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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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sound.cpp
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Author
2004-01-17
And again ... guess who fails compiling this ?
Nicolas Bacca
2004-01-11
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
Torbjörn Andersson
2004-01-07
implemented volume control panel
Robert Göffringmann
2004-01-06
updated copyright notice
Max Horn
2004-01-06
start work on czech subtitle support, not finished
Jonathan Gray
2004-01-06
get volume from gamedetector
Robert Göffringmann
2003-12-29
Changed spaces to tabs
Torbjörn Andersson
2003-12-28
this fixes the remaining glitches
Robert Göffringmann
2003-12-28
Not all sound effects are mono, so we need to check.
Torbjörn Andersson
2003-12-27
Search additional folder for BS1
Travis Howell
2003-12-26
look for data/speech1/2.clu and data/speech/speech.clu, instead of data/speec...
Jonathan Gray
2003-12-24
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...
Max Horn
2003-12-23
Microsoft Compilers : Which part of the standard do you want to break today ?
Nicolas Bacca
2003-12-21
warning fix
Torbjörn Andersson
2003-12-21
changed speech code, should now play all waves correctly
Robert Göffringmann
2003-12-20
fixed crashes after restoring a savegame, added fnSetPaletteToFade and change...
Robert Göffringmann
2003-12-20
added SwordControl (the control panel). Not yet finished.
Robert Göffringmann
2003-12-19
Whitespace changes
Torbjörn Andersson
2003-12-19
Make sure that playSample() gets a pointer to the original QueueElement
Torbjörn Andersson
2003-12-17
big endian fix
Robert Göffringmann
2003-12-17
menu, sound and mouse fixes.
Robert Göffringmann
2003-12-16
check speech subdirectory for speech.clu as well
Jonathan Gray
2003-12-16
compilation fixes
Jonathan Gray
2003-12-16
revert one of kirben's changes
Robert Göffringmann
2003-12-16
newlines
Travis Howell
2003-12-16
Broken Sword 1: initial import
Robert Göffringmann