Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-26 | Fixed leak in Insane::readFileToMem | Max Horn | |
svn-id: r14347 | |||
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ↵ | Max Horn | |
adding a new high level method openFile to class ScummEngine) svn-id: r14346 | |||
2004-07-26 | Add game detector support for the Mac SCUMM container file format; add ↵ | Max Horn | |
support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-) svn-id: r14344 | |||
2004-07-26 | Add support for the mac (rescumm) container file format used by Sam&Max and ↵ | Max Horn | |
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342 | |||
2004-07-26 | Keep compatbility with older saved games. | Travis Howell | |
svn-id: r14339 | |||
2004-07-26 | Ooops, adjust for start value. | Travis Howell | |
svn-id: r14338 | |||
2004-07-26 | Ooops, adjust for start value. | Travis Howell | |
svn-id: r14337 | |||
2004-07-26 | Cleanup | Travis Howell | |
svn-id: r14336 | |||
2004-07-26 | One last hack to allow demo script in V2 Maniac Mansion. | Travis Howell | |
svn-id: r14335 | |||
2004-07-26 | Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82. | Travis Howell | |
Fixes all palette issues. svn-id: r14334 | |||
2004-07-26 | Fix darkness issues in Amiga verisons of FOA/MI2. | Travis Howell | |
svn-id: r14333 | |||
2004-07-26 | VAR_ROOM_FLAG should always be set after load of saved game. | Travis Howell | |
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332 | |||
2004-07-26 | Not quite right spot. | Travis Howell | |
svn-id: r14331 | |||
2004-07-26 | VAR_SOUND_RESULT should be reset. | Travis Howell | |
svn-id: r14330 | |||
2004-07-25 | smush codec37 sub1 (FT demo) | Gregory Montoir | |
svn-id: r14326 | |||
2004-07-25 | Fix love sign missing when black light turned on, in Sam & Max regression. | Travis Howell | |
svn-id: r14325 | |||
2004-07-25 | Merge palette functions. | Travis Howell | |
svn-id: r14324 | |||
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell | |
svn-id: r14323 | |||
2004-07-24 | Remove lefts overs of old hack | Travis Howell | |
svn-id: r14320 | |||
2004-07-24 | Corrtection from disasm., mouth sync uses speech timing. | Travis Howell | |
Fix bug # svn-id: r14319 | |||
2004-07-24 | Rename VAR | Travis Howell | |
svn-id: r14318 | |||
2004-07-24 | Ooops commited wrong branch. | Travis Howell | |
svn-id: r14314 | |||
2004-07-24 | A few HE games are supported now. | Travis Howell | |
svn-id: r14313 | |||
2004-07-24 | Enable VAR_FADE_DELAY | Travis Howell | |
svn-id: r14309 | |||
2004-07-24 | Ooops | Travis Howell | |
svn-id: r14308 | |||
2004-07-24 | Add another var used by Loom [ega]. | Travis Howell | |
svn-id: r14307 | |||
2004-07-24 | heap space is used by loom too. | Travis Howell | |
svn-id: r14306 | |||
2004-07-23 | Add more details | Travis Howell | |
svn-id: r14305 | |||
2004-07-23 | Mention method used to skip copy protection in original Loom | Travis Howell | |
svn-id: r14304 | |||
2004-07-23 | Only needed for Zak [ega] | Travis Howell | |
svn-id: r14303 | |||
2004-07-22 | Ooops | Travis Howell | |
svn-id: r14301 | |||
2004-07-22 | Only used in scumm5 and later. | Travis Howell | |
svn-id: r14300 | |||
2004-07-22 | Should not be set for any scumm3 games. | Travis Howell | |
svn-id: r14299 | |||
2004-07-22 | Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2. | Travis Howell | |
svn-id: r14298 | |||
2004-07-22 | VAR not used in scumm3. | Travis Howell | |
svn-id: r14297 | |||
2004-07-22 | Correction to VAR tables. | Travis Howell | |
svn-id: r14296 | |||
2004-07-21 | Confirmed extra timers are in all PC version of indy3 too. | Travis Howell | |
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292 | |||
2004-07-21 | Extra timer used in Amiga version of indy3 too. | Travis Howell | |
svn-id: r14291 | |||
2004-07-20 | Correct version key in HE 7.0+ games. | Travis Howell | |
svn-id: r14287 | |||
2004-07-20 | Use for HE 7.0 games too. | Travis Howell | |
svn-id: r14286 | |||
2004-07-20 | Add support for version key in The Dig | Travis Howell | |
svn-id: r14285 | |||
2004-07-19 | Valgrind complained about an uninitialized value. This appears to fix it, | Torbjörn Andersson | |
and anyway it won't hurt. svn-id: r14279 | |||
2004-07-19 | Applied patch #993803 (fix for a COMI hang) after some discussion with | Torbjörn Andersson | |
aquadran. Let's hope the cure isn't worse than the disease... svn-id: r14277 | |||
2004-07-19 | removed not needed code and moved pause mixer after pause imuse | Paweł Kołodziejski | |
svn-id: r14274 | |||
2004-07-19 | removed not needed call for pause imuse and non used variable | Paweł Kołodziejski | |
svn-id: r14271 | |||
2004-07-19 | Rename object fields | Travis Howell | |
svn-id: r14270 | |||
2004-07-18 | Hack to work around bug #775097 - probably wrong, probably will cause ↵ | Max Horn | |
regressions, probably should be undone soon -- but it's an experiment ;-) svn-id: r14268 | |||
2004-07-18 | Too many newlines | Max Horn | |
svn-id: r14267 | |||
2004-07-18 | Tiny cleanup ;-) | Max Horn | |
svn-id: r14251 | |||
2004-07-18 | Fix Digital Imuse deadlocks for CE platforms. Other platforms using ↵ | Nicolas Bacca | |
event-based timers may be interested in it, too svn-id: r14248 |