Age | Commit message (Collapse) | Author |
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svn-id: r19029
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Add wrapper as suggested.
svn-id: r19028
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More changes for FF.
svn-id: r18988
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Disable scale images in FF for now.
svn-id: r18987
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svn-id: r18955
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svn-id: r18953
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svn-id: r18948
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svn-id: r18941
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svn-id: r18940
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svn-id: r18929
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constructor itself and init() method. debug() and error() are dependent
on _debug object in many engines, so if these methods were called on early
stage, scummvm crashed.
svn-id: r18860
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svn-id: r18663
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svn-id: r18604
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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svn-id: r18444
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Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).
svn-id: r18430
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because we already have many classes with that name)
svn-id: r18039
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svn-id: r18037
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svn-id: r17998
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svn-id: r17997
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svn-id: r17996
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svn-id: r17995
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svn-id: r17975
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svn-id: r17952
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svn-id: r17951
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svn-id: r17948
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svn-id: r17934
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Cleanup.
svn-id: r17931
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svn-id: r17930
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Cleanup
svn-id: r17928
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Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2.
svn-id: r17925
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similiar to how it used to be (default debug level now is -1)
svn-id: r17788
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- it's only honored in the global level of the config file
- all checks for it go through gDebugLevel now, which is made global
- the '-d' switch is handled in a slightly saner and consistent way
- removed 'debuglevel' from the config format documentation; we do
not want to encourage the avarage user to use it
svn-id: r17769
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svn-id: r17438
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svn-id: r17231
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name of the data type / the SoundMixer method names
svn-id: r17052
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svn-id: r16612
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svn-id: r16611
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reduced this (total dependencies on system.h went down from 193 to 85 files)
svn-id: r16527
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svn-id: r16398
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SFX and music; volume is now controlled based on the sound type
svn-id: r16330
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svn-id: r16318
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svn-id: r16162
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svn-id: r16107
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class SimonEngine
svn-id: r16106
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we already got the appropriate include for time() through stdafx.h, so we
don't need to include <time.h> either.
svn-id: r16093
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svn-id: r16078
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svn-id: r16063
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svn-id: r16002
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svn-id: r15990
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