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author | Mutwin Kraus | 2002-03-08 17:05:09 +0000 |
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committer | Mutwin Kraus | 2002-03-08 17:05:09 +0000 |
commit | 8b17d132dba00ce3ec3490f265fba4c9d28264e7 (patch) | |
tree | 0029bbdd58fcb619d015018d08039d7f4ecb77f0 /scummvm.cpp | |
parent | 07bfd66c12fb6e4502f4ee7f6fc5d5416cda4d67 (diff) | |
download | scummvm-rg350-8b17d132dba00ce3ec3490f265fba4c9d28264e7.tar.gz scummvm-rg350-8b17d132dba00ce3ec3490f265fba4c9d28264e7.tar.bz2 scummvm-rg350-8b17d132dba00ce3ec3490f265fba4c9d28264e7.zip |
Some changes, need to be done to get the Mac Port running. For example Point is now called ScummPoint, as the name Point is already in use by Apple.
svn-id: r3687
Diffstat (limited to 'scummvm.cpp')
-rw-r--r-- | scummvm.cpp | 13 |
1 files changed, 12 insertions, 1 deletions
diff --git a/scummvm.cpp b/scummvm.cpp index 66c53efb39..70a46999cd 100644 --- a/scummvm.cpp +++ b/scummvm.cpp @@ -420,6 +420,7 @@ int Scumm::scummLoop(int delta) { "\tf - fullscreen mode\n" void Scumm::parseCommandLine(int argc, char **argv) { + #if !defined(__APPLE__CW) int i; char *s; @@ -501,6 +502,12 @@ NextArg:; _exe_name = s; } } + #else + + //sprintf(_gameDataPath, ":%s:", *argv); + //_gameDataPath = *argv; + _exe_name = *argv; + #endif } @@ -549,7 +556,7 @@ static const VersionSettings version_settings[] = { /* Scumm Version 7 */ {"ft", "Full Throttle", GID_FT, 7, 3, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, - {"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, + {"dig", "The Dig", GID_DIG, 7, 5, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7}, /* Scumm Version 8 */ // {"curse", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,}, @@ -1226,6 +1233,7 @@ void NORETURN CDECL error(const char *s, ...) { } void CDECL warning(const char *s, ...) { +#if 0 char buf[1024]; va_list va; @@ -1234,9 +1242,11 @@ void CDECL warning(const char *s, ...) { va_end(va); fprintf(stderr, "WARNING: %s!\n", buf); +#endif } void CDECL debug(int level, const char *s, ...) { +#if 0 char buf[1024]; va_list va; @@ -1248,6 +1258,7 @@ void CDECL debug(int level, const char *s, ...) { va_end(va); printf("%s\n", buf); fflush(stdout); +#endif } void checkHeap() { |