Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-26 | added more v2 opcodes | Paweł Kołodziejski | |
svn-id: r7145 | |||
2003-04-26 | fixed verb objects for GF_OLD_BUNDLE games | Max Horn | |
svn-id: r7143 | |||
2003-04-26 | fixed offsets for object names for scumm v2 | Paweł Kołodziejski | |
svn-id: r7142 | |||
2003-04-26 | also fix o5_setObjectName for Indy/Loom | Max Horn | |
svn-id: r7141 | |||
2003-04-26 | Erik's fix for text output in Loom (and Indy3?) | Max Horn | |
svn-id: r7140 | |||
2003-04-26 | fixed object names in Indy3EGA and Loom | Max Horn | |
svn-id: r7139 | |||
2003-04-26 | fix warning | Max Horn | |
svn-id: r7138 | |||
2003-04-26 | update for scumm v2 | Paweł Kołodziejski | |
svn-id: r7137 | |||
2003-04-26 | temporary work around for 16 color games | Max Horn | |
svn-id: r7136 | |||
2003-04-26 | fixed issue in Loom (and other OLD_BUNDLE games?) in decodeParseString | Max Horn | |
svn-id: r7135 | |||
2003-04-26 | renamed setCursorHotspot2 to setCursorHotspot; fixed (with a hack) cursor in ↵ | Max Horn | |
Loom svn-id: r7132 | |||
2003-04-26 | fixed endian regression (introduced by the alignment changes) | Max Horn | |
svn-id: r7127 | |||
2003-04-26 | proper fix for COMI regression | Max Horn | |
svn-id: r7125 | |||
2003-04-26 | stop assertion from triggering to make ft finishable again | Jonathan Gray | |
svn-id: r7123 | |||
2003-04-26 | make comi work again, can we branch for 0.4.0 already so all the testing ↵ | Jonathan Gray | |
actually means something? svn-id: r7122 | |||
2003-04-25 | close console after we run a script | Jonathan Gray | |
svn-id: r7104 | |||
2003-04-25 | fixed stupid mistake (yeah yeah, being able to read old code, and use your ↵ | Max Horn | |
brain properly, helps :-) svn-id: r7103 | |||
2003-04-25 | Add patch #727309 - EGA LOOM: Bypassing the copy protection | Travis Howell | |
svn-id: r7102 | |||
2003-04-25 | fixed warning under VC6 | Paweł Kołodziejski | |
svn-id: r7101 | |||
2003-04-25 | add importres and script starting functionality to the debugger | Jonathan Gray | |
svn-id: r7100 | |||
2003-04-25 | fix a regression my recent change introduce in GF_OLD256 games <sigh> | Max Horn | |
svn-id: r7099 | |||
2003-04-24 | better safe then sorry... | Jonathan Gray | |
svn-id: r7098 | |||
2003-04-24 | simplified / unified code; fixed various masking bugs | Max Horn | |
svn-id: r7096 | |||
2003-04-24 | correction | Jonathan Gray | |
svn-id: r7095 | |||
2003-04-24 | disable masks in OLD_BUNDLE games for now | Jonathan Gray | |
svn-id: r7094 | |||
2003-04-24 | VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft work | Jonathan Gray | |
svn-id: r7093 | |||
2003-04-24 | disable ingame save/load screen for OLD_BUNDLE games | Jonathan Gray | |
svn-id: r7091 | |||
2003-04-24 | bypass copy prot for indy3ega | Jonathan Gray | |
svn-id: r7090 | |||
2003-04-23 | fixed verb scripts for old bundle games | Max Horn | |
svn-id: r7089 | |||
2003-04-23 | fix loading GF_OLD_BUNDLE games | Jonathan Gray | |
svn-id: r7088 | |||
2003-04-23 | update costume hack for indy3ega | Jonathan Gray | |
svn-id: r7087 | |||
2003-04-23 | fixed actor positions in Indy3EGA | Max Horn | |
svn-id: r7086 | |||
2003-04-23 | renamed unk19 to startScaleIndexX | Max Horn | |
svn-id: r7085 | |||
2003-04-23 | Some more V2 fixes for Zak | James Brown | |
svn-id: r7084 | |||
2003-04-23 | hmm | Jonathan Gray | |
svn-id: r7083 | |||
2003-04-23 | add script command to debugger and convert old printscripts function to new ↵ | Jonathan Gray | |
debugger svn-id: r7082 | |||
2003-04-23 | revert back a line to fix a nasty regression | Jonathan Gray | |
svn-id: r7081 | |||
2003-04-22 | huh? anyway, now it works much better already in indy3ega | Max Horn | |
svn-id: r7080 | |||
2003-04-22 | added FIXME comment (aquadran, comments?) | Max Horn | |
svn-id: r7079 | |||
2003-04-22 | some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵ | Max Horn | |
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078 | |||
2003-04-22 | corrections for setting actor palette | Paweł Kołodziejski | |
svn-id: r7076 | |||
2003-04-22 | cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not ↵ | Max Horn | |
needed anymore svn-id: r7075 | |||
2003-04-22 | script debug messages not just for comi | Jonathan Gray | |
svn-id: r7074 | |||
2003-04-22 | opcode E0 DE is sound volume change | Jonathan Gray | |
svn-id: r7073 | |||
2003-04-22 | add preliminary bits for making xmi music in humongous games work, just need ↵ | Jonathan Gray | |
someone to do something with the pointer now :) svn-id: r7072 | |||
2003-04-22 | Add somewhat hacky 'restart' command to debugger. Still needs work :) | James Brown | |
svn-id: r7071 | |||
2003-04-22 | fix setState for humongous games | Jonathan Gray | |
svn-id: r7070 | |||
2003-04-21 | added two next v2 opcodes | Paweł Kołodziejski | |
svn-id: r7068 | |||
2003-04-21 | ops | Paweł Kołodziejski | |
svn-id: r7067 | |||
2003-04-21 | added o2_ifClassOfIs opcode | Paweł Kołodziejski | |
svn-id: r7065 |