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AgeCommit message (Expand)Author
2002-12-24opcode 0xE1 = o6_getAnimateVariable ?Max Horn
2002-12-24Fix silly mistakeJames Brown
2002-12-24Fix a typo, add some more code.James Brown
2002-12-24Cope with relocation of room scripts into a subbranch of LFLF, not ROOMJames Brown
2002-12-24replace unk1 for numZBuffer in the v8 part of RoomHeaderJonathan Gray
2002-12-24make initBGBuffers handle the fact that v8 stores number of z buffers in RMHD...Jonathan Gray
2002-12-24changed lots of stuff to read data in the V8 format; more changes still neede...Max Horn
2002-12-24added V8 room & images headersMax Horn
2002-12-24yes they really are the same, one opcode just has a jmp to the otherJonathan Gray
2002-12-24fixed room resource loading in V8 - now need to fix initRoomSubBlocksMax Horn
2002-12-24upon res load error, print out from which file we tried to load, and also pri...Max Horn
2002-12-24more V8 opcodes (mostly rerouting to V6 ones)Max Horn
2002-12-23implemented actorOps for V8 (with some guessing involved)Max Horn
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS instead)...Max Horn
2002-12-23updated o8_kludge()Paweł Kołodziejski
2002-12-23added cases for o8_kludge()Paweł Kołodziejski
2002-12-23added o6_stopSound and fixed compilationPaweł Kołodziejski
2002-12-23set script tracing to level 1 - at least while we do V8 debugging, later we c...Max Horn
2002-12-23don't let unknown V8 codes pass by (it makes debugging pretty hard)Max Horn
2002-12-23and more V8...Max Horn
2002-12-23skip initCharset for now, till we get it working in V8Max Horn
2002-12-23changed numString to numArrayPaweł Kołodziejski
2002-12-23and more V8. Now we again hit the charset limit, but this time caused by the ...Max Horn
2002-12-23changed read order of CMI variables (MAXS)Paweł Kołodziejski
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
2002-12-23more V8 workMax Horn
2002-12-23some flesh to the V8 bonesMax Horn
2002-12-23don't loadCharset(1) in V8Max Horn
2002-12-23don't be needlessly verbose; allow byte arrays in V8Max Horn
2002-12-23more V8 mods; cleanupMax Horn
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
2002-12-23resolved some arguments with aquadran about how to go on about this :-). Rena...Max Horn
2002-12-23changed Dword to Uint32, I hope, Filgolfin will be happy :)Paweł Kołodziejski
2002-12-23updated list opcode script v8Paweł Kołodziejski
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Henc...Max Horn
2002-12-23corrected AARY code for V8 (I hope)Max Horn
2002-12-22why not reuse the V6 opcode implementations, it would seems many of them are ...Max Horn
2002-12-22some more V8 opcode fleshMax Horn
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it doesn't...Max Horn
2002-12-22minor cleanupMax Horn
2002-12-22allow subtitles in smush animations to be disabledJonathan Gray
2002-12-22remove old commented fixme, make turning off subtitles work in the scumm part...Jonathan Gray
2002-12-21Pop-up save dialog should not show forJamieson Christian
2002-12-21Fix to instrument load/saveJamieson Christian
2002-12-21IMuseMonitor functionality now built into IMuse itself.Jamieson Christian
2002-12-21added dummy code: handle codec37 flag bit 1 (error report for now)Paweł Kołodziejski
2002-12-21increased a little speed of dig demo smushPaweł Kołodziejski
2002-12-21Fixed problem with multiple IMuseDrivers being created.Jamieson Christian
2002-12-21Implemented new instrumentation save/load.Jamieson Christian
2002-12-21fix smush for compatible with dig demoPaweł Kołodziejski