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2002-04-17Return of the MP3 CD patch ... use CBR 22 kHzNicolas Bacca
svn-id: r3981
2002-04-17Add BeIDE project file (update readme accordingly).James Brown
Readd shaking support. It doesn't work properly - probably due to the removal of redrawLines(). Ludde? You vanished before I could confirm this with you.. is there a new function to call? svn-id: r3973
2002-04-16Add hack for loom staff verbs.James Brown
Readd CD Audio svn-id: r3956
2002-04-16endian fixes,Ludvig Strigeus
don't use adlib driver if sound initialization fails, simon1 savedialog works svn-id: r3955
2002-04-15removed mouse cursor flickerLudvig Strigeus
svn-id: r3945
2002-04-14wrote new mixer class,Ludvig Strigeus
cleaned up sound header files, integrated mixer into scummvm & simon svn-id: r3937
2002-04-13added null graphics driver (USE_NULL_DRIVER)Ludvig Strigeus
will make it nicer later. svn-id: r3931
2002-04-13new midi driver API,Ludvig Strigeus
no more USE_ADLIB, a couple of sdl graphics driver fixes. svn-id: r3925
2002-04-13fixed bug when switching modeLudvig Strigeus
svn-id: r3924
2002-04-13full screen mode works now (even if SDL doesn't support it)Ludvig Strigeus
svn-id: r3923
2002-04-13fixed gfx glitch with 2xsaiLudvig Strigeus
svn-id: r3921
2002-04-13Fix various warnings, and things preventing non-win32 platforms from compiling.James Brown
svn-id: r3916
2002-04-13Remove Win32 dependency from sdl.cppJames Brown
svn-id: r3915
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
svn-id: r3910
2002-04-11Fix anti-aliasing crash and a Zak crash. Note there are still AAJames Brown
artifacts left on screen. Anyone want to fix this? :) svn-id: r3909
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-07Fix MI1 cd music - Thanks khalek.James Brown
svn-id: r3891
2002-04-07Add support for selecting CDROM drive for Loom/MI cd audio, fix midi supportJames Brown
svn-id: r3888
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
svn-id: r3887
2002-04-07fix Audio CD version oopsNicolas Bacca
svn-id: r3886
2002-04-07Kind of hack that seems to synchronize loom's cutscenes + remove these ↵Nicolas Bacca
damned ^M (time to configure my CVS properly I guess ...) svn-id: r3885
2002-04-07Small fix for MP3 CD music (successful cast sound, and a little bit more ↵Nicolas Bacca
synchronized in cutscenes) svn-id: r3884
2002-04-05Updated readme, fixed -n subtitles option (thanks dsy) and stripped \M'sJames Brown
from mp3_cd files (cheers khalek). Arisme: check your CVS options, you need to do CR/LF conversion :) svn-id: r3875
2002-04-05MP3 CD patch reorganizedNicolas Bacca
svn-id: r3863
2002-04-04MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X ↵Nicolas Bacca
to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom svn-id: r3861
2002-04-03Fix bad opcode at Zak AirportJames Brown
svn-id: r3850
2002-03-25Fixed most of the speed issues of insaneVincent Hamm
svn-id: r3833
2002-03-25Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted ↵Vincent Hamm
every time it's opened svn-id: r3832
2002-03-25Various fix in insaneVincent Hamm
svn-id: r3830
2002-03-25Implemented gui during insaneVincent Hamm
svn-id: r3829
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵Vincent Hamm
it's not crashing anymore svn-id: r3828
2002-03-25Fix text in pre-v3 games. Still broken:James Brown
Charset outline color, scripts randomly hanging, sound, actor animations, bootparams, full throttle. svn-id: r3826
2002-03-25Fix game speed.James Brown
svn-id: r3824
2002-03-25Finish gameDetector renaming.James Brown
svn-id: r3823
2002-03-25Visual C++ compilation fixes, and renaming gameDetectorPaweł Kołodziejski
svn-id: r3822
2002-03-25Rechanged the way the scumm class is choose (sorry, can't make up my mind). ↵Vincent Hamm
Implemented the different versions of loadCharset svn-id: r3820
2002-03-25Created all the child scumm class. The good one is now selected according to ↵Vincent Hamm
the game database. Now we need to move all the specific stuff to the child class svn-id: r3819
2002-03-25Fixed a few things in the launcherVincent Hamm
svn-id: r3816
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-24Initial variable commit, Known issues:James Brown
Speed issues, waitForMessage freeze and initial palette crash. svn-id: r3814
2002-03-24A few more things, still very much broken.James Brown
svn-id: r3813
2002-03-24Add a few more uninited variables. Not done yet.James Brown
svn-id: r3812
2002-03-24Fixed some var initVincent Hamm
svn-id: r3810
2002-03-24Fixed gui loopVincent Hamm
svn-id: r3807
2002-03-23Implemented the read resource index as the first virtual fonction...Vincent Hamm
svn-id: r3803
2002-03-23Changed the way games are detected. Now the detection is done out of the ↵Vincent Hamm
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
Also move some sound-related items from scumm.h to sound.h svn-id: r3797
2002-03-21Completly change the way the Scumm object is handled. Now the main execution ↵Vincent Hamm
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792