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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sky
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sky.cpp
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Author
2004-08-20
remove unused variables
Joost Peters
2004-08-20
Initialize variables (fix valgrind warnings)
Joost Peters
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-02-24
the OSystem changes we discussed on the ML (note: renaming of the existing OS...
Max Horn
2004-02-13
Add Change --floppy-intro to --alt-intro patch (#896311)
Travis Howell
2004-02-05
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
Max Horn
2004-01-26
Remove old CE tweak
Nicolas Bacca
2004-01-06
updated copyright notice
Max Horn
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-03
remove 'Sky' name prefix for most stuff (not needed anymore since we are in n...
Max Horn
2004-01-03
Introduce namespace 'Sky'
Max Horn
2003-12-24
o Added SoundMixer::isReady()
Max Horn
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
2003-12-13
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...
Max Horn
2003-12-12
cleanup: no need to access detector->_game.midi, since the value is fixed anyway
Max Horn
2003-12-02
Backwards compatbility
Travis Howell
2003-12-02
Switch nosubtitles option to subtitles, to match others and help with Simon2 ...
Travis Howell
2003-12-01
Patch #847464: Remove spurious semicolons
Max Horn
2003-11-10
cut down on unnecessary GameDetector references
Max Horn
2003-11-01
cleanup of game detector functions
Max Horn
2003-11-01
avoid using detectname
Max Horn
2003-10-28
cleanup: removed version/id from GameSettings
Max Horn
2003-10-18
We proudly present the latest installment of our hit series 'Untangle the mes...
Max Horn
2003-10-17
moved game detection code out to the plugins
Max Horn
2003-10-17
renamed some Timer methods
Max Horn
2003-10-17
moved platform/language constants to common/util.*
Max Horn
2003-10-14
fix debug mode 0
Max Horn
2003-10-12
some renaming for more consistent terminology (although we might want to reev...
Max Horn
2003-10-08
new config manager. not everything is completed, and some things will still b...
Max Horn
2003-10-05
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (tr...
Max Horn
2003-10-05
factor out common gfx_mode/fullscreen setup code from the game engines into t...
Max Horn
2003-09-28
Improve intro timing a tiny bit on WinCE
Nicolas Bacca
2003-09-24
Whitespace changes
Torbjörn Andersson
2003-09-18
added initial support for building our 4 adventure engines as loadable module...
Max Horn
2003-09-17
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...
Max Horn
2003-09-13
proper fix for bug #791207
Joost Peters
2003-09-13
workaround for bug #791207
Joost Peters
2003-09-10
added refCon parameter to timer class
Max Horn
2003-09-08
renamed VersionSettings -> TargetSettings and also renamed some of its member...
Max Horn
2003-08-20
copied some fixes which only were in 0.5.1 branch.
Robert Göffringmann
2003-08-18
added MDT_PREFER_NATIVE flag to BASS VersionSettings
Robert Göffringmann
2003-08-15
Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
Jamieson Christian
2003-08-03
Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.
Torbjörn Andersson
2003-08-02
removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ...
Max Horn
2003-07-31
deactivated loading/(auto-)saving at places where it's not allowed
Robert Göffringmann
2003-07-29
Partial fix for bug #779013. It no longer crashes, but the config file
Torbjörn Andersson
2003-07-18
Add game specific scaler override to sky
Travis Howell
2003-07-17
reprogrammed sky intros.
Robert Göffringmann
2003-07-15
Use debug output instead of warnings for simon
Travis Howell
2003-07-14
fixed text drawing bug and made sure autosave doesn't save if engine is in lo...
Robert Göffringmann
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