Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-04-17 | Return of the MP3 CD patch ... use CBR 22 kHz | Nicolas Bacca | |
svn-id: r3981 | |||
2002-04-17 | Add BeIDE project file (update readme accordingly). | James Brown | |
Readd shaking support. It doesn't work properly - probably due to the removal of redrawLines(). Ludde? You vanished before I could confirm this with you.. is there a new function to call? svn-id: r3973 | |||
2002-04-16 | Add hack for loom staff verbs. | James Brown | |
Readd CD Audio svn-id: r3956 | |||
2002-04-16 | endian fixes, | Ludvig Strigeus | |
don't use adlib driver if sound initialization fails, simon1 savedialog works svn-id: r3955 | |||
2002-04-15 | removed mouse cursor flicker | Ludvig Strigeus | |
svn-id: r3945 | |||
2002-04-14 | wrote new mixer class, | Ludvig Strigeus | |
cleaned up sound header files, integrated mixer into scummvm & simon svn-id: r3937 | |||
2002-04-13 | added null graphics driver (USE_NULL_DRIVER) | Ludvig Strigeus | |
will make it nicer later. svn-id: r3931 | |||
2002-04-13 | new midi driver API, | Ludvig Strigeus | |
no more USE_ADLIB, a couple of sdl graphics driver fixes. svn-id: r3925 | |||
2002-04-13 | fixed bug when switching mode | Ludvig Strigeus | |
svn-id: r3924 | |||
2002-04-13 | full screen mode works now (even if SDL doesn't support it) | Ludvig Strigeus | |
svn-id: r3923 | |||
2002-04-13 | fixed gfx glitch with 2xsai | Ludvig Strigeus | |
svn-id: r3921 | |||
2002-04-13 | Fix various warnings, and things preventing non-win32 platforms from compiling. | James Brown | |
svn-id: r3916 | |||
2002-04-13 | Remove Win32 dependency from sdl.cpp | James Brown | |
svn-id: r3915 | |||
2002-04-12 | new video engine (expect broken non-sdl builds), | Ludvig Strigeus | |
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912 | |||
2002-04-12 | code cleanup - prepares for simon inclusion | Ludvig Strigeus | |
svn-id: r3910 | |||
2002-04-11 | Fix anti-aliasing crash and a Zak crash. Note there are still AA | James Brown | |
artifacts left on screen. Anyone want to fix this? :) svn-id: r3909 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-04-07 | Fix MI1 cd music - Thanks khalek. | James Brown | |
svn-id: r3891 | |||
2002-04-07 | Add support for selecting CDROM drive for Loom/MI cd audio, fix midi support | James Brown | |
svn-id: r3888 | |||
2002-04-07 | Fix Indy4 bootparam, some more Zak256 work, and a few minor things. | James Brown | |
svn-id: r3887 | |||
2002-04-07 | fix Audio CD version oops | Nicolas Bacca | |
svn-id: r3886 | |||
2002-04-07 | Kind of hack that seems to synchronize loom's cutscenes + remove these ↵ | Nicolas Bacca | |
damned ^M (time to configure my CVS properly I guess ...) svn-id: r3885 | |||
2002-04-07 | Small fix for MP3 CD music (successful cast sound, and a little bit more ↵ | Nicolas Bacca | |
synchronized in cutscenes) svn-id: r3884 | |||
2002-04-05 | Updated readme, fixed -n subtitles option (thanks dsy) and stripped \M's | James Brown | |
from mp3_cd files (cheers khalek). Arisme: check your CVS options, you need to do CR/LF conversion :) svn-id: r3875 | |||
2002-04-05 | MP3 CD patch reorganized | Nicolas Bacca | |
svn-id: r3863 | |||
2002-04-04 | MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X ↵ | Nicolas Bacca | |
to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom svn-id: r3861 | |||
2002-04-03 | Fix bad opcode at Zak Airport | James Brown | |
svn-id: r3850 | |||
2002-03-25 | Fixed most of the speed issues of insane | Vincent Hamm | |
svn-id: r3833 | |||
2002-03-25 | Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵ | Vincent Hamm | |
every time it's opened svn-id: r3832 | |||
2002-03-25 | Various fix in insane | Vincent Hamm | |
svn-id: r3830 | |||
2002-03-25 | Implemented gui during insane | Vincent Hamm | |
svn-id: r3829 | |||
2002-03-25 | Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵ | Vincent Hamm | |
it's not crashing anymore svn-id: r3828 | |||
2002-03-25 | Fix text in pre-v3 games. Still broken: | James Brown | |
Charset outline color, scripts randomly hanging, sound, actor animations, bootparams, full throttle. svn-id: r3826 | |||
2002-03-25 | Fix game speed. | James Brown | |
svn-id: r3824 | |||
2002-03-25 | Finish gameDetector renaming. | James Brown | |
svn-id: r3823 | |||
2002-03-25 | Visual C++ compilation fixes, and renaming gameDetector | Paweł Kołodziejski | |
svn-id: r3822 | |||
2002-03-25 | Rechanged the way the scumm class is choose (sorry, can't make up my mind). ↵ | Vincent Hamm | |
Implemented the different versions of loadCharset svn-id: r3820 | |||
2002-03-25 | Created all the child scumm class. The good one is now selected according to ↵ | Vincent Hamm | |
the game database. Now we need to move all the specific stuff to the child class svn-id: r3819 | |||
2002-03-25 | Fixed a few things in the launcher | Vincent Hamm | |
svn-id: r3816 | |||
2002-03-24 | Fixed pal init | Vincent Hamm | |
svn-id: r3815 | |||
2002-03-24 | Initial variable commit, Known issues: | James Brown | |
Speed issues, waitForMessage freeze and initial palette crash. svn-id: r3814 | |||
2002-03-24 | A few more things, still very much broken. | James Brown | |
svn-id: r3813 | |||
2002-03-24 | Add a few more uninited variables. Not done yet. | James Brown | |
svn-id: r3812 | |||
2002-03-24 | Fixed some var init | Vincent Hamm | |
svn-id: r3810 | |||
2002-03-24 | Fixed gui loop | Vincent Hamm | |
svn-id: r3807 | |||
2002-03-23 | Implemented the read resource index as the first virtual fonction... | Vincent Hamm | |
svn-id: r3803 | |||
2002-03-23 | Changed the way games are detected. Now the detection is done out of the ↵ | Vincent Hamm | |
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802 | |||
2002-03-21 | Move some box stuff from scumm.h to new boxes.h | James Brown | |
Also move some sound-related items from scumm.h to sound.h svn-id: r3797 | |||
2002-03-21 | Completly change the way the Scumm object is handled. Now the main execution ↵ | Vincent Hamm | |
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 |