Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-03-12 | Patch from Arisme. It's a small one, but it fixes music syncronisation in MI2! | James Brown | |
svn-id: r3733 | |||
2002-03-11 | Fixed boxes in Zak and Indy. Bugs may remain. | Vincent Hamm | |
svn-id: r3727 | |||
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown | |
svn-id: r3723 | |||
2002-03-10 | Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter. | James Brown | |
svn-id: r3716 | |||
2002-03-09 | Correct a DOTT bug - and break some saved games again :/ | James Brown | |
People, remember this is alpha software - things change constantly :) DOTT is now fully completable again, along with Sam and Max. svn-id: r3715 | |||
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown | |
Probably broke some saved games again. svn-id: r3700 | |||
2002-03-08 | Fixed an smush directory error | Vincent Hamm | |
svn-id: r3691 | |||
2002-03-08 | Forgot to delete the #if 0 things, I added while development... | Mutwin Kraus | |
svn-id: r3688 | |||
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ↵ | Mutwin Kraus | |
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687 | |||
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵ | James Brown | |
shadowing. svn-id: r3685 | |||
2002-03-08 | Zak/Indy box matrix fix. Still doesn't quite work :/ | James Brown | |
svn-id: r3684 | |||
2002-03-07 | Fixed music volume control for some games. | James Brown | |
svn-id: r3680 | |||
2002-03-06 | Made a few hacks in the smush player to make DIG intro play (but buggy) | Vincent Hamm | |
svn-id: r3670 | |||
2002-03-06 | Preliminary smush playback support. | Vincent Hamm | |
svn-id: r3669 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown | |
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662 | |||
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many ↵ | Vincent Hamm | |
direction. Fixed bomp bug svn-id: r3661 | |||
2002-03-06 | Final part of V7 merging process. The FULL_THROTTLE define is not required ↵ | Vincent Hamm | |
any more svn-id: r3660 | |||
2002-03-06 | Fix typo in music volume, and add -m parameter to set it. | James Brown | |
svn-id: r3659 | |||
2002-03-05 | Next episode in V7 reimplementation. Nearly working | Vincent Hamm | |
svn-id: r3658 | |||
2002-03-05 | Fixed OF_OWNER_ROOM for V7 implementation | Vincent Hamm | |
svn-id: r3654 | |||
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm | |
svn-id: r3650 | |||
2002-03-05 | Warning'ed some miscops, and added a hack to just ignore non-existant actors. | James Brown | |
Sam and Max is now playable to a quite advanced stage. svn-id: r3645 | |||
2002-03-03 | Fixed Indy4's necklace bug. Indy4 is now finishable | Vincent Hamm | |
svn-id: r3643 | |||
2002-03-02 | Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ↵ | James Brown | |
hex.. should fix). svn-id: r3641 | |||
2002-03-02 | Er, malloc good. | James Brown | |
svn-id: r3639 | |||
2002-03-02 | Null pointer fix, as suggested by Michael Knorr | James Brown | |
svn-id: r3638 | |||
2002-02-27 | Added an option to specify the game data path | Vincent Hamm | |
svn-id: r3636 | |||
2002-02-25 | Very very big hack to kind-of make zak256 and indy3 capable of walking. | James Brown | |
Please, for the love of god, someone fix this. :) svn-id: r3628 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-23 | Changed the scummVar system to a dynamic one. Started to remove all the ↵ | Vincent Hamm | |
reference to FULL_TROTTLE define. svn-id: r3624 | |||
2002-02-22 | Fixed the indy3 logo | Vincent Hamm | |
svn-id: r3622 | |||
2002-02-22 | Fixed some boxes issues. Matrix is still buggy | Vincent Hamm | |
svn-id: r3620 | |||
2002-02-20 | Oops, didn't mean to check this one in. | James Brown | |
svn-id: r3614 | |||
2002-02-20 | Quick patch for a Zak script bug. | James Brown | |
svn-id: r3613 | |||
2002-02-19 | Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵ | Vincent Hamm | |
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611 | |||
2002-02-15 | Fixed actor scalling in Zak and indy3 | Vincent Hamm | |
svn-id: r3590 | |||
2002-02-14 | Little fix for the Loom room | Vincent Hamm | |
svn-id: r3578 | |||
2002-02-13 | Quick fix to make zak256s intro run a bit further | James Brown | |
svn-id: r3574 | |||
2002-02-12 | fixed text and timer in LoomCD | Vincent Hamm | |
svn-id: r3571 | |||
2002-02-12 | *** empty log message *** | Vincent Hamm | |
svn-id: r3570 | |||
2002-02-12 | Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵ | James Brown | |
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2002-02-03 | __TIMESTAMP__ doesn't work with GCC, uses __TIME__ and __DATE__ instead. | Ludvig Strigeus | |
svn-id: r3566 | |||
2002-02-03 | added -v command line flag that prints the scummvm version | Ludvig Strigeus | |
svn-id: r3565 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-04 | fixed some stuff related to in what order objects are drawn as well as a bug ↵ | Ludvig Strigeus | |
with object parents svn-id: r3525 | |||
2001-12-01 | adlib sound support, use USE_ADLIB | Ludvig Strigeus | |
svn-id: r3510 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-14 | readability patch (janssen) | Ludvig Strigeus | |
svn-id: r3493 |