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author | Eugene Sandulenko | 2005-03-15 21:15:37 +0000 |
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committer | Eugene Sandulenko | 2005-03-15 21:15:37 +0000 |
commit | b8ee09d21b21cfe42a12e1b92651495826080ea2 (patch) | |
tree | 98e91ef1fd3d14013e71909758a3d3279c92a2b8 /scumm | |
parent | 968e900a0fdf825f31cdd9a89e40b55df3b76633 (diff) | |
download | scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.tar.gz scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.tar.bz2 scummvm-rg350-b8ee09d21b21cfe42a12e1b92651495826080ea2.zip |
Properly wipe out animation trails in MM NES. It appeared that it
just uses different constants for VAR_CURRENT_LIGHTS. So now it
uses proper double buffering as well
svn-id: r17159
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/gfx.cpp | 8 | ||||
-rw-r--r-- | scumm/script_v2.cpp | 5 |
2 files changed, 5 insertions, 8 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp index b3807d85fe..d0cc1a297c 100644 --- a/scumm/gfx.cpp +++ b/scumm/gfx.cpp @@ -214,10 +214,7 @@ void ScummEngine::initScreens(int b, int h) { } } - if (_features & GF_NES) // FIXME: is it really one-buffer? - initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, false, true); - else - initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, true, true); + initVirtScreen(kMainVirtScreen, 0, b, _screenWidth, h - b, true, true); initVirtScreen(kTextVirtScreen, 0, 0, _screenWidth, b, false, false); initVirtScreen(kVerbVirtScreen, 0, h, _screenWidth, _screenHeight - h, false, false); @@ -1884,8 +1881,7 @@ void Gdi::drawStripNES(byte *dst, int dstPitch, int stripnr, int height) { // debug(0,"NES room data %i (not 128) pixels high!\n",height); height = 16; } - if (x > 63) - { + if (x > 63) { debug(0,"NES tried to render invalid strip %i",stripnr); return; } diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp index 6532999659..a509a01f91 100644 --- a/scumm/script_v2.cpp +++ b/scumm/script_v2.cpp @@ -1274,9 +1274,10 @@ void ScummEngine_v2::o2_lights() { // 0 Darkness // 1 Flashlight // 2 Lighted area - if (a == 2) + // 11 and 12 are used by NES version + if (a == 2 || a == 11) VAR(VAR_CURRENT_LIGHTS) = 11; - else if (a == 1) + else if (a == 1 || a == 12) VAR(VAR_CURRENT_LIGHTS) = 4; else VAR(VAR_CURRENT_LIGHTS) = 0; |