Travis Howell
2004-06-25
Fix minor bug in akos codec1
Travis Howell
2004-06-25
Fix $Header$
Eugene Sandulenko
2004-06-24
Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
Eugene Sandulenko
2004-06-24
Add grabCursorFromBuffer() function.
Eugene Sandulenko
2004-06-24
Add some more HE7 differences.
Travis Howell
2004-06-24
Phase #2 of HE v7.0+ cursors. Still no visual output, but all data is
Eugene Sandulenko
2004-06-24
Not required for WIN32
Travis Howell
2004-06-24
Add missing code
Travis Howell
2004-06-24
Fix mouse cursors hotspot in HE games.
Travis Howell
2004-06-24
Fix comi regression
Travis Howell
2004-06-24
Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no lo...
Travis Howell
2004-06-24
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
Eugene Sandulenko
2004-06-23
Ooops
Travis Howell
2004-06-23
Remove duplicate code
Travis Howell
2004-06-23
Checked opcoded
Travis Howell
2004-06-23
for whatever reason hev7 gives us a 244 for quit instead of 160
Jonathan Gray
2004-06-23
Typo
Travis Howell
2004-06-23
this still needs to be sorted out properly but it seems the majority of cases...
Jonathan Gray
2004-06-23
fbear always uses a transparency colour of 5 in codec 16
Jonathan Gray
2004-06-23
Positive values are only used in DOS version of fbear.
Travis Howell
2004-06-23
Fix room changing in HE7 games.
Travis Howell
2004-06-23
Remove HE7 check that wasn't needed and caused resource load failures.
Travis Howell
2004-06-23
use the correct transparency colour for akos codec 16 with hev7
Jonathan Gray
2004-06-23
Fixed FT, so battles are not so ridiculously easy as before. Now match original
Eugene Sandulenko
2004-06-23
Enable some sound support in HE7 games.
Travis Howell
2004-06-23
oops. Forgot to remove debug output and rename resource type.
Eugene Sandulenko
2004-06-23
HE 7.0 fixes
Eugene Sandulenko
2004-06-22
HE v7.0+ resources finally fixed
Eugene Sandulenko
2004-06-22
Add FBEAR: Partial fix for the piano, patch #977249
Travis Howell
2004-06-21
dont wait for end of stream while playing insane
Paweł Kołodziejski
2004-06-21
call imuse directly
Paweł Kołodziejski
2004-06-21
More HE v7.0+ resource fixes.
Eugene Sandulenko
2004-06-21
increased audio buffer to solve scuttering problems
Paweł Kołodziejski
2004-06-21
Leave as warning for now
Travis Howell
2004-06-21
fixed status of sounds for stream2
Paweł Kołodziejski
2004-06-21
Add some missing code
Travis Howell
2004-06-20
changed check to _insaneRunning
Paweł Kołodziejski
2004-06-20
Rewrote 3DO graphics decoders to more C-like syntax.
Eugene Sandulenko
2004-06-20
missed changes
Paweł Kołodziejski
2004-06-20
added exception for insane sounds to prevent deadlock
Paweł Kołodziejski
2004-06-20
Fix compilation
Eugene Sandulenko
2004-06-20
what was that ?
Paweł Kołodziejski
2004-06-20
stop track after stream is reach end
Paweł Kołodziejski
2004-06-20
moved sound calls to the same smush thread with others sounds
Paweł Kołodziejski
2004-06-20
better check if track is used
Paweł Kołodziejski
2004-06-20
i wanted 16 not 24
Paweł Kołodziejski
2004-06-20
trackOffset is obsolote, added few debugs, added flush sounds while smush ply...
Paweł Kołodziejski
[prev]
[next]