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2003-09-05Add atarist and macintosh options, since there seem to be no way to detect ↵Travis Howell
version been used. svn-id: r9999
2003-09-05fixes for uninitialized pan and volumePaweł Kołodziejski
svn-id: r9998
2003-09-05Changeing warning to debug, since we know functions purpuse and it seems to ↵Travis Howell
be confusing people. svn-id: r9997
2003-09-05Correction from Hibernatus, is used in fm towns games too.Travis Howell
svn-id: r9996
2003-09-05Corrections for Amiga V2/V3 games from unused.Travis Howell
svn-id: r9994
2003-09-04Leave SPK resources in monkey1 disabled too.Travis Howell
svn-id: r9993
2003-09-04monkey has no native midi resources and SPK isn't support yet.Travis Howell
svn-id: r9992
2003-09-04Gave the "monkey" target the same sound flags as the "monkey1" target. AtTorbjörn Andersson
least I think they refer to the same game, just with differently named data files. This should fix bug #800378 ("MI1: no adlib with monkey target (regression)"). Should the same change be made to the "game" (Monkey Island 1, SegaCD version) target, or is that one too different? svn-id: r9991
2003-09-03Implement the ACTOR_PAN opcode. The only place I know of where it's used isTorbjörn Andersson
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988
2003-09-03add a bunch of known targets for some of the newer humongous games, maybe we ↵Jonathan Gray
should move the target list out into another file? there are a few more to add after they are known as well... svn-id: r9987
2003-09-03add some stub cases for later humongous games, queue loading and a ↵Jonathan Gray
decodeParseString case svn-id: r9985
2003-09-02remove unused variableJonathan Gray
svn-id: r9978
2003-09-02imuse digi use mixer volume and pan control nowPaweł Kołodziejski
svn-id: r9977
2003-09-02Add missing verbOps cse for loomcd, needs work.Travis Howell
svn-id: r9970
2003-09-02This changes applies to both version 3 and 4, according to disasm.Travis Howell
svn-id: r9966
2003-09-02changed sounds volume to original volume level, and fixed sounds in bass introPaweł Kołodziejski
svn-id: r9963
2003-09-02fixed if checkPaweł Kołodziejski
svn-id: r9962
2003-09-02Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak.Travis Howell
svn-id: r9960
2003-09-01Add sound looping for Amiga zak/maniacTravis Howell
svn-id: r9959
2003-09-01Fix from Hibernatus, indy3 has black shadowsTravis Howell
svn-id: r9958
2003-09-01added sound handle stuff to mixer streamsPaweł Kołodziejski
svn-id: r9956
2003-09-01Add v1 maniac load/save screen supportTravis Howell
Detect save files svn-id: r9954
2003-09-01Add missing breakTravis Howell
Skip auto save slot. svn-id: r9953
2003-09-01Minor cleanup of color cycle resource loadingTravis Howell
svn-id: r9949
2003-09-01Add work around for color cycling been used in monkeyvga when it shouldn't.Travis Howell
svn-id: r9948
2003-09-01Add CD audio check for loomcdTravis Howell
Revert last change, since it wipped out intro. text. svn-id: r9947
2003-09-01Override default initial setting of subtitles enabled in loomcdTravis Howell
svn-id: r9946
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
svn-id: r9944
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
svn-id: r9941
2003-08-31some things needed for supporting original save/load screens in v3 games, ↵Jonathan Gray
doesn't fully work but doesn't break anything either svn-id: r9940
2003-08-30Very basic sfx support for Amiga version of maniac/zakTravis Howell
svn-id: r9922
2003-08-30Alter last commit, since looping would never be stopped on Mac version.Travis Howell
svn-id: r9919
2003-08-30*** empty log message ***Travis Howell
svn-id: r9918
2003-08-30indy3ega [mac] use same sound effects format as indy3ega [amiga]Travis Howell
svn-id: r9917
2003-08-30Update commentTravis Howell
svn-id: r9916
2003-08-30Fixed bad AND operator. May invalidate savegames from the last 24 hoursJamieson Christian
svn-id: r9914
2003-08-30Adjust music timer for game with no music support.Travis Howell
svn-id: r9913
2003-08-29Opcode change to load/save screen in original loomTravis Howell
svn-id: r9912
2003-08-29Adjust music timerTravis Howell
svn-id: r9911
2003-08-29fix dottdemo by checking that room exists before trying to set a custom ↵Jonathan Gray
cursor from it, fixes bug #796971 svn-id: r9909
2003-08-29My last commit was wrong, this is correct solution.Travis Howell
svn-id: r9908
2003-08-29Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during ↵Travis Howell
cutscene. svn-id: r9907
2003-08-29Change zak room color remapping, so it work correctly after load/save in ↵Travis Howell
room with remapped colors. svn-id: r9905
2003-08-29Only needed for versions 1 - 4Travis Howell
svn-id: r9902
2003-08-29Replaced VER_V* notation for savegames withJamieson Christian
a simple number. So that it's still obvious that the number refers to version, a VER() macro does nothing to the number but makes it obvious what the number is for. This has the exact same effect as the enum that was going to get more and more lengthy as the savegame version evolved. svn-id: r9901
2003-08-29Added _roomPalette to savegame.Jamieson Christian
Savegame version now at 21. svn-id: r9900
2003-08-29Fix for bug [770687] MI1: palette effect missingJamieson Christian
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899
2003-08-29don't try to read objectRoomTable for HEv7 games right nowJonathan Gray
svn-id: r9898
2003-08-29make the 2nd gen windows based humongous games that have things like a ↵Jonathan Gray
different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with svn-id: r9897
2003-08-28double cursor animation speed (see bug #757191)Max Horn
svn-id: r9895