Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-05 | cleanup | Torbjörn Andersson | |
svn-id: r8315 | |||
2003-06-05 | Inverse iris transition effect for V2 games. Also, some transition effects | Torbjörn Andersson | |
weren't working properly unless the entire screen was first marked as not dirty. I hope fixing that didn't break anything else. svn-id: r8314 | |||
2003-06-05 | Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors. | Torbjörn Andersson | |
This was noticeable in Full Throttle and Curse of Monkey Island, at least. I don't remember seeing it in The Dig. svn-id: r8313 | |||
2003-06-05 | fixed compilation for vc6 | Paweł Kołodziejski | |
svn-id: r8312 | |||
2003-06-05 | did a bit of cleaning and added TODOs ;) | Bertrand Augereau | |
svn-id: r8310 | |||
2003-06-05 | use the global BaseCostumeRenderer instead of reinstancing it every time | Bertrand Augereau | |
svn-id: r8309 | |||
2003-06-05 | converted from struc to class and added a function to update _numStrips, ↵ | Bertrand Augereau | |
needed since we don't reinstantiate BCR all the time anymore svn-id: r8308 | |||
2003-06-05 | added a global CostumeRenderer in the VM, to avoid actors reinstancing it ↵ | Bertrand Augereau | |
every time svn-id: r8307 | |||
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ↵ | Max Horn | |
run & color <grmbl> svn-id: r8306 | |||
2003-06-05 | finished my drawBitmap optimisations | Max Horn | |
svn-id: r8305 | |||
2003-06-04 | some more cleanup | Max Horn | |
svn-id: r8304 | |||
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ↵ | Max Horn | |
preparations to merge NutRenderer and SmushFont svn-id: r8303 | |||
2003-06-04 | looks like a glitch? | Max Horn | |
svn-id: r8302 | |||
2003-06-04 | put a setFeatures member that allows to precompute game-wide stuff, such as ↵ | Bertrand Augereau | |
CostumeRenderer, when features change, ie extremely rarely svn-id: r8301 | |||
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn | |
svn-id: r8300 | |||
2003-06-04 | fixed compilation for vc6 | Paweł Kołodziejski | |
svn-id: r8299 | |||
2003-06-04 | fix warning | Paweł Kołodziejski | |
svn-id: r8298 | |||
2003-06-04 | init _CJKMode properly, in all cases | Max Horn | |
svn-id: r8297 | |||
2003-06-04 | cleanup | Max Horn | |
svn-id: r8294 | |||
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵ | Max Horn | |
still needs more cleanup but already works well enough) svn-id: r8293 | |||
2003-06-04 | Don't attempt to play music/sfx on v1 games | Travis Howell | |
svn-id: r8292 | |||
2003-06-04 | Add MANIAC64 to these two MANIAC checks | Travis Howell | |
svn-id: r8291 | |||
2003-06-04 | readClassicIndexFile updates from aquadran | Jonathan Gray | |
svn-id: r8290 | |||
2003-06-04 | Save a bit of space for PalmOS | Chris Apers | |
svn-id: r8289 | |||
2003-06-04 | V2 mouse cursor, for that extra retro feel | Torbjörn Andersson | |
svn-id: r8288 | |||
2003-06-03 | fix flashlight in MM | Max Horn | |
svn-id: r8285 | |||
2003-06-02 | use enqueueText for FT, too | Max Horn | |
svn-id: r8284 | |||
2003-06-02 | cleanup | Max Horn | |
svn-id: r8283 | |||
2003-06-02 | moved blast text code to string.cpp | Max Horn | |
svn-id: r8282 | |||
2003-06-02 | seems this breaks in FT; not yet sure why, but disabling this in FT till ↵ | Max Horn | |
somebody has a chance to look at it svn-id: r8281 | |||
2003-06-02 | experimental change: replaced drawDescString with enqueueText. fixes ↵ | Max Horn | |
text-leftovers when scrolling the Dig (not tested in FT, though) svn-id: r8280 | |||
2003-06-02 | more v1 load directory ... | Paweł Kołodziejski | |
svn-id: r8274 | |||
2003-06-02 | added load directory support for v1 games | Paweł Kołodziejski | |
svn-id: r8273 | |||
2003-06-02 | make V2 games use transition effects | Max Horn | |
svn-id: r8271 | |||
2003-06-02 | wtf is this doing here?! | Max Horn | |
svn-id: r8269 | |||
2003-06-02 | Clean up debugger Restart function and move to SCUMM restart function | James Brown | |
svn-id: r8263 | |||
2003-06-02 | cleaned up the restart/pause/shutdown situation a bit; added comment that ↵ | Max Horn | |
explains how restart might be implemented svn-id: r8260 | |||
2003-06-02 | fix for indy3 VGA script bug (bug #743314) | Max Horn | |
svn-id: r8259 | |||
2003-06-02 | cleanup color cyclcing code; also perform color cycling on 'indirect' ↵ | Max Horn | |
palettes like the shadow palette(s) (bug #706721) svn-id: r8257 | |||
2003-06-01 | Hack to fix odd usage of the ParameterFader | Jamieson Christian | |
in S&M around the dinosaurs. svn-id: r8251 | |||
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn | |
svn-id: r8249 | |||
2003-06-01 | charset masking fixes, mostly for The Dig (hey I think I finally almost ↵ | Max Horn | |
understand that part of the code :-) svn-id: r8248 | |||
2003-06-01 | I forgot one note_length entry. | Jochen Hoenicke | |
svn-id: r8247 | |||
2003-06-01 | Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized. | Jochen Hoenicke | |
svn-id: r8245 | |||
2003-06-01 | Also call playerV2->set_master_volume when playerV2 exists. | Jochen Hoenicke | |
svn-id: r8244 | |||
2003-06-01 | Reverted the recent o5_getClosestObjActor() change and fixed it by | Torbjörn Andersson | |
measuring the distance in characters for V2 games instead. Now Edna won't bring the same strange kid into the cell over and over again. If necessary, we can still fix o5_getClosestActor() to handle larger distances. It just takes a few more changes than I first thought. svn-id: r8243 | |||
2003-06-01 | Added new note-lengths of indy3ega/loom. Fixed internote spacing. | Jochen Hoenicke | |
svn-id: r8242 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-06-01 | This didn't look logical, and could (in theory) lead to mask being drawn but ↵ | Max Horn | |
_hasMask not being set. I suspect it was a bug in the original commit adding this (back in the original string.cpp, rev. 1.5). Even if this change should turn out ot be incorrect, the original code most probably was incorrect anyway svn-id: r8240 | |||
2003-06-01 | cleanup | Max Horn | |
svn-id: r8236 |