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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scummvm.cpp
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Author
2002-05-03
Fix -m option.
James Brown
2002-05-01
Initialize the private frame buffer at '0' to prevent a lot of
Lionel Ulmer
2002-04-28
MI1 CD audio should work better now. Still a bit flaky but should be
Lionel Ulmer
2002-04-28
Prevent debugger attach when we have switched to full-screen.
Lionel Ulmer
2002-04-27
MP3 CD tracks should now be working properly.
Lionel Ulmer
2002-04-27
Add autosave support, fix sm and max midi.
James Brown
2002-04-26
Add enhanced debugging patch.
James Brown
2002-04-24
Fixed transition effects in non V7 games
Vincent Hamm
2002-04-24
Fix Indy4/MI2 crash due to VirtScroll code.
James Brown
2002-04-23
Major V7 update with vertical scrolling. Added a few scumm vars related to sc...
Vincent Hamm
2002-04-21
Handle simultaneous mouse move + mouse click event for WinCE
Nicolas Bacca
2002-04-21
Some code cleanup in the blast object code for implementation of futur features
Vincent Hamm
2002-04-20
Remove \M's, add IRIX support.
James Brown
2002-04-19
Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break somet...
Vincent Hamm
2002-04-19
Rename debugger to g_debugger to fix a conflict with BeOS.
James Brown
2002-04-17
Restored update mess ...
Nicolas Bacca
2002-04-17
Return of the MP3 CD patch ... use CBR 22 kHz
Nicolas Bacca
2002-04-16
Fix Indy4. Make invalid actor warnings -d only.
James Brown
2002-04-16
Add hack for loom staff verbs.
James Brown
2002-04-16
endian fixes,
Ludvig Strigeus
2002-04-15
command line option for sfx volume
Ludvig Strigeus
2002-04-15
fixed colors in gui
Ludvig Strigeus
2002-04-14
Updating MorphOS port to compile with current CVS state
Ruediger Hanke
2002-04-14
wrote new mixer class,
Ludvig Strigeus
2002-04-13
new midi driver API,
Ludvig Strigeus
2002-04-13
full screen mode works now (even if SDL doesn't support it)
Ludvig Strigeus
2002-04-12
new video engine (expect broken non-sdl builds),
Ludvig Strigeus
2002-04-12
code cleanup - prepares for simon inclusion
Ludvig Strigeus
2002-04-11
Large pointless reindentation of all the code. Also fixed a few mistakes
James Brown
2002-04-07
Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
James Brown
2002-04-07
Kind of hack that seems to synchronize loom's cutscenes + remove these damned...
Nicolas Bacca
2002-03-31
Re-enable Monkey Island 2 difficulty level choice
Nicolas Bacca
2002-03-25
Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted e...
Vincent Hamm
2002-03-25
Various fix in insane
Vincent Hamm
2002-03-25
Implemented gui during insane
Vincent Hamm
2002-03-25
Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...
Vincent Hamm
2002-03-24
Make Visual Studio compile again.
James Brown
2002-03-24
Fixed gui loop
Vincent Hamm
2002-03-23
Implemented the read resource index as the first virtual fonction...
Vincent Hamm
2002-03-23
Changed the way games are detected. Now the detection is done out of the scum...
Vincent Hamm
2002-03-21
Move some box stuff from scumm.h to new boxes.h
James Brown
2002-03-21
Completly change the way the Scumm object is handled. Now the main execution ...
Vincent Hamm
2002-03-20
I know it probably doesn't look like much, but this is a start to the reorg -...
James Brown
2002-03-18
Now the Mac Version also opens games kinda like the -p option
Mutwin Kraus
2002-03-18
Do some stuff to fix loom cd-music syncro. Sequences now run without 'speedin...
James Brown
2002-03-17
Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' s...
Lionel Ulmer
2002-03-17
No launcher for Mac Carbon.
Mutwin Kraus
2002-03-16
MorphOS port (sdl version) + endian fixes for big endian machines.
James Brown
2002-03-16
Remove debug message left in accidently.
James Brown
2002-03-16
Update to my latest local tree. Various stuff - and a fixme hack by khalek to...
James Brown
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