aboutsummaryrefslogtreecommitdiff
path: root/scumm
AgeCommit message (Collapse)Author
2005-03-23Patch from Quietust:Travis Howell
-update md5 checksums for NES maniac svn-id: r17204
2005-03-23Remove unused variable.Travis Howell
svn-id: r17203
2005-03-23Fix MM NES text rendering so old messages are cleared up correctly.Eugene Sandulenko
svn-id: r17202
2005-03-23Fixed Amiga cursor for Zak & MM from Quietust.Eugene Sandulenko
svn-id: r17201
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
svn-id: r17200
2005-03-22Patch from Quietust for MM NESEugene Sandulenko
o objects now update tile colors and mask data o mask data is drawn from the correct offset o verbs are drawn in the correct color svn-id: r17199
2005-03-22Add three new HE sports games. Baseball is most playable now.Eugene Sandulenko
Add some unhandled KernelGet/SetFunctions used by new titles. svn-id: r17198
2005-03-22Proper checkMax Horn
svn-id: r17193
2005-03-22CleanupTravis Howell
svn-id: r17192
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191
2005-03-21NES palette fixes from Quietust.Eugene Sandulenko
Some fixes of gray background for NES. Though maybe proper approach would be to add global vars instead of checking every time. svn-id: r17190
2005-03-21Implement proper scene transition mode for MM NES.Eugene Sandulenko
svn-id: r17189
2005-03-19VAR_TALKSTOP_KEY only set in scumm5 onwards.Travis Howell
svn-id: r17186
2005-03-19These VARS are only used in Loom [CD] and scumm5 onwards.Travis Howell
svn-id: r17185
2005-03-19Add bug fix from cyx for:Travis Howell
883415 - COMI: Guybrush appears above tomb svn-id: r17183
2005-03-19Fix original load/save screen freezing in Loom [ega]Travis Howell
Sets current drive, instead of drive type. svn-id: r17182
2005-03-18Applies to drawString() too.Travis Howell
svn-id: r17181
2005-03-18Some Russian Sam'n'Max releases have files renamed to RAMNMAX. So supportEugene Sandulenko
those. Also made file name substitution a general thing so we can eventually get rid of monkey1 target et al. svn-id: r17179
2005-03-18Add string height override for loomTravis Howell
svn-id: r17178
2005-03-17Missed HE100Travis Howell
svn-id: r17176
2005-03-17Add HE72 version of file rename opcodeTravis Howell
svn-id: r17175
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-17Rename sprite functionsTravis Howell
svn-id: r17172
2005-03-17Another correction to sprite flagsTravis Howell
svn-id: r17171
2005-03-17NES cursor fixes from Quitetust. No need to use separate palette.Eugene Sandulenko
svn-id: r17170
2005-03-17Tile-based NES cursor for MM NES.Eugene Sandulenko
svn-id: r17169
2005-03-16Last line of verbs work in NES maniac now.Travis Howell
svn-id: r17166
2005-03-16First attempt to fix charset colors.Eugene Sandulenko
svn-id: r17165
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164
2005-03-16Actor position fix for NES maniac, from QuietustTravis Howell
svn-id: r17163
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
svn-id: r17162
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably ↵Max Horn
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161
2005-03-15Use better variable names...Max Horn
svn-id: r17160
2005-03-15Properly wipe out animation trails in MM NES. It appeared that itEugene Sandulenko
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159
2005-03-15oopsEugene Sandulenko
svn-id: r17158
2005-03-15Add md5's of all known MM NES versions.Eugene Sandulenko
svn-id: r17157
2005-03-15Minor NES-related fixesEugene Sandulenko
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156
2005-03-15Fix Bug #1163202 (music never stops). Some code cleanup.Jochen Hoenicke
svn-id: r17155
2005-03-15Weakened the low pass filter (thanks to tbcarey who compared it with a real ↵Jochen Hoenicke
PCjr) svn-id: r17154
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r17153
2005-03-15inproper hack for compilation with emsvc4. i don't know how to fix it:Paweł Kołodziejski
"'GUI::Dialog::open' : illegal call of non-static member function" svn-id: r17151
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r17150
2005-03-15WhitespaceTorbjörn Andersson
svn-id: r17149
2005-03-15Doesn't apply to NES maniac.Travis Howell
svn-id: r17148
2005-03-15Patch from Quietust:Travis Howell
Fix room scrolling in NES maniac. svn-id: r17147
2005-03-15Fix verbs position in NES maniac for now.Travis Howell
svn-id: r17146
2005-03-15Patch from Quietust:Travis Howell
Animated costumes for NES maniac. svn-id: r17145
2005-03-15Update MM NES md5 due to changed index file.Eugene Sandulenko
svn-id: r17144
2005-03-15First (unsuccessful) attempt to make NES costume animation work.Eugene Sandulenko
svn-id: r17143
2005-03-15Change this one too.Travis Howell
svn-id: r17142