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2003-12-12cleanup: no need to access detector->_game.midi, since the value is fixed anywayMax Horn
svn-id: r11596
2003-12-02Backwards compatbilityTravis Howell
svn-id: r11459
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11213
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
svn-id: r11117
2003-11-01cleanup of game detector functionsMax Horn
svn-id: r11024
2003-11-01avoid using detectnameMax Horn
svn-id: r11021
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-25fix bug #828222: Adlib music stops during browsing the inventoryRobert Göffringmann
svn-id: r10963
2003-10-25Changed the behaviour of the page up/down buttons in the save/load dialog.Torbjörn Andersson
LavosSpawn tells me that the previous behaviour was, in fact, what the original did, but agreed that it was confusing. The new behaviour is consistent with how BS2 does it, by the way. svn-id: r10962
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17renamed some Timer methodsMax Horn
svn-id: r10868
2003-10-17moved platform/language constants to common/util.*Max Horn
svn-id: r10862
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-12some renaming for more consistent terminology (although we might want to ↵Max Horn
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766
2003-10-12Fix for Bug [817286] MT-32 execution checksum errorsJamieson Christian
logicdeluxe's patch to avoid MT-32 processing overflows when sending large amounts of SysEx data. svn-id: r10755
2003-10-12EVC is happy nowNicolas Bacca
svn-id: r10745
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-10constnessMax Horn
svn-id: r10714
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-07Corrected MT-32 master volume SysExJamieson Christian
svn-id: r10671
2003-10-05renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit ↵Max Horn
(try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made) svn-id: r10622
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-03Fix OOB SysEx checksumsJamieson Christian
svn-id: r10572
2003-10-01Whitespace changesTorbjörn Andersson
svn-id: r10516
2003-10-01Whitespace changesTorbjörn Andersson
svn-id: r10515
2003-09-28Improve intro timing a tiny bit on WinCENicolas Bacca
svn-id: r10472
2003-09-24Fix for Bug [805923] BASS: Notes left on when quitting gameJamieson Christian
Explicitly send All Notes Off messages on every channel when shutting down music driver. This fixes hanging notes on exit when using external synths or some less intelligent internal synths. svn-id: r10398
2003-09-24Whitespace changesTorbjörn Andersson
svn-id: r10390
2003-09-19fixed warning on systems with 64bit pointersMax Horn
svn-id: r10317
2003-09-18added initial support for building our 4 adventure engines as loadable ↵Max Horn
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304
2003-09-18cleanupMax Horn
svn-id: r10301
2003-09-18changed & documented the premixer semanticsMax Horn
svn-id: r10294
2003-09-18plugin work: right now, only with build rules for OS X. Once I can get it to ↵Max Horn
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292
2003-09-18moved engine.* to base; this fixes some linking issues when building a ↵Max Horn
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵Max Horn
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
svn-id: r10279
2003-09-17added a static method setDefaultDirectory to class File; used this to ↵Max Horn
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278
2003-09-13proper fix for bug #791207Joost Peters
svn-id: r10202
2003-09-13workaround for bug #791207Joost Peters
svn-id: r10200
2003-09-10removed superfluous #includeMax Horn
svn-id: r10157
2003-09-10added refCon parameter to timer classMax Horn
svn-id: r10156
2003-09-10moved declaration of error/warning/debug from engine.h to util.hMax Horn
svn-id: r10154
2003-09-10Fxo sky module compileTravis Howell
svn-id: r10153
2003-09-09fix sfx routineRobert Göffringmann
svn-id: r10120