Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn | |
svn-id: r14057 | |||
2004-05-12 | Some usability fixes to the control panel code: | Torbjörn Andersson | |
* Draw a blinking cursor when typing savegame names. (Bug #908679) * Number the savegame slots. At the moment they are numbered differently than in BS2 in that they start on 1 instead of 0. As far as I recall, this was the case with the original engine as well, but we may want to reconsider. * Added scroll wheel support. This wasn't in the original, but it's a nice thing to have. Particularly since the scroll buttons don't repeat. (It would be nice if they did.) I would like this patch to be considered for 0.6.1, if there aren't any obvious problems with it. svn-id: r13833 | |||
2004-05-02 | This fixes bug #917427, a masking problem, hopefully without causing any | Torbjörn Andersson | |
regressions. What the patch does is to make sure to check all layers when masking a sprite, since it's possible that it's being masked by several layers at the same time. The old code simply picked the first masking layer. svn-id: r13744 | |||
2004-03-31 | be tolerant against abuse of ConfMan.getInt(); add missing default value for ↵ | Max Horn | |
'speech_volume' in bs1 svn-id: r13435 | |||
2004-03-30 | Use vsprintf instead of vsnprintf: more portable, less safe (but then again, ↵ | Max Horn | |
vsnprinft isn't that safe either) svn-id: r13434 | |||
2004-03-30 | please fix | Paweł Kołodziejski | |
svn-id: r13433 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-28 | Fix bug #920491 (BS1: Game crashes when savepath is invalid) | Max Horn | |
svn-id: r13396 | |||
2004-03-24 | Use the binary .pal file format that was introduced for 0.6.0. | Torbjörn Andersson | |
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377 | |||
2004-03-23 | Unify MPEG2 code even more | Max Horn | |
svn-id: r13365 | |||
2004-03-22 | share 'init' method, too | Max Horn | |
svn-id: r13361 | |||
2004-03-22 | some more cleanup | Max Horn | |
svn-id: r13359 | |||
2004-03-22 | move commong code into separate source file (more could be done, but it's a ↵ | Max Horn | |
start) svn-id: r13358 | |||
2004-03-21 | Moved Surface/Font code into new 'graphics' module | Max Horn | |
svn-id: r13357 | |||
2004-03-21 | Unify a bit more... | Max Horn | |
svn-id: r13354 | |||
2004-03-15 | fix doxygen-comment mistakes | Max Horn | |
svn-id: r13286 | |||
2004-03-13 | When both music channels are used, and a third piece of music starts, | Torbjörn Andersson | |
silence the channel that appears to be closest to silence already. This is the same method I used in BS2, and it might fix a glitch I heard at the Club Alamut. svn-id: r13234 | |||
2004-03-12 | Always play the "current music" after restoring a savegame, even if it's 0. | Torbjörn Andersson | |
If it is, all that happens is that it silences the music. Otherwise, the current music that was playing before the game was restored will keep playing afterwards. (One example of this: I went into the Hotel Ubu and restored a savegame at the hospital. The piano music kept playing in the background.) svn-id: r13230 | |||
2004-03-07 | changed workaround again, it's also needed when entering the room, not only ↵ | Robert Göffringmann | |
when restoring a savegame. svn-id: r13216 | |||
2004-03-07 | work around script bug #911508 BS1: Crash when loading certain savegames | Robert Göffringmann | |
svn-id: r13215 | |||
2004-03-05 | Removed obsolete warning message from fnPlaySequence(). | Torbjörn Andersson | |
svn-id: r13195 | |||
2004-03-04 | Apply patch #907359 : Broken Sword videos improved frameskip | Nicolas Bacca | |
svn-id: r13180 | |||
2004-03-03 | Set the wantFade variable in initialize() as well. Otherwise it'll be false | Torbjörn Andersson | |
if you use the start-up dialog to restore an old savegame. svn-id: r13164 | |||
2004-03-02 | Display keyboard when saving | Nicolas Bacca | |
svn-id: r13151 | |||
2004-03-01 | When scrolling, force a full redraw not only when the scroll offset changes | Torbjörn Andersson | |
but also on the first frame where it doesn't. This is necessary because parallax layers may be drawn on the *old* scroll offset (for reasons unknown to me). To see the bug, walk right from the first screen until you reach the tree. Notice how the part of the tree you walk behind gets redrawn slightly to the left. svn-id: r13120 | |||
2004-03-01 | Fix from Roever for bug #892827 | James Brown | |
svn-id: r13107 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-22 | Avoid deadlock in MPEG-2 cutscenes + slow devices | Nicolas Bacca | |
svn-id: r12996 | |||
2004-02-22 | Cody56's fix for a minor graphics glitch. | Torbjörn Andersson | |
<Cody56> but don't commit it to the 0.6.0 branch svn-id: r12993 | |||
2004-02-22 | Free _screenBuf and _screenGrid before allocating new ones. | Torbjörn Andersson | |
svn-id: r12990 | |||
2004-02-22 | Patch #885904 (Flac Support) with some tweaks by me | Max Horn | |
svn-id: r12984 | |||
2004-02-21 | unified code a little | Max Horn | |
svn-id: r12974 | |||
2004-02-15 | Proper handling of BS2 cutscene lead-outs, plus some other minor fixes. | Torbjörn Andersson | |
svn-id: r12907 | |||
2004-02-13 | Fix for valgrind warning (From LavosSpawn) | Travis Howell | |
svn-id: r12846 | |||
2004-02-13 | Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as ↵ | Nicolas Bacca | |
Tremor crashes for no specific reason (help appreciated :p) here svn-id: r12837 | |||
2004-02-12 | Updated the cutscene playback code to use the new "elapsed time" mixer | Torbjörn Andersson | |
function. svn-id: r12831 | |||
2004-02-08 | More cutscene fixes from roever | Travis Howell | |
svn-id: r12774 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-02-01 | help poor VC7 | Max Horn | |
svn-id: r12711 | |||
2004-01-30 | Various changes to the build system which allow building ScummVM in an ↵ | Max Horn | |
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680 | |||
2004-01-30 | avoid using huge static structs - they can't be stripped, and increase the ↵ | Max Horn | |
exe size (in this case, 16 MB...) svn-id: r12678 | |||
2004-01-30 | fix whitespaces (we should eventually try to remove this code duplication ↵ | Max Horn | |
again, folks. maybe add a 'video' global module or so...) svn-id: r12676 | |||
2004-01-28 | Add fix from eriktorbjorn to make sure screen is always updated during cutscnes. | Travis Howell | |
svn-id: r12654 | |||
2004-01-21 | Don't crash if unable to play cutscene music. | James Brown | |
svn-id: r12566 | |||
2004-01-20 | Changed printf() to warning() | Torbjörn Andersson | |
svn-id: r12538 | |||
2004-01-20 | I assume this fixes CPU usage in synced cutscene playback, but since I | Torbjörn Andersson | |
don't have said cutscenes I can't really check. (I did the same change for BS2 though.) svn-id: r12537 | |||
2004-01-18 | fixed warning | Max Horn | |
svn-id: r12494 | |||
2004-01-18 | fix compilation | Paweł Kołodziejski | |
svn-id: r12467 | |||
2004-01-18 | BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) | James Brown | |
svn-id: r12465 |