Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | renamed some Timer methods | Max Horn | |
svn-id: r10868 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-08 | new config manager. not everything is completed, and some things will still ↵ | Max Horn | |
be changed, but it seems to work well enough to put it into CVS svn-id: r10687 | |||
2003-10-05 | renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵ | Max Horn | |
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622 | |||
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into ↵ | Max Horn | |
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611 | |||
2003-09-28 | Improve intro timing a tiny bit on WinCE | Nicolas Bacca | |
svn-id: r10472 | |||
2003-09-24 | Whitespace changes | Torbjörn Andersson | |
svn-id: r10390 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 | |||
2003-09-13 | proper fix for bug #791207 | Joost Peters | |
svn-id: r10202 | |||
2003-09-13 | workaround for bug #791207 | Joost Peters | |
svn-id: r10200 | |||
2003-09-10 | added refCon parameter to timer class | Max Horn | |
svn-id: r10156 | |||
2003-09-08 | renamed VersionSettings -> TargetSettings and also renamed some of its ↵ | Max Horn | |
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092 | |||
2003-08-20 | copied some fixes which only were in 0.5.1 branch. | Robert Göffringmann | |
svn-id: r9799 | |||
2003-08-18 | added MDT_PREFER_NATIVE flag to BASS VersionSettings | Robert Göffringmann | |
svn-id: r9772 | |||
2003-08-15 | Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible | Jamieson Christian | |
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703 | |||
2003-08-03 | Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon. | Torbjörn Andersson | |
It does not change the game speed setting, because the most likely use (I think) is to toggle it on briefly, e.g. while travelling the walkways. svn-id: r9434 | |||
2003-08-02 | removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ↵ | Max Horn | |
did it should be trivial to get them working again) svn-id: r9391 | |||
2003-07-31 | deactivated loading/(auto-)saving at places where it's not allowed | Robert Göffringmann | |
svn-id: r9315 | |||
2003-07-29 | Partial fix for bug #779013. It no longer crashes, but the config file | Torbjörn Andersson | |
setting still overrides the command-line option. svn-id: r9283 | |||
2003-07-18 | Add game specific scaler override to sky | Travis Howell | |
Add game specific scaler and full screen override to simon svn-id: r9067 | |||
2003-07-17 | reprogrammed sky intros. | Robert Göffringmann | |
svn-id: r9053 | |||
2003-07-15 | Use debug output instead of warnings for simon | Travis Howell | |
Fix debug output in sky svn-id: r9039 | |||
2003-07-14 | fixed text drawing bug and made sure autosave doesn't save if engine is in ↵ | Robert Göffringmann | |
logic_choose mode svn-id: r9006 | |||
2003-07-12 | fix intro | Oliver Kiehl | |
svn-id: r8960 | |||
2003-07-12 | try all languages, if selected one can't be found. | Robert Göffringmann | |
svn-id: r8946 | |||
2003-07-12 | add some stuff for v0.0109 | Jonathan Gray | |
svn-id: r8936 | |||
2003-07-12 | get music volume from command line | Robert Göffringmann | |
svn-id: r8930 | |||
2003-07-12 | floppy versions don't seem to have all languages in their datafiles. | Robert Göffringmann | |
svn-id: r8927 | |||
2003-07-12 | implemented -x command line option | Robert Göffringmann | |
svn-id: r8926 | |||
2003-07-12 | added support for different languages and fixed memory leak and screen ↵ | Robert Göffringmann | |
refreshes in load/save dialogs svn-id: r8921 | |||
2003-07-12 | added dialog skipping by pressing '.' | Robert Göffringmann | |
svn-id: r8920 | |||
2003-07-12 | implemented dialog skipping and cleaned up mouse code | Robert Göffringmann | |
svn-id: r8919 | |||
2003-07-11 | added autosaving every 5 minutes | Robert Göffringmann | |
svn-id: r8915 | |||
2003-07-11 | fixed item descriptions | Robert Göffringmann | |
svn-id: r8913 | |||
2003-07-10 | abide by command line request for no subtitles if running the cd version | Jonathan Gray | |
svn-id: r8898 | |||
2003-07-10 | implemented fnOpenHand/fnCloseHand, added debug cheats | Robert Göffringmann | |
svn-id: r8896 | |||
2003-07-10 | implemented fnRestartGame() and skipping of 2nd intro part | Robert Göffringmann | |
svn-id: r8885 | |||
2003-07-09 | added toggling music on/off | Robert Göffringmann | |
svn-id: r8884 | |||
2003-07-07 | This seems to fix the inventory sprite for the glass, and is more | Torbjörn Andersson | |
consistent with the rest of the loadFixedItems() function. svn-id: r8832 | |||
2003-07-07 | use our standard cast style | Max Horn | |
svn-id: r8824 | |||
2003-07-06 | fix bug #766744 (BASS: Crash when quitting while quitting) | Robert Göffringmann | |
svn-id: r8817 | |||
2003-07-05 | Fix sky fullscreen from launcher | James Brown | |
svn-id: r8766 | |||
2003-07-05 | applied eriktorbjorn's floppy-intro-with-cd-version patch (#765885) | Joost Peters | |
svn-id: r8753 | |||
2003-07-04 | make sky detect v.0.0348 (even though not existing ;) | Robert Göffringmann | |
svn-id: r8751 | |||
2003-07-04 | support text and speech at the same time | Robert Göffringmann | |
svn-id: r8750 | |||
2003-07-04 | SFX is working correctly now. also implemented queued fx and fx saving. | Robert Göffringmann | |
The bass version is now included in the savegames, too. svn-id: r8747 |