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AgeCommit message (Expand)Author
2005-03-12Simplified SoundHandle implementationMax Horn
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-11PalmOS : ARM optimized OPL driverChris Apers
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-03-06TypoMax Horn
2005-02-06It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)Max Horn
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-28Use class Mutex instead of MutexRefMax Horn
2005-01-28Add medium quality sound for FOTAQNicolas Bacca
2005-01-1116-bit WAVs are little-endian.Torbjörn Andersson
2005-01-11This is probably not the optimal fix, but at least ScummVM compiles again.Torbjörn Andersson
2005-01-10A little more moving around #include's (last one for today ;-)Max Horn
2005-01-10eek, we put a static RandomSource instance into every file that included fmop...Max Horn
2005-01-10Remove some more header dependenciesMax Horn
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09Fix legal headerMax Horn
2005-01-09Added shared code to load WAV(E) data from arbitrary seekable streams (files ...Max Horn
2005-01-09This function is currently not used...Max Horn
2005-01-09cleanupMax Horn
2005-01-09Moving AppendableAudioStream into SCUMM engine, as it is only used thereMax Horn
2005-01-06Added a font manager (work in progress)Max Horn
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 (se...Max Horn
2005-01-03Add missing control changes, patch #1094825.Travis Howell
2005-01-01Changed the singleton code to allow for custom object factories; this allowed...Max Horn
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now matc...Max Horn
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28Fix running ScummVM in plugin-modeMax Horn
2004-12-28Fixing hasActiveChannelOfTypeMax Horn
2004-12-27Use SoundMixer::kMaxMixerVolumeMax Horn
2004-12-27Introduced two new constants SoundMixer::kMaxChannelVolume and SoundMixer::kM...Max Horn
2004-12-27Allow premix channels to use a custom sound typeMax Horn
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other things...Max Horn
2004-12-25Removing this dead code for now, it only leads to confusionMax Horn
2004-12-14Evil workaround for bug #1083058Max Horn
2004-12-11change loadVOCFromStream to take a reference instead of a pointer (to a stream)Max Horn
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn
2004-11-28cleanupMax Horn
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
2004-11-28Added a "permanent" field to Channels, which simply prevents them from being ...Jerome Fisher
2004-11-28Assume for now that the premixer is always used for music playback (as oppose...Max Horn
2004-11-27Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ...Max Horn
2004-11-27Removed the old setupPremix version, it is not needed anymore. Also fixed som...Max Horn
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some...Max Horn
2004-11-27AudioStream::read() has been removed quite some time ago, now making sure tha...Max Horn
2004-11-22cleanupMax Horn
2004-11-11Erm, this was never meant to be commited. I might as well leave the .h change...James Brown
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown