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AgeCommit message (Collapse)Author
2004-01-07implemented drawing of additional scrolling framesRobert Göffringmann
svn-id: r12223
2004-01-07Tried to make the menus behave a bit more like the original. Perhaps mostTorbjörn Andersson
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222
2004-01-07some changes for Czech versionRobert Göffringmann
svn-id: r12221
2004-01-07implemented volume control panelRobert Göffringmann
svn-id: r12220
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
svn-id: r12175
2004-01-06fixed cd changing codeRobert Göffringmann
svn-id: r12174
2004-01-06get volume from gamedetectorRobert Göffringmann
svn-id: r12169
2004-01-04fixed screen updatingRobert Göffringmann
svn-id: r12146
2004-01-04fixed cd changing codeRobert Göffringmann
svn-id: r12145
2004-01-04Deal gracefully with missing music files.Torbjörn Andersson
svn-id: r12144
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-04nothing.Robert Göffringmann
svn-id: r12129
2004-01-04added control panel confirmation dialog.Robert Göffringmann
svn-id: r12128
2004-01-04removed speed button from control panel and made the game do a full screen ↵Robert Göffringmann
refresh after leaving the control panel svn-id: r12127
2004-01-03TODOMax Horn
svn-id: r12117
2004-01-03renamed AudioInputStream -> AudioStreamMax Horn
svn-id: r12110
2004-01-03changed screen drawing code to only redraw blocks that changed.Robert Göffringmann
svn-id: r12109
2004-01-03Delete the mutex when we're done with it.Torbjörn Andersson
svn-id: r12107
2004-01-03eriktorbjorn's fix for a crash when sprite were completely outside of the screenRobert Göffringmann
svn-id: r12106
2004-01-02Moved the menu refreshing to a separate function so that it can be easilyTorbjörn Andersson
accessed even when checkMenuClick() returns before reaching the end of the function. Used this to fix a menu highlighting regression. svn-id: r12083
2004-01-02another change in the clicking checksRobert Göffringmann
svn-id: r12078
2004-01-01implemented examining inventory itemsRobert Göffringmann
svn-id: r12075
2004-01-01fixed savename drawing.Robert Göffringmann
svn-id: r12074
2004-01-01whoops.Robert Göffringmann
svn-id: r12073
2004-01-01added workaround for missing music file.Robert Göffringmann
svn-id: r12072
2004-01-01changed music fading duration and made music system fade down the tracks on ↵Robert Göffringmann
startMusic(0) svn-id: r12071
2004-01-01Rewrote the music code. It now follows the same basic idea as the one inTorbjörn Andersson
BS2, which has worked pretty well so far. I haven't implemented pausing and volume since the code I replaced didn't have it either, as far as I could tell. svn-id: r12070
2004-01-01compilation fixJonathan Gray
svn-id: r12066
2003-12-31Use uint8 instead of char to avoid crashes with some accented characters.Torbjörn Andersson
svn-id: r12061
2003-12-31fixed language stringsRobert Göffringmann
svn-id: r12060
2003-12-31Don't lose the luggage when entering the inventory menu.Torbjörn Andersson
svn-id: r12058
2003-12-31Draw the luggage first, then the mouse pointer.Torbjörn Andersson
svn-id: r12057
2003-12-31fix segfaultJonathan Gray
svn-id: r12049
2003-12-30removed old, useless stuffRobert Göffringmann
svn-id: r12045
2003-12-30cd changing code and checking for savegames on startupRobert Göffringmann
svn-id: r12043
2003-12-30forgot these...Robert Göffringmann
svn-id: r12040
2003-12-30implemented mouse luggage stuffRobert Göffringmann
svn-id: r12039
2003-12-30fixed fnFace() and added workaround for missing animation on train roofRobert Göffringmann
svn-id: r12032
2003-12-29another reference fix for soldout versionRobert Göffringmann
svn-id: r12014
2003-12-29use correct sprite for text-on/offRobert Göffringmann
svn-id: r12013
2003-12-29fix resource references for soldout versionRobert Göffringmann
svn-id: r12012
2003-12-29made control panel use the correct fontsRobert Göffringmann
svn-id: r12010
2003-12-29Changed spaces to tabsTorbjörn Andersson
svn-id: r12008
2003-12-28this fixes the remaining glitchesRobert Göffringmann
svn-id: r12004
2003-12-28Indentation fixes: changed spaces to tabs. (These tend to really stick outTorbjörn Andersson
in my editor, since it shows tabs as eight spaces, not four.) svn-id: r12002
2003-12-28When showMenu() redraws the menu, redraw the empty slots as well. ThisTorbjörn Andersson
fixes the "ghost" items left behind when combining two inventory objects in such a way that one of them is used up. svn-id: r12001
2003-12-28I believe this is the evil bug that's been corrupting my SAVEGAME.INF. (ITorbjörn Andersson
can't reproduce the problem under Windows though.) svn-id: r11996
2003-12-28Not all sound effects are mono, so we need to check.Torbjörn Andersson
svn-id: r11995
2003-12-27Search additional folder for BS1Travis Howell
svn-id: r11956