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AgeCommit message (Expand)Author
2002-07-15fixed pause mode; changed semantics of getRandomNumber slightlyMax Horn
2002-07-14Duh - COMPILE before commit.James Brown
2002-07-14Reapply the Zak cashcard var exclusions... two of them somehow vanishedJames Brown
2002-07-13added latest of painelf's patches which makes NewGui handle system events dir...Max Horn
2002-07-13took painelf's change, modified it a lot, and now here's the result :-)Max Horn
2002-07-13renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; impleme...Max Horn
2002-07-12small indention fixMax Horn
2002-07-10added prototype ListWidget (doesn't do anything yet, only serves to demo how ...Max Horn
2002-07-08delay creation of dialogs till they are used; fixed new pause dialog & use it...Max Horn
2002-07-05hooked in new experimental, *incomplete* GUI code to F6/F7Max Horn
2002-07-02yes, yaz0r, there is a much better way to do this :-); also removed some unus...Max Horn
2002-07-02gee, why hardcode the ascii codes if we can use char constants? Also, volume ...Max Horn
2002-06-16Fix Simon case sensitivity, work around Win32 SDL bug (hang on audio exit)James Brown
2002-06-07removed useless (read: already done in other place) codeMax Horn
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...Max Horn
2002-06-02another attempt to fix #529538Max Horn
2002-06-01fixed script dumping for small header games (by MadMoose)Max Horn
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...Max Horn
2002-05-22Fixed a bit of dig's walking bugs. But I'm still diabling the walk script sin...Vincent Hamm
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
2002-05-19fixed #557574 - quickload/save shortcuts where passed on to game engine, whic...Max Horn
2002-05-18Big ugly hairy hack to remove Scumm class dependencies to the MidiEmu driver,...Nicolas Bacca
2002-05-15Misc. fixesJames Brown
2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some va...Max Horn
2002-05-14some cleanupMax Horn
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon du...James Brown
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ...Max Horn
2002-05-11FIXME to re-enable F5 under zak256 until we support the ingame save/load dialogJames Brown
2002-05-10rewrote many_direction_tab a bit to make it clearer where that values come fromMax Horn
2002-05-10added FIXME commentMax Horn
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...Max Horn
2002-05-08Fix next to last Zak bugs.James Brown
2002-05-08made most stuff in gui class protected, as it should be; moved internal defin...Max Horn
2002-05-07First commit of the OPL2 MIDI driver (to have MIDI music withoutLionel Ulmer
2002-05-07Beginning of support for multiple resolutions.James Brown
2002-05-06Add raw PCM part to dig .bun decompressor.James Brown
2002-05-05Add hotkeys for text speed / master volumeJames Brown
2002-05-05Add text speed option (-y for Yak :)James Brown
2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
2002-05-04Change the 'poperty' call to be 64-bits clean.Lionel Ulmer
2002-05-04automatic detecion of MT32 vs. GM midi; removed obsolete -r command line optionMax Horn
2002-05-03REALLY fix -m. For sure. Trust me. :)James Brown
2002-05-03Fix -m option.James Brown
2002-05-01Initialize the private frame buffer at '0' to prevent a lot ofLionel Ulmer
2002-04-28MI1 CD audio should work better now. Still a bit flaky but should beLionel Ulmer
2002-04-28Prevent debugger attach when we have switched to full-screen.Lionel Ulmer
2002-04-27MP3 CD tracks should now be working properly.Lionel Ulmer
2002-04-27Add autosave support, fix sm and max midi.James Brown