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AgeCommit message (Expand)Author
2002-03-08Zak/Indy box matrix fix. Still doesn't quite work :/James Brown
2002-03-07Fixed music volume control for some games.James Brown
2002-03-06Made a few hacks in the smush player to make DIG intro play (but buggy)Vincent Hamm
2002-03-06Preliminary smush playback support.Vincent Hamm
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required an...Vincent Hamm
2002-03-06Fix typo in music volume, and add -m parameter to set it.James Brown
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
2002-03-05Fixed OF_OWNER_ROOM for V7 implementationVincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
2002-03-03Fixed Indy4's necklace bug. Indy4 is now finishableVincent Hamm
2002-03-02Added a new '-t' commandline option to set TEMPO_BASE (note: In decimal, not ...James Brown
2002-03-02Er, malloc good.James Brown
2002-03-02Null pointer fix, as suggested by Michael KnorrJames Brown
2002-02-27Added an option to specify the game data pathVincent Hamm
2002-02-25Very very big hack to kind-of make zak256 and indy3 capable of walking.James Brown
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the refer...Vincent Hamm
2002-02-22Fixed the indy3 logoVincent Hamm
2002-02-22Fixed some boxes issues. Matrix is still buggyVincent Hamm
2002-02-20Oops, didn't mean to check this one in.James Brown
2002-02-20Quick patch for a Zak script bug.James Brown
2002-02-19Fixed getStringWidth. Fixed various text misspositions. Reworked the the redr...Vincent Hamm
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
2002-02-14Little fix for the Loom roomVincent Hamm
2002-02-13Quick fix to make zak256s intro run a bit furtherJames Brown
2002-02-12fixed text and timer in LoomCDVincent Hamm
2002-02-12*** empty log message ***Vincent Hamm
2002-02-12Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially r...James Brown
2002-02-12First part of Yazoo and mines work on making older scumm games work.James Brown
2002-02-03__TIMESTAMP__ doesn't work with GCC, uses __TIME__ and __DATE__ instead.Ludvig Strigeus
2002-02-03added -v command line flag that prints the scummvm versionLudvig Strigeus
2001-12-27better full throttle support,Ludvig Strigeus
2001-12-04fixed some stuff related to in what order objects are drawn as well as a bug ...Ludvig Strigeus
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix la...Ludvig Strigeus
2001-11-14readability patch (janssen)Ludvig Strigeus
2001-11-14music support,Ludvig Strigeus
2001-11-12readability patches, some by janssenLudvig Strigeus
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
2001-11-08minor cleanupLudvig Strigeus
2001-11-07version updateLudvig Strigeus
2001-11-06removed some hardcoded constantsLudvig Strigeus
2001-11-06fix in save game loader,Ludvig Strigeus
2001-11-06updates to version detection by Jeroen JanssenLudvig Strigeus