Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-28 | this fixes the remaining glitches | Robert Göffringmann | |
svn-id: r12004 | |||
2003-12-28 | Indentation fixes: changed spaces to tabs. (These tend to really stick out | Torbjörn Andersson | |
in my editor, since it shows tabs as eight spaces, not four.) svn-id: r12002 | |||
2003-12-28 | When showMenu() redraws the menu, redraw the empty slots as well. This | Torbjörn Andersson | |
fixes the "ghost" items left behind when combining two inventory objects in such a way that one of them is used up. svn-id: r12001 | |||
2003-12-28 | I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (I | Torbjörn Andersson | |
can't reproduce the problem under Windows though.) svn-id: r11996 | |||
2003-12-28 | Not all sound effects are mono, so we need to check. | Torbjörn Andersson | |
svn-id: r11995 | |||
2003-12-27 | Search additional folder for BS1 | Travis Howell | |
svn-id: r11956 | |||
2003-12-26 | look for data/speech1/2.clu and data/speech/speech.clu, instead of ↵ | Jonathan Gray | |
data/speech1/2.clu and data/speech/speech1/2.clu fixes running from cd or using the same layout as the cd svn-id: r11934 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-23 | fix control panel bug | Robert Göffringmann | |
svn-id: r11878 | |||
2003-12-23 | control panel changes | Robert Göffringmann | |
svn-id: r11877 | |||
2003-12-23 | Microsoft Compilers : Which part of the standard do you want to break today ? | Nicolas Bacca | |
svn-id: r11866 | |||
2003-12-22 | fix warnings | Max Horn | |
svn-id: r11863 | |||
2003-12-22 | fixed some animation bugs | Robert Göffringmann | |
svn-id: r11862 | |||
2003-12-22 | fixed screen and music fading | Robert Göffringmann | |
svn-id: r11861 | |||
2003-12-22 | Change to arrow cursor when displaying the inventory menu | Torbjörn Andersson | |
svn-id: r11854 | |||
2003-12-22 | another change to verticalMask(). this should fix the remaining sprite ↵ | Robert Göffringmann | |
priority issues svn-id: r11853 | |||
2003-12-22 | added fnSetPaletteToFade/fnSetPaletteToCut | Robert Göffringmann | |
svn-id: r11851 | |||
2003-12-22 | added code for non-looping music and implemented fading | Robert Göffringmann | |
svn-id: r11845 | |||
2003-12-22 | changed the way the control panel is started | Robert Göffringmann | |
svn-id: r11844 | |||
2003-12-22 | work around a GCC bug. | Robert Göffringmann | |
svn-id: r11843 | |||
2003-12-21 | added workaround for scriptbug (fixes ending sequence). | Robert Göffringmann | |
Sword1 is completable now with some graphical glitches left to fix. svn-id: r11841 | |||
2003-12-21 | fix mouse bugs (fixes chess puzzle) | Robert Göffringmann | |
svn-id: r11834 | |||
2003-12-21 | Highlight the correct (I hope!) menu icon during conversation, and do the | Torbjörn Andersson | |
cheesy menu fade-in/fade-out. svn-id: r11831 | |||
2003-12-21 | fixed scrolling | Robert Göffringmann | |
svn-id: r11830 | |||
2003-12-21 | fixed parallax drawing for room 54 | Robert Göffringmann | |
svn-id: r11828 | |||
2003-12-21 | warning fix | Torbjörn Andersson | |
svn-id: r11827 | |||
2003-12-21 | now two inventory items can be combined | Robert Göffringmann | |
svn-id: r11823 | |||
2003-12-21 | changed speech code, should now play all waves correctly | Robert Göffringmann | |
svn-id: r11815 | |||
2003-12-21 | stdafx.h first, please. | Marcus Comstedt | |
svn-id: r11814 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-20 | fix warning | Max Horn | |
svn-id: r11790 | |||
2003-12-20 | fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵ | Robert Göffringmann | |
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789 | |||
2003-12-20 | fix memory leak | Robert Göffringmann | |
svn-id: r11788 | |||
2003-12-20 | fix recently introduced mouse bugs. | Robert Göffringmann | |
svn-id: r11787 | |||
2003-12-20 | I hope this fixes the control panel for other BS1 versions. | Robert Göffringmann | |
svn-id: r11785 | |||
2003-12-20 | sprites should now be rendered correctly. | Robert Göffringmann | |
svn-id: r11784 | |||
2003-12-20 | Modified the calculation of where to draw parallaxes to be more like the | Torbjörn Andersson | |
one in Broken Sword II. At least the first room appears to behave like the original now. (Except for a masking bug, which is almost certainly unrelated to parallaxes.) svn-id: r11781 | |||
2003-12-20 | A comment in decompressRLE0() said that the images are vertically flipped, | Torbjörn Andersson | |
but I'm not so sure. I've changed the code to assume that they're not, and this fixes both the drawing of the worker in the background of the first room, and of the fan at the police station. svn-id: r11780 | |||
2003-12-20 | Add new object | Travis Howell | |
svn-id: r11777 | |||
2003-12-20 | forgot these. :) | Robert Göffringmann | |
svn-id: r11776 | |||
2003-12-20 | added SwordControl (the control panel). Not yet finished. | Robert Göffringmann | |
svn-id: r11775 | |||
2003-12-19 | Changed abs() to ABS(), and changed a sorting function to use SWAP() | Torbjörn Andersson | |
svn-id: r11761 | |||
2003-12-19 | Whitespace changes | Torbjörn Andersson | |
svn-id: r11760 | |||
2003-12-19 | Make sure that playSample() gets a pointer to the original QueueElement | Torbjörn Andersson | |
instead of a copy of it. Otherwise the sound engine will never notice when a sample finishes playing since it's looking at the wrong sound handle. For whatever reason, this also seems to fix the "game crashes occasionally on startup with completely useless stack trace" bug for me. The crash was easily repeatable in Valgrind for me, but the messages it produced were just as unhelpful as the stack trace. These messages are also gone now. svn-id: r11757 | |||
2003-12-19 | unregister the premix proc when you go away | Max Horn | |
svn-id: r11755 | |||
2003-12-18 | fix mouse cursor animations | Robert Göffringmann | |
svn-id: r11748 | |||
2003-12-18 | fixed endian bug in animDriver() | Robert Göffringmann | |
svn-id: r11747 | |||
2003-12-18 | endian conversion for music system | Robert Göffringmann | |
svn-id: r11746 | |||
2003-12-18 | another big endian | Robert Göffringmann | |
svn-id: r11745 |