Age | Commit message (Expand) | Author |
2003-06-07 | compilation fix | Jonathan Gray |
2003-06-06 | set _version to detector value | Max Horn |
2003-06-06 | make version public | Max Horn |
2003-06-06 | I have no idea if this is right, but at least sound seems to be working | Torbjörn Andersson |
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn |
2003-06-06 | hook for V2 costumes (based on a brief glimpse at the costume resources; howe... | Max Horn |
2003-06-06 | Always reset the VAR_GAME_LOADED variable (if it's available). This seems | Torbjörn Andersson |
2003-06-06 | Added a fix for music_timer in V3 games. | Jochen Hoenicke |
2003-06-06 | rewrite code a bit: personally I find it much easier to understand what the c... | Max Horn |
2003-06-06 | Order matters! Inverse iris is transition effect 5 and nothing else. | Torbjörn Andersson |
2003-06-06 | added a currently disabled hack that can be used to get costumes used in V1 g... | Max Horn |
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1... | James Brown |
2003-06-06 | Hack to fix the placement of the green transparency on the tank in the Hall | Torbjörn Andersson |
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray |
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski |
2003-06-06 | changed height of virtscreen for v1 games | Paweł Kołodziejski |
2003-06-06 | cleanup | Max Horn |
2003-06-05 | unified some code | Max Horn |
2003-06-05 | a little better | Paweł Kołodziejski |
2003-06-05 | disabled mask for now | Paweł Kołodziejski |
2003-06-05 | fixed my last commit | Paweł Kołodziejski |
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski |
2003-06-05 | clarified comment | Max Horn |
2003-06-05 | restricted check to V2, stupid mistake | Max Horn |
2003-06-05 | modified comment | Max Horn |
2003-06-05 | Regenerate strip table when loading | Max Horn |
2003-06-05 | fix for bug #749355 | Max Horn |
2003-06-05 | proper const cast | Max Horn |
2003-06-05 | Synchronize channels playing the same frequency. This prevents | Jochen Hoenicke |
2003-06-05 | The Full Throttle end credits (press "W" to skip to them) look much nicer | Torbjörn Andersson |
2003-06-05 | cleanup | Torbjörn Andersson |
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson |
2003-06-05 | Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors. | Torbjörn Andersson |
2003-06-05 | fixed compilation for vc6 | Paweł Kołodziejski |
2003-06-05 | did a bit of cleaning and added TODOs ;) | Bertrand Augereau |
2003-06-05 | use the global BaseCostumeRenderer instead of reinstancing it every time | Bertrand Augereau |
2003-06-05 | converted from struc to class and added a function to update _numStrips, need... | Bertrand Augereau |
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it eve... | Bertrand Augereau |
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ... | Max Horn |
2003-06-05 | finished my drawBitmap optimisations | Max Horn |
2003-06-04 | some more cleanup | Max Horn |
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ... | Max Horn |
2003-06-04 | looks like a glitch? | Max Horn |
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as C... | Bertrand Augereau |
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn |
2003-06-04 | fixed compilation for vc6 | Paweł Kołodziejski |
2003-06-04 | fix warning | Paweł Kołodziejski |
2003-06-04 | init _CJKMode properly, in all cases | Max Horn |
2003-06-04 | cleanup | Max Horn |
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s... | Max Horn |