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authorMax Horn2003-09-11 13:39:27 +0000
committerMax Horn2003-09-11 13:39:27 +0000
commitbecabcce131f5fd5474abbc27f4bb950b575f7a6 (patch)
treed12cb896002e3b4655159e61ae199ab7b5362a31 /scumm
parent06c93b1821c4d3a1ebd2c8281095858f0b080ed4 (diff)
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fixed version check
svn-id: r10172
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scummvm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 8973625567..c88ff46eca 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1992,7 +1992,7 @@ void Scumm::startScene(int room, Actor *a, int objectNr) {
runEntryScript();
if (_version <= 2)
runScript(5, 0, 0, 0);
- else if (_version <= 4 && _version <= 6) {
+ else if (_version >= 4 && _version <= 6) {
// FIXME: The check above maybe should only trigger for V5&V6 games (i.e. not
// for V4). More investigation (ASM) needed. See also o5_loadRoomWithEgo().
if (a && !_egoPositioned) {