Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ↵ | Travis Howell | |
version been used. svn-id: r9999 | |||
2003-09-05 | fixes for uninitialized pan and volume | Paweł Kołodziejski | |
svn-id: r9998 | |||
2003-09-05 | Changeing warning to debug, since we know functions purpuse and it seems to ↵ | Travis Howell | |
be confusing people. svn-id: r9997 | |||
2003-09-05 | Correction from Hibernatus, is used in fm towns games too. | Travis Howell | |
svn-id: r9996 | |||
2003-09-05 | Corrections for Amiga V2/V3 games from unused. | Travis Howell | |
svn-id: r9994 | |||
2003-09-04 | Leave SPK resources in monkey1 disabled too. | Travis Howell | |
svn-id: r9993 | |||
2003-09-04 | monkey has no native midi resources and SPK isn't support yet. | Travis Howell | |
svn-id: r9992 | |||
2003-09-04 | Gave the "monkey" target the same sound flags as the "monkey1" target. At | Torbjörn Andersson | |
least I think they refer to the same game, just with differently named data files. This should fix bug #800378 ("MI1: no adlib with monkey target (regression)"). Should the same change be made to the "game" (Monkey Island 1, SegaCD version) target, or is that one too different? svn-id: r9991 | |||
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson | |
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988 | |||
2003-09-03 | add a bunch of known targets for some of the newer humongous games, maybe we ↵ | Jonathan Gray | |
should move the target list out into another file? there are a few more to add after they are known as well... svn-id: r9987 | |||
2003-09-03 | add some stub cases for later humongous games, queue loading and a ↵ | Jonathan Gray | |
decodeParseString case svn-id: r9985 | |||
2003-09-02 | remove unused variable | Jonathan Gray | |
svn-id: r9978 | |||
2003-09-02 | imuse digi use mixer volume and pan control now | Paweł Kołodziejski | |
svn-id: r9977 | |||
2003-09-02 | Add missing verbOps cse for loomcd, needs work. | Travis Howell | |
svn-id: r9970 | |||
2003-09-02 | This changes applies to both version 3 and 4, according to disasm. | Travis Howell | |
svn-id: r9966 | |||
2003-09-02 | changed sounds volume to original volume level, and fixed sounds in bass intro | Paweł Kołodziejski | |
svn-id: r9963 | |||
2003-09-02 | fixed if check | Paweł Kołodziejski | |
svn-id: r9962 | |||
2003-09-02 | Fix from Hibernatus, correct start position for sfx in Amiga maniac/zak. | Travis Howell | |
svn-id: r9960 | |||
2003-09-01 | Add sound looping for Amiga zak/maniac | Travis Howell | |
svn-id: r9959 | |||
2003-09-01 | Fix from Hibernatus, indy3 has black shadows | Travis Howell | |
svn-id: r9958 | |||
2003-09-01 | added sound handle stuff to mixer streams | Paweł Kołodziejski | |
svn-id: r9956 | |||
2003-09-01 | Add v1 maniac load/save screen support | Travis Howell | |
Detect save files svn-id: r9954 | |||
2003-09-01 | Add missing break | Travis Howell | |
Skip auto save slot. svn-id: r9953 | |||
2003-09-01 | Minor cleanup of color cycle resource loading | Travis Howell | |
svn-id: r9949 | |||
2003-09-01 | Add work around for color cycling been used in monkeyvga when it shouldn't. | Travis Howell | |
svn-id: r9948 | |||
2003-09-01 | Add CD audio check for loomcd | Travis Howell | |
Revert last change, since it wipped out intro. text. svn-id: r9947 | |||
2003-09-01 | Override default initial setting of subtitles enabled in loomcd | Travis Howell | |
svn-id: r9946 | |||
2003-08-31 | added mixer features: volume and pan control per channel | Paweł Kołodziejski | |
svn-id: r9944 | |||
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray | |
svn-id: r9941 | |||
2003-08-31 | some things needed for supporting original save/load screens in v3 games, ↵ | Jonathan Gray | |
doesn't fully work but doesn't break anything either svn-id: r9940 | |||
2003-08-30 | Very basic sfx support for Amiga version of maniac/zak | Travis Howell | |
svn-id: r9922 | |||
2003-08-30 | Alter last commit, since looping would never be stopped on Mac version. | Travis Howell | |
svn-id: r9919 | |||
2003-08-30 | *** empty log message *** | Travis Howell | |
svn-id: r9918 | |||
2003-08-30 | indy3ega [mac] use same sound effects format as indy3ega [amiga] | Travis Howell | |
svn-id: r9917 | |||
2003-08-30 | Update comment | Travis Howell | |
svn-id: r9916 | |||
2003-08-30 | Fixed bad AND operator. May invalidate savegames from the last 24 hours | Jamieson Christian | |
svn-id: r9914 | |||
2003-08-30 | Adjust music timer for game with no music support. | Travis Howell | |
svn-id: r9913 | |||
2003-08-29 | Opcode change to load/save screen in original loom | Travis Howell | |
svn-id: r9912 | |||
2003-08-29 | Adjust music timer | Travis Howell | |
svn-id: r9911 | |||
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom ↵ | Jonathan Gray | |
cursor from it, fixes bug #796971 svn-id: r9909 | |||
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell | |
svn-id: r9908 | |||
2003-08-29 | Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during ↵ | Travis Howell | |
cutscene. svn-id: r9907 | |||
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in ↵ | Travis Howell | |
room with remapped colors. svn-id: r9905 | |||
2003-08-29 | Only needed for versions 1 - 4 | Travis Howell | |
svn-id: r9902 | |||
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian | |
a simple number. So that it's still obvious that the number refers to version, a VER() macro does nothing to the number but makes it obvious what the number is for. This has the exact same effect as the enum that was going to get more and more lengthy as the savegame version evolved. svn-id: r9901 | |||
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian | |
Savegame version now at 21. svn-id: r9900 | |||
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian | |
Added support for CC resources in small-header games. Right now this is enabled for monkeyvga only. loomcd has CC resources but they don't make any sense, and the game doesn't use palette effects anyway. svn-id: r9899 | |||
2003-08-29 | don't try to read objectRoomTable for HEv7 games right now | Jonathan Gray | |
svn-id: r9898 | |||
2003-08-29 | make the 2nd gen windows based humongous games that have things like a ↵ | Jonathan Gray | |
different layout in the MAXS block at least start the bootscript, added pjs-demo target to test with svn-id: r9897 | |||
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn | |
svn-id: r9895 |