Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-07 | compilation fix | Jonathan Gray | |
svn-id: r8371 | |||
2003-06-06 | set _version to detector value | Max Horn | |
svn-id: r8367 | |||
2003-06-06 | make version public | Max Horn | |
svn-id: r8366 | |||
2003-06-06 | I have no idea if this is right, but at least sound seems to be working | Torbjörn Andersson | |
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365 | |||
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn | |
svn-id: r8364 | |||
2003-06-06 | hook for V2 costumes (based on a brief glimpse at the costume resources; ↵ | Max Horn | |
however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now) svn-id: r8363 | |||
2003-06-06 | Always reset the VAR_GAME_LOADED variable (if it's available). This seems | Torbjörn Andersson | |
to fix bug #740148, at least partially. svn-id: r8362 | |||
2003-06-06 | Added a fix for music_timer in V3 games. | Jochen Hoenicke | |
svn-id: r8361 | |||
2003-06-06 | rewrite code a bit: personally I find it much easier to understand what the ↵ | Max Horn | |
code does this way (the &6 trick is cute, but obfuscates the meaning of the code) svn-id: r8360 | |||
2003-06-06 | Order matters! Inverse iris is transition effect 5 and nothing else. | Torbjörn Andersson | |
svn-id: r8350 | |||
2003-06-06 | added a currently disabled hack that can be used to get costumes used in V1 ↵ | Max Horn | |
games (currently crashes since we don't support that custome format yet) svn-id: r8349 | |||
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵ | James Brown | |
AFTER_V1 flag instead. svn-id: r8348 | |||
2003-06-06 | Hack to fix the placement of the green transparency on the tank in the Hall | Torbjörn Andersson | |
of Oddities in Sam & Max. As far as I can tell, this was a bug in the original game as well, so this is one of the rare cases where I think a hack is ok even as a long-term solution. svn-id: r8347 | |||
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray | |
svn-id: r8346 | |||
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski | |
svn-id: r8345 | |||
2003-06-06 | changed height of virtscreen for v1 games | Paweł Kołodziejski | |
svn-id: r8344 | |||
2003-06-06 | cleanup | Max Horn | |
svn-id: r8341 | |||
2003-06-05 | unified some code | Max Horn | |
svn-id: r8339 | |||
2003-06-05 | a little better | Paweł Kołodziejski | |
svn-id: r8333 | |||
2003-06-05 | disabled mask for now | Paweł Kołodziejski | |
svn-id: r8331 | |||
2003-06-05 | fixed my last commit | Paweł Kołodziejski | |
svn-id: r8330 | |||
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski | |
svn-id: r8329 | |||
2003-06-05 | clarified comment | Max Horn | |
svn-id: r8328 | |||
2003-06-05 | restricted check to V2, stupid mistake | Max Horn | |
svn-id: r8323 | |||
2003-06-05 | modified comment | Max Horn | |
svn-id: r8322 | |||
2003-06-05 | Regenerate strip table when loading | Max Horn | |
svn-id: r8321 | |||
2003-06-05 | fix for bug #749355 | Max Horn | |
svn-id: r8320 | |||
2003-06-05 | proper const cast | Max Horn | |
svn-id: r8319 | |||
2003-06-05 | Synchronize channels playing the same frequency. This prevents | Jochen Hoenicke | |
interference effects. svn-id: r8318 | |||
2003-06-05 | The Full Throttle end credits (press "W" to skip to them) look much nicer | Torbjörn Andersson | |
if the blast texts are drawn before the blast objects. This may cause regressions, but if so perhaps we can fix them by conditionally making blast texts produce a charset mask? Blast objects already honors the charset mask, so the end result should be the same as if the object was drawn first and the text afterwards. svn-id: r8316 | |||
2003-06-05 | cleanup | Torbjörn Andersson | |
svn-id: r8315 | |||
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson | |
weren't working properly unless the entire screen was first marked as not dirty. I hope fixing that didn't break anything else. svn-id: r8314 | |||
2003-06-05 | Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors. | Torbjörn Andersson | |
This was noticeable in Full Throttle and Curse of Monkey Island, at least. I don't remember seeing it in The Dig. svn-id: r8313 | |||
2003-06-05 | fixed compilation for vc6 | Paweł Kołodziejski | |
svn-id: r8312 | |||
2003-06-05 | did a bit of cleaning and added TODOs ;) | Bertrand Augereau | |
svn-id: r8310 | |||
2003-06-05 | use the global BaseCostumeRenderer instead of reinstancing it every time | Bertrand Augereau | |
svn-id: r8309 | |||
2003-06-05 | converted from struc to class and added a function to update _numStrips, ↵ | Bertrand Augereau | |
needed since we don't reinstantiate BCR all the time anymore svn-id: r8308 | |||
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it ↵ | Bertrand Augereau | |
every time svn-id: r8307 | |||
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ↵ | Max Horn | |
run & color <grmbl> svn-id: r8306 | |||
2003-06-05 | finished my drawBitmap optimisations | Max Horn | |
svn-id: r8305 | |||
2003-06-04 | some more cleanup | Max Horn | |
svn-id: r8304 | |||
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ↵ | Max Horn | |
preparations to merge NutRenderer and SmushFont svn-id: r8303 | |||
2003-06-04 | looks like a glitch? | Max Horn | |
svn-id: r8302 | |||
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as ↵ | Bertrand Augereau | |
CostumeRenderer, when features change, ie extremely rarely svn-id: r8301 | |||
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn | |
svn-id: r8300 | |||
2003-06-04 | fixed compilation for vc6 | Paweł Kołodziejski | |
svn-id: r8299 | |||
2003-06-04 | fix warning | Paweł Kołodziejski | |
svn-id: r8298 | |||
2003-06-04 | init _CJKMode properly, in all cases | Max Horn | |
svn-id: r8297 | |||
2003-06-04 | cleanup | Max Horn | |
svn-id: r8294 | |||
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵ | Max Horn | |
still needs more cleanup but already works well enough) svn-id: r8293 |