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author | Travis Howell | 2003-08-30 01:32:32 +0000 |
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committer | Travis Howell | 2003-08-30 01:32:32 +0000 |
commit | f2e8033edc249543c539dbbfea9c1c3665ea8422 (patch) | |
tree | ff3560f1d7ee3925bd64348f2bb1d9d986b0776e /scumm | |
parent | ae183c8c8cc3ba0ddbcfebc3e6b41346bad5e6ad (diff) | |
download | scummvm-rg350-f2e8033edc249543c539dbbfea9c1c3665ea8422.tar.gz scummvm-rg350-f2e8033edc249543c539dbbfea9c1c3665ea8422.tar.bz2 scummvm-rg350-f2e8033edc249543c539dbbfea9c1c3665ea8422.zip |
Adjust music timer for game with no music support.
svn-id: r9913
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index ec5b292564..af6dfc3157 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -1219,7 +1219,7 @@ int Scumm::scummLoop(int delta) { // TODO: The music delay (given in milliseconds) might have to be tuned a little // to get it correct for all games. Without the ability to watch/listen to the // original games, I can't do that myself. - const int MUSIC_DELAY = 500; + const int MUSIC_DELAY = 480; tempMusic += delta * 15; // Convert delta to milliseconds if (tempMusic >= MUSIC_DELAY) { tempMusic %= MUSIC_DELAY; |