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2005-10-12Fix sound effects regression in simon2talkie.Travis Howell
svn-id: r19029
2005-10-12Fix regression, cuased by typo.Travis Howell
Add wrapper as suggested. svn-id: r19028
2005-10-09Clean up VGA headers.Travis Howell
More changes for FF. svn-id: r18988
2005-10-09Add more stubs for FF.Travis Howell
Disable scale images in FF for now. svn-id: r18987
2005-10-07Adjust for larger resolution.Travis Howell
svn-id: r18955
2005-10-07FF starts VGA script.Travis Howell
svn-id: r18953
2005-10-06Add FF table.Travis Howell
svn-id: r18948
2005-10-05CleanupTravis Howell
svn-id: r18941
2005-10-05CleanupTravis Howell
svn-id: r18940
2005-10-03CleanupTravis Howell
svn-id: r18929
2005-09-22Fix regression introduced when we split engine constructiors intoEugene Sandulenko
constructor itself and init() method. debug() and error() are dependent on _debug object in many engines, so if these methods were called on early stage, scummvm crashed. svn-id: r18860
2005-08-11get rid of game_thread_procGregory Montoir
svn-id: r18663
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-09Use debugger for errors, where possible.Travis Howell
svn-id: r17998
2005-05-09Use debugger for errors.Travis Howell
svn-id: r17997
2005-05-09re-orderTravis Howell
svn-id: r17996
2005-05-09Add a surprise.Travis Howell
svn-id: r17995
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-08No need to check for speech file in non-talkie versions.Travis Howell
svn-id: r17952
2005-05-08Auto detect effect file type in Simon the Sorcerer 1.Travis Howell
svn-id: r17951
2005-05-08Fix sound regressions.Travis Howell
svn-id: r17948
2005-05-06CleanupTravis Howell
svn-id: r17934
2005-05-06Rename sprite field.Travis Howell
Cleanup. svn-id: r17931
2005-05-06Use ScummVM code formatting for names.Travis Howell
svn-id: r17930
2005-05-06Rename sprite field.Travis Howell
Cleanup svn-id: r17928
2005-05-06Auto detect music and voice types, where possible.Travis Howell
Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2. svn-id: r17925
2005-04-24Changed the semantics of debug level 0 from off back to something more ↵Max Horn
similiar to how it used to be (default debug level now is -1) svn-id: r17788
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-07WhitespaceTorbjörn Andersson
svn-id: r17438
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-01-22Set SFX volume correctlyTravis Howell
svn-id: r16612
2005-01-22Set SFX volume correctly.Travis Howell
svn-id: r16611
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
svn-id: r16318
2004-12-20Move this tooChris Apers
svn-id: r16162
2004-12-18A little more cleanup (the Simon code really is a big mess :-)Max Horn
svn-id: r16107
2004-12-18constify simon engine; turned global var vc_get_out_of_code into a member of ↵Max Horn
class SimonEngine svn-id: r16106
2004-12-17This file no longer needs to include <errno.h>, and from what I understandTorbjörn Andersson
we already got the appropriate include for time() through stdafx.h, so we don't need to include <time.h> either. svn-id: r16093
2004-12-16Split simon.cpp more for PalmOS port.Travis Howell
svn-id: r16078
2004-12-15memory leakGregory Montoir
svn-id: r16063
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990