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path: root/sound/mixer.h
AgeCommit message (Expand)Author
2007-04-25Removing lots of superfluous semicola (see mail by David Weinehall on scummvm...Max Horn
2007-03-02Updated commentMax Horn
2007-03-02Added a warning that the mixer FLAG_ enum should not be messed with, lest iMu...Max Horn
2007-03-02Added reverseStereo parameter to Mixer::playInputStream; changed Mixer::playR...Max Horn
2007-02-20Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by meMax Horn
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2006-11-01Added Audio::Mixer::setReady method to work around bug #1588848Max Horn
2006-10-22Backend modularization: Create timer manager, savefile manager and audio mixe...Max Horn
2006-10-21cleanupMax Horn
2006-04-29Moved the AudioCDManager as well as class AudioStream and its (standard) subc...Max Horn
2006-02-11Change CVS keywords to SVN keywordsMax Horn
2006-01-18Update copyright noticeEugene Sandulenko
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-05Fixed some doxygen warningsMax Horn
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-03-22Make sure SoundHandle's are initedMax Horn
2005-03-12Simplified SoundHandle implementationMax Horn
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-02-06It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)Max Horn
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-28Use class Mutex instead of MutexRefMax Horn
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Introduced two new constants SoundMixer::kMaxChannelVolume and SoundMixer::kM...Max Horn
2004-12-27Allow premix channels to use a custom sound typeMax Horn
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-11-28cleanupMax Horn
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
2004-11-28Added a "permanent" field to Channels, which simply prevents them from being ...Jerome Fisher
2004-11-27Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ...Max Horn
2004-11-27Removed the old setupPremix version, it is not needed anymore. Also fixed som...Max Horn
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some...Max Horn
2004-10-30Doxygen fixesMax Horn
2004-10-11Implement premix proc via an AudioStream / Channel (eventually we'll remove t...Max Horn
2004-09-19Actually check if a sound is active, if the sound is outside music engine.Travis Howell
2004-09-04fixde bug IMUSE+DEBUGPaweł Kołodziejski
2004-04-08seems it is 'endianness' and not 'endianess'Max Horn
2004-02-22Patch #885904 (Flac Support) with some tweaks by meMax Horn
2004-02-12With no comments from fingolfin, and a go-ahead from ender, I've committedTorbjörn Andersson
2004-01-29Renamed the 'pan' effect of the mixer to 'balance', since that is what we act...Max Horn
2004-01-06updated copyright noticeMax Horn
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn