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author | Max Horn | 2003-10-12 18:40:12 +0000 |
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committer | Max Horn | 2003-10-12 18:40:12 +0000 |
commit | 36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch) | |
tree | c7d0ddca69492d7db124a6c9ea4728e59faba071 /sky | |
parent | c3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff) | |
download | scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.gz scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.bz2 scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.zip |
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'sky')
-rw-r--r-- | sky/sky.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp index a987235d7d..e1e681d58e 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -76,13 +76,13 @@ extern bool draw_keyboard; #undef WITH_DEBUG_CHEATS -static const TargetSettings sky_settings[] = { +static const GameSettings sky_settings[] = { /* Beneath a Steel Sky */ {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "sky.dsk" }, {NULL, NULL, 0, 0, MDT_NONE, 0, NULL} }; -const TargetSettings *Engine_SKY_targetList() { +const GameSettings *Engine_SKY_targetList() { return sky_settings; } |