Age | Commit message (Collapse) | Author |
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svn-id: r7027
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svn-id: r7026
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svn-id: r7025
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svn-id: r7024
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svn-id: r7023
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svn-id: r7022
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svn-id: r7021
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difference
svn-id: r7020
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svn-id: r7019
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svn-id: r7018
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changes), disabled adlib_default
svn-id: r7017
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svn-id: r7016
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svn-id: r7014
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svn-id: r7013
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svn-id: r7010
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svn-id: r7009
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svn-id: r7008
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(it should skip only length)
svn-id: r7007
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for loom ega
svn-id: r7006
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svn-id: r7005
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svn-id: r7004
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getObjOrActorName() funcs
svn-id: r7003
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svn-id: r7002
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svn-id: r7001
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svn-id: r6999
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svn-id: r6998
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svn-id: r6997
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svn-id: r6996
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svn-id: r6995
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should shift all the other costume datas by 2 or 4 bytes)
svn-id: r6994
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yet tested; but the setVerbObject is needed now already)
svn-id: r6993
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svn-id: r6992
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svn-id: r6991
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svn-id: r6990
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svn-id: r6989
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svn-id: r6987
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svn-id: r6986
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OLD_BUNDLE games, too
svn-id: r6985
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svn-id: r6984
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svn-id: r6983
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svn-id: r6982
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svn-id: r6981
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svn-id: r6980
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svn-id: r6979
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isn't it? :-)
svn-id: r6978
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further :-)
svn-id: r6977
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plus 2 unknown bytes)
svn-id: r6976
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svn-id: r6975
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svn-id: r6974
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svn-id: r6973
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