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2004-03-04If the user has previous savegames, display a restart/restore dialog whenTorbjörn Andersson
the game starts. (I know it could look prettier, but I don't have much to work with here...) svn-id: r13178
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
svn-id: r12181
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
and removed some of the references to global variables. At this point I believe everything in the main game engine has been moved into classes - not necessarily the correct ones, but still... However, there is some stuff in the driver directory that need to be taken care of as well. svn-id: r11207
2003-11-01Create the gui object dynamicallyTorbjörn Andersson
svn-id: r11026
2003-10-29Use the ScummVM config manager instead of a separate BS2-specific configTorbjörn Andersson
file, plus some other cleanup. I don't know how the config manager decides if/when to save the settings to file, but we can worry about that later. svn-id: r11001
2003-10-28If we fail to read the game settings, use sensible defaults.Torbjörn Andersson
svn-id: r10990
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace ↵Max Horn
usage); renamed Sword2State to Sword2Engine svn-id: r10583
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
suggestion, but I prepared the patch long before reading the mail :-). Also, the remaining parts of the control panel etc. have been moved into a class of their own. This is still work in progress. I'm well aware that some of the classes aren't as well separated as they ought to be, and that using global variables to keep track of the different classes probably isn't pretty. svn-id: r10561
2003-09-20cleanupTorbjörn Andersson
svn-id: r10337
2003-08-26The graphics detail settings partially work now. They only affect howTorbjörn Andersson
sprites are drawn, but I think that's how it should be. 1: No bells or whistles. 2: This setting adds sprite blending, e.g. the smoke at the docks or the display cases at the Glease Gallery. 3: This setting adds light map support, e.g. when walking under the shack at the docks. 4: This setting adds better scaling algorithms. The first three settings should work fine now. In fact, the third setting is what we used to implement. The fourth setting still needs work and testing. I've added code for downscaling case, but frankly I'm not convinced the result is any better than with the simpler scaler. I usually can't even tell the difference. Of course, my translation of the original code could very well be buggy. svn-id: r9867
2003-07-28bs2Jonathan Gray
svn-id: r9211