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path: root/sword1/sound.cpp
AgeCommit message (Expand)Author
2004-01-17And again ... guess who fails compiling this ?Nicolas Bacca
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
2004-01-07implemented volume control panelRobert Göffringmann
2004-01-06updated copyright noticeMax Horn
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
2004-01-06get volume from gamedetectorRobert Göffringmann
2003-12-29Changed spaces to tabsTorbjörn Andersson
2003-12-28this fixes the remaining glitchesRobert Göffringmann
2003-12-28Not all sound effects are mono, so we need to check.Torbjörn Andersson
2003-12-27Search additional folder for BS1Travis Howell
2003-12-26look for data/speech1/2.clu and data/speech/speech.clu, instead of data/speec...Jonathan Gray
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-23Microsoft Compilers : Which part of the standard do you want to break today ?Nicolas Bacca
2003-12-21warning fixTorbjörn Andersson
2003-12-21changed speech code, should now play all waves correctlyRobert Göffringmann
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and change...Robert Göffringmann
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
2003-12-19Whitespace changesTorbjörn Andersson
2003-12-19Make sure that playSample() gets a pointer to the original QueueElementTorbjörn Andersson
2003-12-17big endian fixRobert Göffringmann
2003-12-17menu, sound and mouse fixes.Robert Göffringmann
2003-12-16check speech subdirectory for speech.clu as wellJonathan Gray
2003-12-16compilation fixesJonathan Gray
2003-12-16revert one of kirben's changesRobert Göffringmann
2003-12-16newlinesTravis Howell
2003-12-16Broken Sword 1: initial importRobert Göffringmann