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2005-09-09After saving, return to the game instead of the main control panel. This isTorbjörn Andersson
how the original did it (the DOS version, at least -- I couldn't get the Windows version to install under Wine), and is part of RFE #1273746. svn-id: r18795
2005-09-03Avoid putting non-ASCII chars into source filesMax Horn
svn-id: r18761
2005-08-26Implement looping sounds. This should fix bug #1273741, hopefully withoutTorbjörn Andersson
causing any problems. (I assume either the game scripts or the engine will make sure that looped sounds are stopped.) svn-id: r18713
2005-08-25Added keyboard repeating.Torbjörn Andersson
svn-id: r18711
2005-08-24The dialog windows now react to "Enter" and "Escape" in what I hope is aTorbjörn Andersson
sensible way. This is an extension of feature request #1265893. svn-id: r18710
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-24For consistency, specify directory when including files.Torbjörn Andersson
svn-id: r18447
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
svn-id: r18040
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' ↵Max Horn
because we already have many classes with that name) svn-id: r18039
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-05-01WhitespaceTorbjörn Andersson
svn-id: r17891
2005-04-27fixed filehandling bugRobert Göffringmann
svn-id: r17830
2005-04-10split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵Max Horn
for loading and one for saving svn-id: r17517
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-07Missed these.Torbjörn Andersson
svn-id: r17428
2005-04-07Applied some ScummVM formatting conventions.Torbjörn Andersson
svn-id: r17427
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵Max Horn
into a mixer method svn-id: r17106
2005-03-11Renamed variables in the MPEG animation classes to better conform withTorbjörn Andersson
ScummVM standard. It seems the 8-bit version of the code had decayed slightly, but I believe it's working again now. svn-id: r17081
2005-03-11CleanupChris Apers
svn-id: r17080
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-06Applied patch #1155731, reducing the memory usage of the MPEG player byTorbjörn Andersson
about 8 MB. svn-id: r17007
2005-02-21Fixed warning.Torbjörn Andersson
svn-id: r16847
2005-02-20Changed mutex usage.Robert Göffringmann
It now unlocks the mutex while it's loading mp3/ogg/wave data in order to have the sound thread play normally. The ps2's cd/dvd drive is too slow to transfer the entire file within a few millisecs, so it made the sound skip. svn-id: r16831
2005-02-20cache datafile handles instead of opening and closing all files hundreds of ↵Robert Göffringmann
times per second. I noticed that behaviour on the PS2. The cd/dvd drive was waaaay too slow for it. ;) svn-id: r16830
2005-02-06BS1 specific fix for bug #1107121 (ALL/SFX: Setting the SFX volume at 256 ↵Max Horn
mutes sound) svn-id: r16746
2005-01-28Use class Mutex instead of MutexRefMax Horn
svn-id: r16679
2005-01-23Fix compilation when vorbis is disabled and mpeg2 is enabled.Jonathan Gray
Pointed out by Michael Sterrett on irc. svn-id: r16620
2005-01-15Not needed anymoreMax Horn
svn-id: r16565
2005-01-13Use loadWAVFromStreamMax Horn
svn-id: r16552
2005-01-10Legal headerMax Horn
svn-id: r16531
2005-01-10Reduce dependencies on common/savefile.h from 88 to 14Max Horn
svn-id: r16528
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-09Mark some places which probably should use loadWAVFromStream(); maybe some ↵Max Horn
of the engine maintainers can look into using it svn-id: r16503
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Use SoundMixer::kMaxMixerVolumeMax Horn
svn-id: r16350
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25speech_volume default value gets already set in gameDetector.cppMax Horn
svn-id: r16321
2004-12-20Speedup a bit PalmOS portChris Apers
svn-id: r16165
2004-12-16Fix compilation when USE_MPEG2 is undefined.Eugene Sandulenko
svn-id: r16081
2004-12-12fixed warningRobert Göffringmann
svn-id: r16039
2004-12-11Const correctnessMax Horn
svn-id: r16032
2004-12-11Fix dumb CE compilerNicolas Bacca
svn-id: r16026
2004-12-10unify pc/palm sourcecodeRobert Göffringmann
svn-id: r16025