Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-04 | fixed roomobj dumping | Max Horn | |
svn-id: r7316 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7314 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7313 | |||
2003-05-04 | correction | Jonathan Gray | |
svn-id: r7312 | |||
2003-05-04 | don't know why this was removed but it breaks several games making it for ↵ | Jonathan Gray | |
all non v2 games svn-id: r7311 | |||
2003-05-04 | ... right revision this time... | James Brown | |
svn-id: r7310 | |||
2003-05-04 | Some V2 stuff | James Brown | |
svn-id: r7309 | |||
2003-05-04 | fixed drawing code for height != 128, but added a (temporary) hack to ignore ↵ | Max Horn | |
any such drawing anyway, for demo purposes svn-id: r7308 | |||
2003-05-04 | there ya go | Max Horn | |
svn-id: r7307 | |||
2003-05-04 | much better, but still buggy | Max Horn | |
svn-id: r7306 | |||
2003-05-04 | cleanup | Max Horn | |
svn-id: r7305 | |||
2003-05-04 | make readVar debug output slightly more useful | Max Horn | |
svn-id: r7304 | |||
2003-05-04 | and it's 24 after all! script 1 inits actors 1 till 23. If this causes ↵ | Max Horn | |
segfaults somewhere, we need to fix those, not hack around ithe problem svn-id: r7303 | |||
2003-05-04 | yet more v2 fixes & cleanup | Max Horn | |
svn-id: r7302 | |||
2003-05-04 | more v2 fixes; cleanup | Max Horn | |
svn-id: r7301 | |||
2003-05-04 | cleanup; got rid of o2_printEgo | Max Horn | |
svn-id: r7300 | |||
2003-05-04 | don't segfault when starting maniac | Jonathan Gray | |
svn-id: r7299 | |||
2003-05-04 | fixed o2_delay | Max Horn | |
svn-id: r7298 | |||
2003-05-04 | o5_dummy -> o2_dummy (it's not used by the V5 code at all...) | Max Horn | |
svn-id: r7297 | |||
2003-05-04 | decode string properly in o2_printEgo | Max Horn | |
svn-id: r7296 | |||
2003-05-04 | typo; added comment | Max Horn | |
svn-id: r7295 | |||
2003-05-03 | Patch #731613: debugger tab-completion (thanks, Willem!) | Max Horn | |
svn-id: r7293 | |||
2003-05-03 | temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to ↵ | Max Horn | |
segra) svn-id: r7291 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-05-03 | reordered iMuseDigital stuff to be next to each other | Max Horn | |
svn-id: r7289 | |||
2003-05-03 | only moved stuff (to group sound related stuff) | Max Horn | |
svn-id: r7288 | |||
2003-05-03 | seems to be the right thing to do... | Jonathan Gray | |
svn-id: r7287 | |||
2003-05-03 | Patch #731760: LOOM: "Bobbin walks backwards" hack | Max Horn | |
svn-id: r7285 | |||
2003-05-03 | hack around v2 o2_delay problem | James Brown | |
svn-id: r7284 | |||
2003-05-03 | added music looping for MonkeyVGA/EGA and Indy3 | Max Horn | |
svn-id: r7283 | |||
2003-05-03 | slightly better hack because it will work with loaded games, too, and ↵ | Max Horn | |
doesn't use any evil static vars svn-id: r7282 | |||
2003-05-03 | fix for my hack :-) | Max Horn | |
svn-id: r7281 | |||
2003-05-03 | hack that avoids buglet where music doesn't stop in MonkeyVGA/EGA | Max Horn | |
svn-id: r7280 | |||
2003-05-03 | Remove some test stuff | James Brown | |
svn-id: r7278 | |||
2003-05-03 | Fix assert with hack return. Need to fix these !a things properly one day. | James Brown | |
svn-id: r7277 | |||
2003-05-03 | .. er, let's try that again | James Brown | |
svn-id: r7276 | |||
2003-05-03 | o2_actorSet fix from forum | James Brown | |
svn-id: r7275 | |||
2003-05-02 | shouldn't work so late at night, only make mistakes | Max Horn | |
svn-id: r7257 | |||
2003-05-01 | umpf | Max Horn | |
svn-id: r7256 | |||
2003-05-01 | cleanup | Max Horn | |
svn-id: r7255 | |||
2003-05-01 | tweaked music syncing once more. This approach should be much more flexible, ↵ | Max Horn | |
and also works with different delta values. svn-id: r7254 | |||
2003-05-01 | fixed music tempo in indy3/monkeyvga etc. | Max Horn | |
svn-id: r7253 | |||
2003-05-01 | fixed regression in MonkeyVGA <sigh>. Aquadran, is the 16 right even for ↵ | Max Horn | |
GF_OLD_BUNDLE ? Or should it just always be 1? svn-id: r7252 | |||
2003-05-01 | khalek, your patch didn't handle Indy (the original cause for my patch). ↵ | Max Horn | |
This oneshould work better. svn-id: r7251 | |||
2003-05-01 | off by one error | Jonathan Gray | |
svn-id: r7248 | |||
2003-05-01 | Raise _maxHeapThreshold for zak256 | Travis Howell | |
svn-id: r7246 | |||
2003-05-01 | unbreak costumes in most games | Jonathan Gray | |
svn-id: r7242 | |||
2003-05-01 | Fixed bug #730030: INDY3: Crash when loading new savegames | Max Horn | |
svn-id: r7240 | |||
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music ↵ | Max Horn | |
sync, at least the intro is much better synced now; not sure about other parts of it / other games svn-id: r7237 | |||
2003-04-30 | assert in compile mode expands to ... nnothing! | Max Horn | |
svn-id: r7236 |