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2002-03-12Patch from Arisme. It's a small one, but it fixes music syncronisation in MI2!James Brown
svn-id: r3733
2002-03-11Fixed boxes in Zak and Indy. Bugs may remain.Vincent Hamm
svn-id: r3727
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-10Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter.James Brown
svn-id: r3716
2002-03-09Correct a DOTT bug - and break some saved games again :/James Brown
People, remember this is alpha software - things change constantly :) DOTT is now fully completable again, along with Sam and Max. svn-id: r3715
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
Probably broke some saved games again. svn-id: r3700
2002-03-08Fixed an smush directory errorVincent Hamm
svn-id: r3691
2002-03-08Forgot to delete the #if 0 things, I added while development...Mutwin Kraus
svn-id: r3688
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ↵Mutwin Kraus
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-08Zak/Indy box matrix fix. Still doesn't quite work :/James Brown
svn-id: r3684
2002-03-07Fixed music volume control for some games.James Brown
svn-id: r3680
2002-03-06Made a few hacks in the smush player to make DIG intro play (but buggy)Vincent Hamm
svn-id: r3670
2002-03-06Preliminary smush playback support.Vincent Hamm
svn-id: r3669
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many ↵Vincent Hamm
direction. Fixed bomp bug svn-id: r3661
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-03-06Fix typo in music volume, and add -m parameter to set it.James Brown
svn-id: r3659
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
svn-id: r3658
2002-03-05Fixed OF_OWNER_ROOM for V7 implementationVincent Hamm
svn-id: r3654
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
svn-id: r3650
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
Sam and Max is now playable to a quite advanced stage. svn-id: r3645
2002-03-03Fixed Indy4's necklace bug. Indy4 is now finishableVincent Hamm
svn-id: r3643
2002-03-02Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ↵James Brown
hex.. should fix). svn-id: r3641
2002-03-02Er, malloc good.James Brown
svn-id: r3639
2002-03-02Null pointer fix, as suggested by Michael KnorrJames Brown
svn-id: r3638
2002-02-27Added an option to specify the game data pathVincent Hamm
svn-id: r3636
2002-02-25Very very big hack to kind-of make zak256 and indy3 capable of walking.James Brown
Please, for the love of god, someone fix this. :) svn-id: r3628
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the ↵Vincent Hamm
reference to FULL_TROTTLE define. svn-id: r3624
2002-02-22Fixed the indy3 logoVincent Hamm
svn-id: r3622
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
svn-id: r3620
2002-02-20Oops, didn't mean to check this one in.James Brown
svn-id: r3614
2002-02-20Quick patch for a Zak script bug.James Brown
svn-id: r3613
2002-02-19Fixed getStringWidth. Fixed various text misspositions. Reworked the the ↵Vincent Hamm
redraw text background to make it more acqurate. Added support for colored strings. svn-id: r3611
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
svn-id: r3590
2002-02-14Little fix for the Loom roomVincent Hamm
svn-id: r3578
2002-02-13Quick fix to make zak256s intro run a bit furtherJames Brown
svn-id: r3574
2002-02-12fixed text and timer in LoomCDVincent Hamm
svn-id: r3571
2002-02-12*** empty log message ***Vincent Hamm
svn-id: r3570
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially ↵James Brown
runs (may need to hit escape a few times, after selecting your difficulty). Still very incomplete and in progress. svn-id: r3568
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567
2002-02-03__TIMESTAMP__ doesn't work with GCC, uses __TIME__ and __DATE__ instead.Ludvig Strigeus
svn-id: r3566
2002-02-03added -v command line flag that prints the scummvm versionLudvig Strigeus
svn-id: r3565
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-04fixed some stuff related to in what order objects are drawn as well as a bug ↵Ludvig Strigeus
with object parents svn-id: r3525
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493