Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-11 | cleanup | Max Horn | |
svn-id: r10179 | |||
2003-09-11 | nicer box matrix output in V3-V8 games | Max Horn | |
svn-id: r10178 | |||
2003-09-11 | fix V1/V2 walkmatrix debug command | Max Horn | |
svn-id: r10177 | |||
2003-09-11 | V2 walk matrix support | Max Horn | |
svn-id: r10176 | |||
2003-09-11 | hum, why was this not commited by CVS? | Max Horn | |
svn-id: r10175 | |||
2003-09-11 | fix for room-scroll regression in V1/V2 (essentially, we never init the ↵ | Max Horn | |
camera y-values, except here, for these games) svn-id: r10174 | |||
2003-09-11 | fixed kBoxLocked handling, bug #771483 (ZAK: Pushing Sarcophagous feet on Mars) | Max Horn | |
svn-id: r10173 | |||
2003-09-11 | fixed version check | Max Horn | |
svn-id: r10172 | |||
2003-09-11 | oops | Max Horn | |
svn-id: r10171 | |||
2003-09-11 | Should redraw in both cases. | Travis Howell | |
svn-id: r10170 | |||
2003-09-11 | cleanup | Max Horn | |
svn-id: r10169 | |||
2003-09-11 | Original load/save screen fix from Hibernatus | Travis Howell | |
Allows indy3ega/loom screens to work, although load/save are stuba. svn-id: r10167 | |||
2003-09-11 | A few if check fixes from Hibernatus, which were checked against disasm. of ↵ | Travis Howell | |
related games. svn-id: r10166 | |||
2003-09-11 | Roland updates only applies ot PC versions. | Travis Howell | |
svn-id: r10165 | |||
2003-09-10 | fix for bugs #782733 and #794364 (hide mouse while smush video plays) | Max Horn | |
svn-id: r10164 | |||
2003-09-10 | experimental fix for bug #802396 (LOOMCD: Sound lock up); it turns out this ↵ | Max Horn | |
is a very long standing bug (pre-0.4.1 at the least). This fix may cause regressions in games using CD tracks, beware svn-id: r10163 | |||
2003-09-10 | cleanup | Max Horn | |
svn-id: r10162 | |||
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation ↵ | Max Horn | |
should now be pretty close to what the original does. But regressions are possible... svn-id: r10161 | |||
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, ↵ | Max Horn | |
use the freezeResistant attribute. This is a bit more consistent. Also, verb 254 should stop *any* sentence script, not just background ones; some cleanup svn-id: r10159 | |||
2003-09-10 | cleanup | Max Horn | |
svn-id: r10158 | |||
2003-09-10 | added refCon parameter to timer class | Max Horn | |
svn-id: r10156 | |||
2003-09-10 | moved declaration of error/warning/debug from engine.h to util.h | Max Horn | |
svn-id: r10152 | |||
2003-09-10 | Check for Roland patch in loom and monkeyega, give better error if patch not ↵ | Travis Howell | |
found. svn-id: r10148 | |||
2003-09-10 | Add comment | Travis Howell | |
svn-id: r10147 | |||
2003-09-10 | Correct RO sound resource size for blocked games. | Travis Howell | |
svn-id: r10146 | |||
2003-09-10 | fix for bug #770042 (LOOM: Some bits of dialogue are repeated) | Max Horn | |
svn-id: r10145 | |||
2003-09-09 | cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵ | Max Horn | |
(COMI: Lockup/crash on Skull Island) svn-id: r10144 | |||
2003-09-09 | fix for bug #782086 (COMI: a long walk) | Max Horn | |
svn-id: r10143 | |||
2003-09-09 | another fix for bug #802396 (LOOMCD: Sound often causes lock up) | Max Horn | |
svn-id: r10142 | |||
2003-09-09 | fix for bug #749970 (FT: Animation glitch at the fuel tower) | Max Horn | |
svn-id: r10141 | |||
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ↵ | Max Horn | |
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140 | |||
2003-09-09 | added convertScaleTableToScaleSlot method, preparing to replace scale items ↵ | Max Horn | |
with scale slots svn-id: r10139 | |||
2003-09-09 | added some comments to a FIXME | Max Horn | |
svn-id: r10132 | |||
2003-09-09 | some initial work on Mac0 support. Everybody feel free to pick up here and ↵ | Max Horn | |
implement the rest <g> svn-id: r10119 | |||
2003-09-09 | cleanup | Max Horn | |
svn-id: r10118 | |||
2003-09-09 | added convertMac0Resource (which doesn't do anything yet, but is the place ↵ | Max Horn | |
we can add Mac0 support in later); factored out some common code in convertADResource; fixed memory leak when convertADResource was called; misc cleanup svn-id: r10117 | |||
2003-09-08 | mention some GM instrument numbers | Max Horn | |
svn-id: r10116 | |||
2003-09-08 | added comment describing Mac0 format | Max Horn | |
svn-id: r10115 | |||
2003-09-08 | fixed yet another bug in redraw logic (which was hidden so far and revealed ↵ | Max Horn | |
by my previous fix) svn-id: r10112 | |||
2003-09-08 | moving stuff around | Max Horn | |
svn-id: r10111 | |||
2003-09-08 | actually USAGE_BIT_RESTORED must be cleared, too | Max Horn | |
svn-id: r10110 | |||
2003-09-08 | turns out that in the GFX usage bit conversion process, we accidentally left ↵ | Max Horn | |
out this code. This should fix bug #744794 and potentially others svn-id: r10109 | |||
2003-09-08 | make even more use of Scumm::_musicEngine; added MusicEngine::setMasterVolume | Max Horn | |
svn-id: r10097 | |||
2003-09-08 | overlooked one 'new Player_V2' | Max Horn | |
svn-id: r10096 | |||
2003-09-08 | fix an overflow | Max Horn | |
svn-id: r10095 | |||
2003-09-08 | set _musicEngine for V1/V2 games, too | Max Horn | |
svn-id: r10094 | |||
2003-09-08 | renamed VersionSettings -> TargetSettings and also renamed some of its ↵ | Max Horn | |
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092 | |||
2003-09-08 | WORKAROUND bug #770065: Sync issue in lens conversation (this is actually a ↵ | Max Horn | |
script bug) svn-id: r10088 | |||
2003-09-08 | fix for bug #802396 (LOOMCD: Sound often causes lock up) | Max Horn | |
svn-id: r10085 | |||
2003-09-08 | some cleanup | Max Horn | |
svn-id: r10084 |