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2005-07-11In o_quit_if_user_presses_y(), assume that any unknown language (e.g.Torbjörn Andersson
"English (GB)") behaves like "English (US)". This is consistent with how we handle language in the rest of the Simon engine, as far as I can see. Should "n" really be the key for a negative answer in all languages? svn-id: r18536
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-06-24I don't think we need <ctype.h> here.Torbjörn Andersson
svn-id: r18450
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-09Use debugger for errors, where possible.Travis Howell
svn-id: r17998
2005-05-09Use debugger for errors.Travis Howell
svn-id: r17997
2005-05-09re-orderTravis Howell
svn-id: r17996
2005-05-09Add a surprise.Travis Howell
svn-id: r17995
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-08Renamed variables to match our naming conventions; added ↵Max Horn
Sound::isVoiceActive() method; made some more members of class Sound private svn-id: r17958
2005-05-08No need to check for speech file in non-talkie versions.Travis Howell
svn-id: r17952
2005-05-08Auto detect effect file type in Simon the Sorcerer 1.Travis Howell
svn-id: r17951
2005-05-08CleanupTravis Howell
svn-id: r17950
2005-05-08Fix sound regressions.Travis Howell
svn-id: r17948
2005-05-06CleanupTravis Howell
svn-id: r17934
2005-05-06OoopsTravis Howell
svn-id: r17932
2005-05-06Rename sprite field.Travis Howell
Cleanup. svn-id: r17931
2005-05-06Use ScummVM code formatting for names.Travis Howell
svn-id: r17930
2005-05-06Rename sprite field.Travis Howell
Cleanup svn-id: r17928
2005-05-06Auto detect music and voice types, where possible.Travis Howell
Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2. svn-id: r17925
2005-04-24Changed the semantics of debug level 0 from off back to something more ↵Max Horn
similiar to how it used to be (default debug level now is -1) svn-id: r17788
2005-04-23These structs must be packedMax Horn
svn-id: r17770
2005-04-23Simplified debuglevel handling:Max Horn
- it's only honored in the global level of the config file - all checks for it go through gDebugLevel now, which is made global - the '-d' switch is handled in a slightly saner and consistent way - removed 'debuglevel' from the config format documentation; we do not want to encourage the avarage user to use it svn-id: r17769
2005-04-22Only modify gDebugLevel, not the transient configMax Horn
svn-id: r17754
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
WriteStream are now subclasses of it. * Added new methods eos(), ioFailed(), clearIOFailed() to all streams. This allows better error checking. * SaveFile classes take advantage of these new standard stream APIS * Removed File::gets() * Added SeekableReadStream::readLine() (replaces File::gets) * Added WriteStream::writeString, for convenience svn-id: r17752
2005-04-19Add tempo fix for simon1demo music, from bug #1164263.Travis Howell
svn-id: r17677
2005-04-13Get rid of errno; add some (optional) error checking facilities to SaveFile ↵Max Horn
classes (they are ugly, and to simple, but better than nothing) svn-id: r17589
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-07WhitespaceTorbjörn Andersson
svn-id: r17438
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. ↵Jerome Fisher
This does the following: - Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver. - Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table. svn-id: r17361
2005-03-31Add another French versionTravis Howell
svn-id: r17310
2005-03-26Quit game with 'Action key' on WinCE SmartphonesNicolas Bacca
svn-id: r17246
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-22Set SFX volume correctlyTravis Howell
svn-id: r16612
2005-01-22Set SFX volume correctly.Travis Howell
svn-id: r16611
2005-01-14Change SIMON to use makeWAVStream - patch #1101740Travis Howell
svn-id: r16555
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some ↵Max Horn
of the engine maintainers can look into using it svn-id: r16503
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345