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path: root/sword1/sound.cpp
AgeCommit message (Expand)Author
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the name...Max Horn
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some of...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-11-28Changed parameter order of SoundMixer::playInputStream to match that of playRawMax Horn
2004-11-27Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some...Max Horn
2004-11-15nothing...Robert Göffringmann
2004-11-15BS1 demo is basically fully supported now.Robert Göffringmann
2004-11-15BS1 demo's speech and logic work now.Robert Göffringmann
2004-11-09free memory on quit.Robert Göffringmann
2004-10-30Brute-force workaround for speech decoder crashes in the BS1 demo. It stillTorbjörn Andersson
2004-10-21Make PalmOS happyChris Apers
2004-10-14forgot to remove these debug messagesRobert Göffringmann
2004-10-13I hope this fixes speech in demoRobert Göffringmann
2004-10-12added mp3 and ogg vorbis playback for music and speech.Robert Göffringmann
2004-08-31Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ...Travis Howell
2004-07-27Add support for speech in demo.Travis Howell
2004-01-17And again ... guess who fails compiling this ?Nicolas Bacca
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
2004-01-07implemented volume control panelRobert Göffringmann
2004-01-06updated copyright noticeMax Horn
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
2004-01-06get volume from gamedetectorRobert Göffringmann
2003-12-29Changed spaces to tabsTorbjörn Andersson
2003-12-28this fixes the remaining glitchesRobert Göffringmann
2003-12-28Not all sound effects are mono, so we need to check.Torbjörn Andersson
2003-12-27Search additional folder for BS1Travis Howell
2003-12-26look for data/speech1/2.clu and data/speech/speech.clu, instead of data/speec...Jonathan Gray
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-23Microsoft Compilers : Which part of the standard do you want to break today ?Nicolas Bacca
2003-12-21warning fixTorbjörn Andersson
2003-12-21changed speech code, should now play all waves correctlyRobert Göffringmann
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and change...Robert Göffringmann
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
2003-12-19Whitespace changesTorbjörn Andersson
2003-12-19Make sure that playSample() gets a pointer to the original QueueElementTorbjörn Andersson
2003-12-17big endian fixRobert Göffringmann
2003-12-17menu, sound and mouse fixes.Robert Göffringmann
2003-12-16check speech subdirectory for speech.clu as wellJonathan Gray
2003-12-16compilation fixesJonathan Gray
2003-12-16revert one of kirben's changesRobert Göffringmann
2003-12-16newlinesTravis Howell
2003-12-16Broken Sword 1: initial importRobert Göffringmann