Age | Commit message (Expand) | Author |
2005-03-12 | Simplified SoundHandle implementation | Max Horn |
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int... | Max Horn |
2005-03-11 | PalmOS : ARM optimized OPL driver | Chris Apers |
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the name... | Max Horn |
2005-03-06 | Typo | Max Horn |
2005-02-06 | It's kMaxMixerVolume, not 256 (we might change it to 255 eventually) | Max Horn |
2005-01-30 | Check sound queue for music in HE games. | Travis Howell |
2005-01-28 | Use class Mutex instead of MutexRef | Max Horn |
2005-01-28 | Add medium quality sound for FOTAQ | Nicolas Bacca |
2005-01-11 | 16-bit WAVs are little-endian. | Torbjörn Andersson |
2005-01-11 | This is probably not the optimal fix, but at least ScummVM compiles again. | Torbjörn Andersson |
2005-01-10 | A little more moving around #include's (last one for today ;-) | Max Horn |
2005-01-10 | eek, we put a static RandomSource instance into every file that included fmop... | Max Horn |
2005-01-10 | Remove some more header dependencies | Max Horn |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-09 | Fix legal header | Max Horn |
2005-01-09 | Added shared code to load WAV(E) data from arbitrary seekable streams (files ... | Max Horn |
2005-01-09 | This function is currently not used... | Max Horn |
2005-01-09 | cleanup | Max Horn |
2005-01-09 | Moving AppendableAudioStream into SCUMM engine, as it is only used there | Max Horn |
2005-01-06 | Added a font manager (work in progress) | Max Horn |
2005-01-06 | Modify the singleton code once more to help overcome an issue with MSVC 7 (se... | Max Horn |
2005-01-03 | Add missing control changes, patch #1094825. | Travis Howell |
2005-01-01 | Changed the singleton code to allow for custom object factories; this allowed... | Max Horn |
2005-01-01 | Changed OSystem::instance() to return a reference, not a pointer (it now matc... | Max Horn |
2005-01-01 | oops, correct copyright string | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-28 | Fix running ScummVM in plugin-mode | Max Horn |
2004-12-28 | Fixing hasActiveChannelOfType | Max Horn |
2004-12-27 | Use SoundMixer::kMaxMixerVolume | Max Horn |
2004-12-27 | Introduced two new constants SoundMixer::kMaxChannelVolume and SoundMixer::kM... | Max Horn |
2004-12-27 | Allow premix channels to use a custom sound type | Max Horn |
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn |
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), SF... | Max Horn |
2004-12-25 | Moved the softsynth midi drivers into a sound/softsynth; amongst other things... | Max Horn |
2004-12-25 | Removing this dead code for now, it only leads to confusion | Max Horn |
2004-12-14 | Evil workaround for bug #1083058 | Max Horn |
2004-12-11 | change loadVOCFromStream to take a reference instead of a pointer (to a stream) | Max Horn |
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static methods),... | Max Horn |
2004-11-28 | cleanup | Max Horn |
2004-11-28 | Changed parameter order of SoundMixer::playInputStream to match that of playRaw | Max Horn |
2004-11-28 | Added a "permanent" field to Channels, which simply prevents them from being ... | Jerome Fisher |
2004-11-28 | Assume for now that the premixer is always used for music playback (as oppose... | Max Horn |
2004-11-27 | Removed the (highly SCUMM specific) 'appendable stream' API from SoundMixer; ... | Max Horn |
2004-11-27 | Removed the old setupPremix version, it is not needed anymore. Also fixed som... | Max Horn |
2004-11-27 | Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some... | Max Horn |
2004-11-27 | AudioStream::read() has been removed quite some time ago, now making sure tha... | Max Horn |
2004-11-22 | cleanup | Max Horn |
2004-11-11 | Erm, this was never meant to be commited. I might as well leave the .h change... | James Brown |
2004-11-11 | Prevent infinite loop by displaying the launcher after a game start FAILURE too. | James Brown |