aboutsummaryrefslogtreecommitdiff
path: root/sky
diff options
context:
space:
mode:
authorMax Horn2003-10-12 18:40:12 +0000
committerMax Horn2003-10-12 18:40:12 +0000
commit36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c (patch)
treec7d0ddca69492d7db124a6c9ea4728e59faba071 /sky
parentc3f4bbf34fe5192fe5bccd87c4319a42e1109422 (diff)
downloadscummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.gz
scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.tar.bz2
scummvm-rg350-36fd7ec44574a4b1712fff1eb0ec43a76aab8f1c.zip
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
Diffstat (limited to 'sky')
-rw-r--r--sky/sky.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp
index a987235d7d..e1e681d58e 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -76,13 +76,13 @@ extern bool draw_keyboard;
#undef WITH_DEBUG_CHEATS
-static const TargetSettings sky_settings[] = {
+static const GameSettings sky_settings[] = {
/* Beneath a Steel Sky */
{"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, MDT_ADLIB | MDT_NATIVE | MDT_PREFER_NATIVE, 0, "sky.dsk" },
{NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
-const TargetSettings *Engine_SKY_targetList() {
+const GameSettings *Engine_SKY_targetList() {
return sky_settings;
}