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2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
svn-id: r3910
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
svn-id: r3887
2002-04-07Kind of hack that seems to synchronize loom's cutscenes + remove these ↵Nicolas Bacca
damned ^M (time to configure my CVS properly I guess ...) svn-id: r3885
2002-03-31Re-enable Monkey Island 2 difficulty level choiceNicolas Bacca
svn-id: r3845
2002-03-25Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵Vincent Hamm
every time it's opened svn-id: r3832
2002-03-25Various fix in insaneVincent Hamm
svn-id: r3830
2002-03-25Implemented gui during insaneVincent Hamm
svn-id: r3829
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵Vincent Hamm
it's not crashing anymore svn-id: r3828
2002-03-24Make Visual Studio compile again.James Brown
svn-id: r3811
2002-03-24Fixed gui loopVincent Hamm
svn-id: r3807
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
svn-id: r3803
2002-03-23Changed the way games are detected. Now the detection is done out of the ↵Vincent Hamm
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
Also move some sound-related items from scumm.h to sound.h svn-id: r3797
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ↵Vincent Hamm
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18Now the Mac Version also opens games kinda like the -p optionMutwin Kraus
svn-id: r3788
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without ↵James Brown
'speeding' by.. but they are still slightly out of sync. svn-id: r3781
2002-03-17Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' ↵Lionel Ulmer
should fix their front-ends (sorry :-) ). svn-id: r3776
2002-03-17No launcher for Mac Carbon.Mutwin Kraus
svn-id: r3773
2002-03-16MorphOS port (sdl version) + endian fixes for big endian machines.James Brown
svn-id: r3771
2002-03-16Remove debug message left in accidently.James Brown
svn-id: r3766
2002-03-16Update to my latest local tree. Various stuff - and a fixme hack by khalek ↵James Brown
to stop loom intro crashing. svn-id: r3765
2002-03-14Minor changes to compile WinCE portNicolas Bacca
svn-id: r3758
2002-03-14Last part of the WinCE merge - all should compile and work now.James Brown
I've made some changes from Arismes code, to intergrate some stuff into ScummVM - that bit is still a WIP. svn-id: r3753
2002-03-14Added QuickTime Music support for the Mac Carbon Port.Mutwin Kraus
svn-id: r3751
2002-03-14Make some code-execution changes to allow early initilisation of GUI.James Brown
svn-id: r3748
2002-03-14Rewire the MIDI subsystem to use drivers selecting from the commandline.James Brown
No -DTIMIDITY, etc! Yippie!. Also updated readme. svn-id: r3743
2002-03-14Added some new midi drivers - QuickTime Music and RawMidi.James Brown
-DUSE_RAWMIDI and -DUSE_QTMUSIC respectivly. I assume these will compile - if not file a bug/patch. Also added a "-r" commandline parameter to turn on MT32 emulation... the patch conversion set isn't quite right, still.. svn-id: r3741
2002-03-12Patch from Arisme. It's a small one, but it fixes music syncronisation in MI2!James Brown
svn-id: r3733
2002-03-11Fixed boxes in Zak and Indy. Bugs may remain.Vincent Hamm
svn-id: r3727
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-10Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter.James Brown
svn-id: r3716
2002-03-09Correct a DOTT bug - and break some saved games again :/James Brown
People, remember this is alpha software - things change constantly :) DOTT is now fully completable again, along with Sam and Max. svn-id: r3715
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
Probably broke some saved games again. svn-id: r3700
2002-03-08Fixed an smush directory errorVincent Hamm
svn-id: r3691
2002-03-08Forgot to delete the #if 0 things, I added while development...Mutwin Kraus
svn-id: r3688
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ↵Mutwin Kraus
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-08Zak/Indy box matrix fix. Still doesn't quite work :/James Brown
svn-id: r3684
2002-03-07Fixed music volume control for some games.James Brown
svn-id: r3680
2002-03-06Made a few hacks in the smush player to make DIG intro play (but buggy)Vincent Hamm
svn-id: r3670
2002-03-06Preliminary smush playback support.Vincent Hamm
svn-id: r3669
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many ↵Vincent Hamm
direction. Fixed bomp bug svn-id: r3661
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-03-06Fix typo in music volume, and add -m parameter to set it.James Brown
svn-id: r3659
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
svn-id: r3658