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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sky.cpp
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Author
2004-11-27
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...
Max Horn
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-20
Removing walkthrough stuff again (talked to aquadran about this, he had no ob...
Max Horn
2004-11-19
added walkthrough
Paweł Kołodziejski
2004-11-15
This commit has been brought to you by the commit first, compile/test later a...
Joost Peters
2004-11-15
Move initialisation from constructor to initialise().
Joost Peters
2004-11-11
misc cleanup
Robert Göffringmann
2004-10-22
iAdd support for MT-32 emu.
Eugene Sandulenko
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-15
Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / #
Torbjörn Andersson
2004-09-14
Use -more informative- constants for certain script variables
Joost Peters
2004-09-13
Add debugger for BASS.
Joost Peters
2004-08-28
Make it possible to compile with WITH_DEBUG_CHEATS again.
Torbjörn Andersson
2004-08-20
remove unused variables
Joost Peters
2004-08-20
Initialize variables (fix valgrind warnings)
Joost Peters
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-02-24
the OSystem changes we discussed on the ML (note: renaming of the existing OS...
Max Horn
2004-02-13
Add Change --floppy-intro to --alt-intro patch (#896311)
Travis Howell
2004-02-05
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
Max Horn
2004-01-26
Remove old CE tweak
Nicolas Bacca
2004-01-06
updated copyright notice
Max Horn
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-03
remove 'Sky' name prefix for most stuff (not needed anymore since we are in n...
Max Horn
2004-01-03
Introduce namespace 'Sky'
Max Horn
2003-12-24
o Added SoundMixer::isReady()
Max Horn
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-13
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...
Max Horn
2003-12-12
cleanup: no need to access detector->_game.midi, since the value is fixed anyway
Max Horn
2003-12-02
Backwards compatbility
Travis Howell
2003-12-02
Switch nosubtitles option to subtitles, to match others and help with Simon2 ...
Travis Howell
2003-12-01
Patch #847464: Remove spurious semicolons
Max Horn
2003-11-10
cut down on unnecessary GameDetector references
Max Horn
2003-11-01
cleanup of game detector functions
Max Horn
2003-11-01
avoid using detectname
Max Horn
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-18
We proudly present the latest installment of our hit series 'Untangle the mes...
Max Horn
2003-10-17
moved game detection code out to the plugins
Max Horn
2003-10-17
renamed some Timer methods
Max Horn
2003-10-17
moved platform/language constants to common/util.*
Max Horn
2003-10-14
fix debug mode 0
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-05
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (tr...
Max Horn
2003-10-05
factor out common gfx_mode/fullscreen setup code from the game engines into t...
Max Horn
2003-09-28
Improve intro timing a tiny bit on WinCE
Nicolas Bacca
2003-09-24
Whitespace changes
Torbjörn Andersson
2003-09-18
added initial support for building our 4 adventure engines as loadable module...
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn
2003-09-13
proper fix for bug #791207
Joost Peters
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