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AgeCommit message (Expand)Author
2003-05-25Fixed music starting at incorrect location when loading gameJamieson Christian
2003-05-25Fixed occassional music crashes when loading games.Jamieson Christian
2003-05-25oopsMax Horn
2003-05-25Fixed VC++ warningJamieson Christian
2003-05-25some sane default values for speedx/speedy (shouldn't matter, though, as scri...Max Horn
2003-05-25brutally remove all o6_kernelSetFunctions subop stubs - we need to find out t...Max Horn
2003-05-25renamed ContChunk -> MemoryChunk; avoid code duplication by introducing BaseC...Max Horn
2003-05-25workaround bug #742979Max Horn
2003-05-25Corrected target loopback point for 'AD' conversionJamieson Christian
2003-05-25Finishing the fixJamieson Christian
2003-05-25Possible fix for [742962] MI1VGA - Crash at Scumm Bar.Jamieson Christian
2003-05-25made more stuff protectedMax Horn
2003-05-25cleanupMax Horn
2003-05-25cleanupMax Horn
2003-05-24correction for zak256 SFXMax Horn
2003-05-24simplified addIntToStack a bit *cough*; added experimental code for the messa...Max Horn
2003-05-24er oopsJonathan Gray
2003-05-24work around for comi script calling o6_getActorRoom(255)Max Horn
2003-05-24change behaviour for loading save games from the command line so that if you ...Max Horn
2003-05-24(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff ...Max Horn
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
2003-05-24fixed flashlight oddities in Zak256Max Horn
2003-05-24Put the comment back on IMUSE_DEBUG. Duh.Jamieson Christian
2003-05-24Possible fix for hanging notes in iMuseJamieson Christian
2003-05-24Removed more unnecessary codeJamieson Christian
2003-05-24Various iMuse cleanupJamieson Christian
2003-05-24fixed roomOps:1 (thanks to Hoenicke)Max Horn
2003-05-24this change seems to be 'logical', but could be wrong; would be nice to check...Max Horn
2003-05-24cleanupMax Horn
2003-05-24corrected FIXMEMax Horn
2003-05-24cleanup / minor tweakMax Horn
2003-05-24temporary work around for bug #742676 (game won't exit anymore, but behaviour...Max Horn
2003-05-24some more debug outputMax Horn
2003-05-24Fix for bug [742688] FOA: Missing music at Sophia's lecture.Jamieson Christian
2003-05-24we want a word not a byte for object numbers, bug pointed out by HoenickeJonathan Gray
2003-05-24returning 1 instead of the id is the correct behaviour I believe, but the scr...Jonathan Gray
2003-05-23bypass for Zak256 copy protection (can't test this right now, though)Max Horn
2003-05-23Added XMIDI support to IMuse. IMuse now plays music from Humongous games.Jamieson Christian
2003-05-23cleanupTorbjörn Andersson
2003-05-23Fixed VC++ warningJamieson Christian
2003-05-23some more derefActorSafe -> derefActor changes; found out why in COMI o6_getA...Max Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-23when iterating from 1 to _numActors over all actors, use _actors[] directly i...Max Horn
2003-05-23clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ...Max Horn
2003-05-23don't hardcode 9 but rather use the default actor talk color as given in the ...Max Horn
2003-05-23Patch #742132: o2_setobjectname script overwrite fixJames Brown
2003-05-23Fixed PPQN for old 'AD' music resourcesJamieson Christian
2003-05-23Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...Jamieson Christian
2003-05-23Fixed VC++ warningsJamieson Christian
2003-05-23added support in the save/load system for 2 dimensional arrays; used this for...Max Horn