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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scummvm.cpp
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2002-06-07
removed useless (read: already done in other place) code
Max Horn
2002-06-04
more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...
Max Horn
2002-06-02
another attempt to fix #529538
Max Horn
2002-06-01
fixed script dumping for small header games (by MadMoose)
Max Horn
2002-05-23
moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...
Max Horn
2002-05-22
Fixed a bit of dig's walking bugs. But I'm still diabling the walk script sin...
Vincent Hamm
2002-05-20
Temp removal of the actor walk script execution to fix dig's walking
Vincent Hamm
2002-05-19
fixed #557574 - quickload/save shortcuts where passed on to game engine, whic...
Max Horn
2002-05-18
Big ugly hairy hack to remove Scumm class dependencies to the MidiEmu driver,...
Nicolas Bacca
2002-05-15
Misc. fixes
James Brown
2002-05-14
removed actor.h from scumm.h; added _scumm member var to class Actor; some va...
Max Horn
2002-05-14
some cleanup
Max Horn
2002-05-14
refactored parts of actor.cpp: many methods are now members of class Actor in...
Max Horn
2002-05-14
Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon du...
James Brown
2002-05-12
renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ...
Max Horn
2002-05-11
FIXME to re-enable F5 under zak256 until we support the ingame save/load dialog
James Brown
2002-05-10
rewrote many_direction_tab a bit to make it clearer where that values come from
Max Horn
2002-05-10
added FIXME comment
Max Horn
2002-05-10
renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...
Max Horn
2002-05-08
Fix next to last Zak bugs.
James Brown
2002-05-08
made most stuff in gui class protected, as it should be; moved internal defin...
Max Horn
2002-05-07
First commit of the OPL2 MIDI driver (to have MIDI music without
Lionel Ulmer
2002-05-07
Beginning of support for multiple resolutions.
James Brown
2002-05-06
Add raw PCM part to dig .bun decompressor.
James Brown
2002-05-05
Add hotkeys for text speed / master volume
James Brown
2002-05-05
Add text speed option (-y for Yak :)
James Brown
2002-05-05
cleaning up the mess drigo left... <sigh>
Max Horn
2002-05-05
Fixed some things for Macintosh ports
Enrico Rolfi
2002-05-04
Change the 'poperty' call to be 64-bits clean.
Lionel Ulmer
2002-05-04
automatic detecion of MT32 vs. GM midi; removed obsolete -r command line option
Max Horn
2002-05-03
REALLY fix -m. For sure. Trust me. :)
James Brown
2002-05-03
Fix -m option.
James Brown
2002-05-01
Initialize the private frame buffer at '0' to prevent a lot of
Lionel Ulmer
2002-04-28
MI1 CD audio should work better now. Still a bit flaky but should be
Lionel Ulmer
2002-04-28
Prevent debugger attach when we have switched to full-screen.
Lionel Ulmer
2002-04-27
MP3 CD tracks should now be working properly.
Lionel Ulmer
2002-04-27
Add autosave support, fix sm and max midi.
James Brown
2002-04-26
Add enhanced debugging patch.
James Brown
2002-04-24
Fixed transition effects in non V7 games
Vincent Hamm
2002-04-24
Fix Indy4/MI2 crash due to VirtScroll code.
James Brown
2002-04-23
Major V7 update with vertical scrolling. Added a few scumm vars related to sc...
Vincent Hamm
2002-04-21
Handle simultaneous mouse move + mouse click event for WinCE
Nicolas Bacca
2002-04-21
Some code cleanup in the blast object code for implementation of futur features
Vincent Hamm
2002-04-20
Remove \M's, add IRIX support.
James Brown
2002-04-19
Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break somet...
Vincent Hamm
2002-04-19
Rename debugger to g_debugger to fix a conflict with BeOS.
James Brown
2002-04-17
Restored update mess ...
Nicolas Bacca
2002-04-17
Return of the MP3 CD patch ... use CBR 22 kHz
Nicolas Bacca
2002-04-16
Fix Indy4. Make invalid actor warnings -d only.
James Brown
2002-04-16
Add hack for loom staff verbs.
James Brown
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