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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2003-05-25
Fixed music starting at incorrect location when loading game
Jamieson Christian
2003-05-25
Fixed occassional music crashes when loading games.
Jamieson Christian
2003-05-25
oops
Max Horn
2003-05-25
Fixed VC++ warning
Jamieson Christian
2003-05-25
some sane default values for speedx/speedy (shouldn't matter, though, as scri...
Max Horn
2003-05-25
brutally remove all o6_kernelSetFunctions subop stubs - we need to find out t...
Max Horn
2003-05-25
renamed ContChunk -> MemoryChunk; avoid code duplication by introducing BaseC...
Max Horn
2003-05-25
workaround bug #742979
Max Horn
2003-05-25
Corrected target loopback point for 'AD' conversion
Jamieson Christian
2003-05-25
Finishing the fix
Jamieson Christian
2003-05-25
Possible fix for [742962] MI1VGA - Crash at Scumm Bar.
Jamieson Christian
2003-05-25
made more stuff protected
Max Horn
2003-05-25
cleanup
Max Horn
2003-05-25
cleanup
Max Horn
2003-05-24
correction for zak256 SFX
Max Horn
2003-05-24
simplified addIntToStack a bit *cough*; added experimental code for the messa...
Max Horn
2003-05-24
er oops
Jonathan Gray
2003-05-24
work around for comi script calling o6_getActorRoom(255)
Max Horn
2003-05-24
change behaviour for loading save games from the command line so that if you ...
Max Horn
2003-05-24
(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff ...
Max Horn
2003-05-24
don't use _gameDataPath directly; minor cleanup
Max Horn
2003-05-24
fixed flashlight oddities in Zak256
Max Horn
2003-05-24
Put the comment back on IMUSE_DEBUG. Duh.
Jamieson Christian
2003-05-24
Possible fix for hanging notes in iMuse
Jamieson Christian
2003-05-24
Removed more unnecessary code
Jamieson Christian
2003-05-24
Various iMuse cleanup
Jamieson Christian
2003-05-24
fixed roomOps:1 (thanks to Hoenicke)
Max Horn
2003-05-24
this change seems to be 'logical', but could be wrong; would be nice to check...
Max Horn
2003-05-24
cleanup
Max Horn
2003-05-24
corrected FIXME
Max Horn
2003-05-24
cleanup / minor tweak
Max Horn
2003-05-24
temporary work around for bug #742676 (game won't exit anymore, but behaviour...
Max Horn
2003-05-24
some more debug output
Max Horn
2003-05-24
Fix for bug [742688] FOA: Missing music at Sophia's lecture.
Jamieson Christian
2003-05-24
we want a word not a byte for object numbers, bug pointed out by Hoenicke
Jonathan Gray
2003-05-24
returning 1 instead of the id is the correct behaviour I believe, but the scr...
Jonathan Gray
2003-05-23
bypass for Zak256 copy protection (can't test this right now, though)
Max Horn
2003-05-23
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
Jamieson Christian
2003-05-23
cleanup
Torbjörn Andersson
2003-05-23
Fixed VC++ warning
Jamieson Christian
2003-05-23
some more derefActorSafe -> derefActor changes; found out why in COMI o6_getA...
Max Horn
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-23
when iterating from 1 to _numActors over all actors, use _actors[] directly i...
Max Horn
2003-05-23
clarified / tightened the o5_actorSet hack for actor 0 (it seems to be there ...
Max Horn
2003-05-23
don't hardcode 9 but rather use the default actor talk color as given in the ...
Max Horn
2003-05-23
Patch #742132: o2_setobjectname script overwrite fix
James Brown
2003-05-23
Fixed PPQN for old 'AD' music resources
Jamieson Christian
2003-05-23
Revamped iMuse and Player classes. Player now uses MidiParser to parse its da...
Jamieson Christian
2003-05-23
Fixed VC++ warnings
Jamieson Christian
2003-05-23
added support in the save/load system for 2 dimensional arrays; used this for...
Max Horn
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