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AgeCommit message (Expand)Author
2005-03-31Extended comment on _CLUT_offs a bitMax Horn
2005-03-31Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we...Max Horn
2005-03-31Fix GF_OLD256 palette size (no idea if that has an effect anywhere)Max Horn
2005-03-31Rename paletteNum field for sprite in wizImages.Travis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-31Return correct object x/y positionTravis Howell
2005-03-31Add some missing code.Travis Howell
2005-03-31Add code for more o90_getPolygonOverlap() cases.Travis Howell
2005-03-31Added Russian puttcirc.Eugene Sandulenko
2005-03-30Switch to headerless PRG data for MM NES for better compatibility.Eugene Sandulenko
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-30This is now obsoleteMax Horn
2005-03-30In V7/V8 games, just always call translateText, it'll check for the '/' prefi...Max Horn
2005-03-30OoopsTravis Howell
2005-03-30*** empty log message ***Travis Howell
2005-03-30Correct return values were lost in last commit.Travis Howell
2005-03-30Revert cleanup from scumm/gfx.cpp revision 2.348.Travis Howell
2005-03-30CleanupTravis Howell
2005-03-30Switch warnings to errors, to make sure any use isn't missed.Travis Howell
2005-03-29Rename sprite functionsTravis Howell
2005-03-29Remove unused array.Travis Howell
2005-03-29Add temp. hack for sprite redrawsTravis Howell
2005-03-29Should continue the main loop, not inner loop.Travis Howell
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
2005-03-28Moved ObjectClass to object.hMax Horn
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause regressi...Max Horn
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from cl...Max Horn
2005-03-28typoMax Horn
2005-03-28Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))Max Horn
2005-03-28Update HE issuesTravis Howell
2005-03-28Check class of object number, not loop.Travis Howell
2005-03-28HE80+ reports whole _classData value of object, if no args are given.Travis Howell
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
2005-03-27Patch from Quietust for MM NESEugene Sandulenko
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-27More costume code restructuringMax Horn
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating the...Max Horn
2005-03-26Gray actor palettes in flahslight mode for NES from Quietust.Eugene Sandulenko
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
2005-03-26Rename WizParameters field.Travis Howell
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
2005-03-25Accidentally commented out NES palette changing code. Fixing that.Eugene Sandulenko
2005-03-25MM NES fixes:Eugene Sandulenko
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-03-25First attempt to use mask for costumes:Eugene Sandulenko
2005-03-25Some more cleanupMax Horn
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ...Max Horn
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that cl...Max Horn
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn