aboutsummaryrefslogtreecommitdiff
path: root/sky/sky.cpp
AgeCommit message (Expand)Author
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
2004-01-26Remove old CE tweakNicolas Bacca
2004-01-06updated copyright noticeMax Horn
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in n...Max Horn
2004-01-03Introduce namespace 'Sky'Max Horn
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-12-12cleanup: no need to access detector->_game.midi, since the value is fixed anywayMax Horn
2003-12-02Backwards compatbilityTravis Howell
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ...Travis Howell
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
2003-11-01cleanup of game detector functionsMax Horn
2003-11-01avoid using detectnameMax Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-18We proudly present the latest installment of our hit series 'Untangle the mes...Max Horn
2003-10-17moved game detection code out to the pluginsMax Horn
2003-10-17renamed some Timer methodsMax Horn
2003-10-17moved platform/language constants to common/util.*Max Horn
2003-10-14fix debug mode 0Max Horn
2003-10-12some renaming for more consistent terminology (although we might want to reev...Max Horn
2003-10-08new config manager. not everything is completed, and some things will still b...Max Horn
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (tr...Max Horn
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into t...Max Horn
2003-09-28Improve intro timing a tiny bit on WinCENicolas Bacca
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-18added initial support for building our 4 adventure engines as loadable module...Max Horn
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...Max Horn
2003-09-13proper fix for bug #791207Joost Peters
2003-09-13workaround for bug #791207Joost Peters
2003-09-10added refCon parameter to timer classMax Horn
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its member...Max Horn
2003-08-20copied some fixes which only were in 0.5.1 branch.Robert Göffringmann
2003-08-18added MDT_PREFER_NATIVE flag to BASS VersionSettingsRobert Göffringmann
2003-08-15Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexibleJamieson Christian
2003-08-03Added "fast mode" (Ctrl-F/Ctrl-G) like the one we have for SCUMM and Simon.Torbjörn Andersson
2003-08-02removed OSystem::set_mouse_pos (I hope I didn't break any backends, but if I ...Max Horn
2003-07-31deactivated loading/(auto-)saving at places where it's not allowedRobert Göffringmann
2003-07-29Partial fix for bug #779013. It no longer crashes, but the config fileTorbjörn Andersson
2003-07-18Add game specific scaler override to skyTravis Howell
2003-07-17reprogrammed sky intros.Robert Göffringmann
2003-07-15Use debug output instead of warnings for simonTravis Howell
2003-07-14fixed text drawing bug and made sure autosave doesn't save if engine is in lo...Robert Göffringmann
2003-07-12fix introOliver Kiehl
2003-07-12try all languages, if selected one can't be found.Robert Göffringmann