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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword2
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build_display.cpp
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Author
2003-09-09
Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
Torbjörn Andersson
2003-09-09
Added a WaitForFade() function, to replace numerous while-loops scattered
Torbjörn Andersson
2003-09-08
Hide the menus when displaying full-screen messages, e.g. error messages
Torbjörn Andersson
2003-09-02
Re-formatted the code to be a bit more in line with the rest of ScummVM.
Torbjörn Andersson
2003-08-29
Disabled debug output. (I really need to get the debug message level to
Torbjörn Andersson
2003-08-29
Added some code to stop producing interpolation frames if the scene has
Torbjörn Andersson
2003-08-28
I forgot to commit this file earlier. (It's only a FIXME comment anyway.)
Torbjörn Andersson
2003-08-23
SetPalette conflicts with an OS symbol on OS X
Max Horn
2003-08-23
Unstubbed the Create/Draw/DeleteSurface() functions, and removed some
Torbjörn Andersson
2003-08-19
Remove a bunch of unneeded cruft - but barely the surface of it. This code is...
James Brown
2003-07-30
rename bs2 to sword2 to have the same name as the original engine.
Oliver Kiehl
2003-07-28
match prototype
Jonathan Gray
2003-07-28
rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
Jonathan Gray
2003-07-28
replace DWORD usage with uint32
Jonathan Gray
2003-07-28
rename functions with windows specific names
Jonathan Gray
2003-07-28
A few warnings
Travis Howell
2003-07-28
Compiles on mingw now
Travis Howell
2003-07-28
fixed some warnings
Max Horn
2003-07-28
bs2
Jonathan Gray