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2003-09-11cleanupMax Horn
svn-id: r10179
2003-09-11nicer box matrix output in V3-V8 gamesMax Horn
svn-id: r10178
2003-09-11fix V1/V2 walkmatrix debug commandMax Horn
svn-id: r10177
2003-09-11V2 walk matrix supportMax Horn
svn-id: r10176
2003-09-11hum, why was this not commited by CVS?Max Horn
svn-id: r10175
2003-09-11fix for room-scroll regression in V1/V2 (essentially, we never init the ↵Max Horn
camera y-values, except here, for these games) svn-id: r10174
2003-09-11fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars)Max Horn
svn-id: r10173
2003-09-11fixed version checkMax Horn
svn-id: r10172
2003-09-11oopsMax Horn
svn-id: r10171
2003-09-11Should redraw in both cases.Travis Howell
svn-id: r10170
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-11Original load/save screen fix from HibernatusTravis Howell
Allows indy3ega/loom screens to work, although load/save are stuba. svn-id: r10167
2003-09-11A few if check fixes from Hibernatus, which were checked against disasm. of ↵Travis Howell
related games. svn-id: r10166
2003-09-11Roland updates only applies ot PC versions.Travis Howell
svn-id: r10165
2003-09-10fix for bugs #782733 and #794364 (hide mouse while smush video plays)Max Horn
svn-id: r10164
2003-09-10experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this ↵Max Horn
is a very long standing bug (pre-0.4.1 at the least). This fix may cause regressions in games using CD tracks, beware svn-id: r10163
2003-09-10cleanupMax Horn
svn-id: r10162
2003-09-10fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵Max Horn
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161
2003-09-10instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵Max Horn
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159
2003-09-10cleanupMax Horn
svn-id: r10158
2003-09-10added refCon parameter to timer classMax Horn
svn-id: r10156
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10152
2003-09-10Check for Roland patch in loom and monkeyega, give better error if patch not ↵Travis Howell
found. svn-id: r10148
2003-09-10Add commentTravis Howell
svn-id: r10147
2003-09-10Correct RO sound resource size for blocked games.Travis Howell
svn-id: r10146
2003-09-10fix for bug #770042 (LOOM: Some bits of dialogue are repeated)Max Horn
svn-id: r10145
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵Max Horn
(COMI: Lockup/crash on Skull Island) svn-id: r10144
2003-09-09fix for bug #782086 (COMI: a long walk)Max Horn
svn-id: r10143
2003-09-09another fix for bug #802396 (LOOMCD: Sound often causes lock up)Max Horn
svn-id: r10142
2003-09-09fix for bug #749970 (FT: Animation glitch at the fuel tower)Max Horn
svn-id: r10141
2003-09-09replaced all use of scale items with scale slots. This allowed me to get rid ↵Max Horn
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140
2003-09-09added convertScaleTableToScaleSlot method, preparing to replace scale items ↵Max Horn
with scale slots svn-id: r10139
2003-09-09added some comments to a FIXMEMax Horn
svn-id: r10132
2003-09-09some initial work on Mac0 support. Everybody feel free to pick up here and ↵Max Horn
implement the rest <g> svn-id: r10119
2003-09-09cleanupMax Horn
svn-id: r10118
2003-09-09added convertMac0Resource (which doesn't do anything yet, but is the place ↵Max Horn
we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup svn-id: r10117
2003-09-08mention some GM instrument numbersMax Horn
svn-id: r10116
2003-09-08added comment describing Mac0 formatMax Horn
svn-id: r10115
2003-09-08fixed yet another bug in redraw logic (which was hidden so far and revealed ↵Max Horn
by my previous fix) svn-id: r10112
2003-09-08moving stuff aroundMax Horn
svn-id: r10111
2003-09-08actually USAGE_BIT_RESTORED must be cleared, tooMax Horn
svn-id: r10110
2003-09-08turns out that in the GFX usage bit conversion process, we accidentally left ↵Max Horn
out this code. This should fix bug #744794 and potentially others svn-id: r10109
2003-09-08make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolumeMax Horn
svn-id: r10097
2003-09-08overlooked one 'new Player_V2'Max Horn
svn-id: r10096
2003-09-08fix an overflowMax Horn
svn-id: r10095
2003-09-08set _musicEngine for V1/V2 games, tooMax Horn
svn-id: r10094
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its ↵Max Horn
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092
2003-09-08WORKAROUND bug #770065: Sync issue in lens conversation (this is actually a ↵Max Horn
script bug) svn-id: r10088
2003-09-08fix for bug #802396 (LOOMCD: Sound often causes lock up)Max Horn
svn-id: r10085
2003-09-08some cleanupMax Horn
svn-id: r10084