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AgeCommit message (Expand)Author
2003-12-28this fixes the remaining glitchesRobert Göffringmann
2003-12-28Indentation fixes: changed spaces to tabs. (These tend to really stick outTorbjörn Andersson
2003-12-28When showMenu() redraws the menu, redraw the empty slots as well. ThisTorbjörn Andersson
2003-12-28I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (ITorbjörn Andersson
2003-12-28Not all sound effects are mono, so we need to check.Torbjörn Andersson
2003-12-27Search additional folder for BS1Travis Howell
2003-12-26look for data/speech1/2.clu and data/speech/speech.clu, instead of data/speec...Jonathan Gray
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ma...Max Horn
2003-12-23fix control panel bugRobert Göffringmann
2003-12-23control panel changesRobert Göffringmann
2003-12-23Microsoft Compilers : Which part of the standard do you want to break today ?Nicolas Bacca
2003-12-22fix warningsMax Horn
2003-12-22fixed some animation bugsRobert Göffringmann
2003-12-22fixed screen and music fadingRobert Göffringmann
2003-12-22Change to arrow cursor when displaying the inventory menuTorbjörn Andersson
2003-12-22another change to verticalMask(). this should fix the remaining sprite priori...Robert Göffringmann
2003-12-22added fnSetPaletteToFade/fnSetPaletteToCutRobert Göffringmann
2003-12-22added code for non-looping music and implemented fadingRobert Göffringmann
2003-12-22changed the way the control panel is startedRobert Göffringmann
2003-12-22work around a GCC bug.Robert Göffringmann
2003-12-21added workaround for scriptbug (fixes ending sequence).Robert Göffringmann
2003-12-21fix mouse bugs (fixes chess puzzle)Robert Göffringmann
2003-12-21Highlight the correct (I hope!) menu icon during conversation, and do theTorbjörn Andersson
2003-12-21fixed scrollingRobert Göffringmann
2003-12-21fixed parallax drawing for room 54Robert Göffringmann
2003-12-21warning fixTorbjörn Andersson
2003-12-21now two inventory items can be combinedRobert Göffringmann
2003-12-21changed speech code, should now play all waves correctlyRobert Göffringmann
2003-12-21stdafx.h first, please.Marcus Comstedt
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-20fix warningMax Horn
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and change...Robert Göffringmann
2003-12-20fix memory leakRobert Göffringmann
2003-12-20fix recently introduced mouse bugs.Robert Göffringmann
2003-12-20I hope this fixes the control panel for other BS1 versions.Robert Göffringmann
2003-12-20sprites should now be rendered correctly.Robert Göffringmann
2003-12-20Modified the calculation of where to draw parallaxes to be more like theTorbjörn Andersson
2003-12-20A comment in decompressRLE0() said that the images are vertically flipped,Torbjörn Andersson
2003-12-20Add new objectTravis Howell
2003-12-20forgot these. :)Robert Göffringmann
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
2003-12-19Changed abs() to ABS(), and changed a sorting function to use SWAP()Torbjörn Andersson
2003-12-19Whitespace changesTorbjörn Andersson
2003-12-19Make sure that playSample() gets a pointer to the original QueueElementTorbjörn Andersson
2003-12-19unregister the premix proc when you go awayMax Horn
2003-12-18fix mouse cursor animationsRobert Göffringmann
2003-12-18fixed endian bug in animDriver()Robert Göffringmann
2003-12-18endian conversion for music systemRobert Göffringmann
2003-12-18another big endianRobert Göffringmann